Super Smash Bros. Ultimate

List of updates (SSBU)/13.0.0 changelog

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

This is the list of known changes in version 13.0.0 of Super Smash Bros. Ultimate.

Universal[edit]

Stages[edit]

Jigglypuff[edit]

  • Buff The second hit of neutral attack has less ending lag (FAF 20 → 17).
  • Buff Back aerial has less ending lag (FAF 38 → 36), and landing lag (11 frames → 8).
  • Buff Down throw has lower base knockback (105 → 90), and has less ending lag (FAF 85 → 84), improving its followup potential.

Zelda[edit]

The change in Zelda's Down Air.
  • Buff The first hit of neutral attack has less ending lag (FAF 25 → 24).
  • Buff Neutral infinite's loop hits deal more damage (0.2% → 0.4%).
  • Buff Up smash has higher knockback scaling (214 → 222).
  • Buff Down smash has higher knockback scaling (86 (front)/96 (back) → 89/100).
  • Buff Down aerial's clean hit has a larger hitbox (3.2u/3u → 4.2u/4u).

Dr. Mario[edit]

  • Buff Late neutral aerial has higher knockback scaling (94 → 100).
  • Buff Up aerial deals more damage (8.7% → 10.2%), with its knockback scaling compensated (114 → 100).
  • Buff Down aerial has less startup lag (frames 16-19 → 14-17). Its total duration was also subsequently reduced (FAF 45 → 43).
  • Buff Super Sheet's hitbox has a longer duration (frames 12-14 → 12-16).
  • Buff Grounded Doctor Tornado gains super armor earlier and for a longer period of time (frames 5-9 → 2-9).

Lucario[edit]

The change in Lucario's Dash Attack.
  • Buff Dash attack's sweetspot has a longer duration (frames 7-9 → 7-10).
  • Buff Dash attack's sweetspot is positioned further away from Lucario (x offset: 3.2 (clean)/2.2 (late) → 3.9/3.2), giving it more range.
  • Buff The second hit of forward tilt deals more knockback (54 base/98 scaling → 57/105).
  • Buff Down tilt has less startup lag (frame 9 → 7), with its total duration subsequently reduced (FAF 23 → 21).

Rosalina & Luma[edit]

  • Buff Luma's down smash has higher knockback scaling (165/168 → 170/171).
  • Change Luma will now follow Rosalina when using Star Bits in the air. This improves Rosalina’s ability to hit opponent with star bits in the air however, this also hinders the move’s setup potential, particularly at the ledge.

Little Mac[edit]

  • Buff Up tilt has 2 additional frames of hitstun on all hitboxes. This makes it safer on hit, and improves its combo potential.
  • Buff Down-angled Forward smash deals more shield damage (4 → 7), allowing it to break shields much easier.
  • Straight Lunge:
    • Buff Non-fully charged Straight Lunge has had a flag added on frame 23 of the move, allowing an additional special button input to be read, unleashing the move earlier.
    • Buff It has higher knockback scaling when not fully charged (65 (grounded)/80 (aerial) → 70/85).
    • Buff It has less ending lag when not fully charged (45 frames (normal/54 frames (reversed) → 43/52).
  • Buff Rising Uppercut has higher knockback scaling (190 → 197).
  • Buff Slip Counter has a higher damage multiplier (1.3x → 1.5x).

Ridley[edit]

  • Buff Space Pirate Rush’s dragging animation has a lower hitlag multiplier on its hitbox (0.8x → 0.5x). This shortens the amount of time between the slamming/dragging animations and when another jump can be input.

King K. Rool[edit]

The change in King K. Rool's Forward Smash.
  • Buff Up tilt deals more damage (11.5% → 12.5% (clean), 6.8%/8.2% → 7.4%/8.9% (late)), improving its KO potential, as its knockback was not compensated.
  • Buff Forward smash has a longer hitbox duration (frames 19-20 → 19-21).
  • Buff Forward smash's sweetspot has a larger hitbox during its first two active frames (5.2u → 5.8u).
  • Buff Forward aerial has less ending lag (FAF 58 → 55).
  • Buff Up throw has higher knockback scaling (40 → 44).

Isabelle[edit]

The change in Isabelle's Down Smash.
  • Buff Down tilt has less ending lag (FAF 35 → 32)
  • Buff Forward smash's clean hit has a longer duration (frames 14-15 → 14-16).
  • Down smash:
    • Buff Down smash has higher knockback scaling (100 → 104 (front hit)/105 (back hit)).
    • Buff The far hitbox on both hits is larger (4u → 5u). This gives the move more vertical range, although these hitboxes were moved closer to Isabelle (z offset: 12.5/-12.5 → 11.5/11-5) to compensate for their horizontal range.
  • Buff Forward throw deals more knockback (102 base/10 scaling → 107/20).

Incineroar[edit]

  • Buff Down smash deals more damage (16% → 17%), with only a slight decrease to its base knockback (75 → 73), improving its KO potential.
  • Buff Up aerial deals more damage (8% → 9%), with its knockback compensated (65 base/87 scaling → 66/79).
  • Cross Chop:
    • Buff The non-spiking descending hit of Cross Chop deals more damage (11% → 13%), with its knockback scaling compensated (54 → 48).
    • Buff The explosion deals more damage (9% → 10.8%), with its knockback compensated (88 base/83 scaling → 89/72).

Joker[edit]

Hero[edit]

  • Buff Gigaslash has less ending lag (FAF 31 → 16).

Kazuya[edit]

  • Nerf Opponents put in a crumpling state by Devil Fist can no longer be footstooled.
  • Change Rage Drive's collateral hitbox now inflicts hitlag on bystanders.