Banjo & Kazooie (SSBU)/Neutral special
Overview[edit]
This move has two names: Egg Firing and Breegull Blaster.
For Egg Firing, Banjo gets down on all fours while Kazooie spits out an egg. These eggs will obey gravity, bounce off the ground and linger for quite some time (around the length of half of Final Destination) before breaking on their own, and become weaker as time passes. It is rather slow to fire, making the projectile mostly suited for stage control.
If the special button is held, the duo will instead perform the Breegull Blaster, where Banjo takes Kazooie out of his backpack and uses her in a manner similar to the Super Scope. In this mode, pressing either attack button will cause Kazooie to quickly fire smaller and weaker eggs that travel in a straight line and as far as a third of Final Destination's length; subsequent eggs gradually deal less damage. These smaller eggs cause minimal flinching at long range and weak vertical knockback at close range. Banjo can move and triple jump freely while in this mode, and can turn around (the latter is not possible while firing). Crouching or shielding will put Kazooie away, which has minimal ending lag; this allows Breegull Blaster to start aerial combos. Due to the mechanics of this move, Egg Firing can only be done repeatedly if the player button mashes, since holding the button transitions into the Breegull Blaster. On a side note, the duo's walk speed is 10% faster than normal when they are using Breegull Blaster.
Hitboxes[edit]
Egg Firing[edit]
Breegull Blaster (Shots 1-6)[edit]
Breegull Blaster (Shots 7-12)[edit]
Breegull Blaster (Shots 13+)[edit]
Timing[edit]
Egg Firing[edit]
Eggs (clean, late, latest) | 13-22, 23-52, 53-102 |
---|---|
Interruptible | 50 |
Animation length | 74 |
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Breegull Blaster[edit]
Eggs (early, mid, late, latest) | 4-6, 7-9, 10-15, 16-18 |
---|---|
Firing animation length | 24 |
Interruptible (putting Kazooie away) | 12 |
Animation length (putting Kazooie away) | 47 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() ![]() Prop event |
![]() Interruptible |
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