List of updates (SSBU)/10.1.0 changelog
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This is the list of known changes in version 10.1.0 of Super Smash Bros. Ultimate. It should be noted that while the update claims Olimar was adjusted in this update, the adjustment was officially introduced in version 10.0.0.
Stages[edit]
- Fixed the lava floor in Super Mario Maker sometimes not damaging or launching fighters.
Fox[edit]
- Forward aerial's first four hits have received various adjustments that allow the move to connect more reliably:
- The hitboxes on Fox's foot are larger (3.0u → 3.5u).
- The ground-only hitboxes deal less knockback (hit 1: 60 base/130 scaling → 50/110, hits 2-4: 60 base/150 scaling → 50/130).
- This makes it easier for them to connect into aerial hits against opponents on platforms.
- This noticeably reduces their previously surprisingly strong knockback, worsening their KO potential when landing with the move, especially the fourth kick.
- Down aerial has received various adjustments that allow it to connect more reliably:
- The looping hits' hitboxes are larger (3.0u/3.2u → 4.0u/4.2u), and the hitbox on Fox's foot have less base knockback (65 → 15).
- The last hit's hitbox on Fox's body is larger (4.5u → 5.0u).
Luigi[edit]
- Dash attack has received various adjustments that allow the move to connect more reliably:
- All four hits have less base knockback (hits 1-3: 51/74 → 38/60, hit 4: 51/74 → 24/48).
- The fourth hit sends at higher angles (0° → 15°/10°). This causes aerial opponents that slip from an edge to be hit by the final hit.
- The last two hits are now weight independent. As a result, the last hit deals more knockback to heavier opponents and KOs them earlier, but deals less knockback to lighter ones and KOs them later.
Zelda[edit]
- Forward smash has received various adjustments that allow the move to connect more reliably:
- The first four hits send at an autolink angle (25°/165 → 366° (both)) and have more set knockback (40/50 → 60 (both)).
- This tends to pull opponents toward the center of the near hitbox. In the majority of cases, this marginally reduces the move's KO potential compared to before.
- The last hit's hitbox at Zelda's arm is slightly larger (5.5u → 5.7u).
- All hits have received a -100% trip chance, preventing them from tripping opponents and missing subsequent hits due to the trip's intangibility.
- The first four hits send at an autolink angle (25°/165 → 366° (both)) and have more set knockback (40/50 → 60 (both)).
Pichu[edit]
- Forward smash's last hit's hitbox is larger (5.3u → 5.8u), with its vertical displacement compensated (Y-offset: 4.7 → 5.2). This allows it to connect better from the looping hits.
Young Link[edit]
- Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
- The first front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 10.5—8.5 → 11.5—7.5), sends at a vertical angle (367° → 80°) and has more set knockback (107 → 110). This sends opponents higher, setting them up for the following hits.
- The first front hit's pre-existing hitbox no longer sends at an autolink angle (367° → 80°), but has less set knockback (107 → 76).
- The third front hit no longer sends at an autolink angle (367° → 65°), but has less set knockback (107 → 70).
- The fourth front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6.5u → 4u), positioned differently (Y-offset: 9.5—8.5 → 9—6, Z-offset: 10.5—8.5 → 5.5—7), sends at a more vertical angle (70° → 74°) and has less set knockback (72 → 60). This sets them up for the final hit.
- The fourth front hit's pre-existing hitbox sends at an altered angle (70° → 98°) and has less set knockback (72 → 62).
Toon Link[edit]
- Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
- The first front hit has a new ground-only hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 13.5—7.5 → 14.5—6.5) and more set knockback (83 → 107). This sends opponents higher, setting them up for the following hits.
- The third and fourth hits no longer use an autolink angle (367° → 84°). This allows them to connect more reliably if Toon Link is moving forwards, but less reliably if he is moving backwards.
- All of its hitboxes no longer check for the opponent's position to determine where the opponent is sent, instead sending the opponent in front of Toon Link consistently. This especially improves the final hit's consistency drastically, as it can no longer send opponents behind Toon Link.
Rosalina & Luma[edit]
- The first hits of Rosalina's forward aerial have received various adjustments that allow the move to connect more reliably:
- The first hit has been split into ground-only and aerial-only hitboxes, with the aerial-only hitbox having less base knockback (90 → 50).
- Two of the looping hits' hitboxes (ID 2 and 3) have altered displacements (Y-offset: -3.8—-6.2 → -5.8—-6.2), extend further during the last two frames (X-offset: 1.7—8 → 1.7—10), and now send at an autolink angle throughout their entirety (115° (frames 11-18)/36 (frames 19-20) → 366° (frames 11-20)).
- Three of the looping hits' hitboxes (ID 2, 3 and 4) have less base knockback (36/36/72 → 20/20/60).
- One of the looping hits' hitboxes is smaller (ID 1: 4.0u → 3.5u). While this technically reduces the move's range close to Rosalina, it allows the hitboxes with the autolink angles to connect more consistently.
- The final hit is larger (8.0u → 9.0u).
Mii Gunner[edit]
- Up throw has received various adjustments that allow the move to connect more reliably:
- The throw sends at a marginally altered angle (90° → 91°) and deals marginally increased knockback (75 base/53 scaling → 76/54).
- The two shots have a larger hitbox (4.0u → 5.6u), allowing them to connect easier from the throw itself.
Duck Hunt[edit]
- Forward smash's first two hits have received various adjustments that allow the move to connect more reliably:
- Both hits have lower hitlag (1.0x (both) → 0.75x (hit 1)/0.5x (hit 2)).
- The second hit sends at a lower angle (45° → 30°) and has lower set knockback (70 → 60).
Cloud[edit]
- Cloud obtains a new variant of his Final Smash, Omnislash Ver. 5, if the player chooses one of his Advent Children (P2, P4, P6 and P8) costumes.
- Cloud got his spirit updated to his Final Fantasy VII artwork instead of reusing his Ultimate artwork but Cloud’s spirit for his Advent Children alt remains unchanged.
Bayonetta[edit]
- Bayonetta now turns her head during her left-inputted victory pose in the Japanese version of the game, matching the animation on the Global version.
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