Effect
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Effect is the term used to refer to what kind of elemental properties an attack applies to what it hits. For example, attacks with the freezing effect can freeze opponents, while those with the flame effect produce fiery visuals and trigger fire-based interactions. Most attacks use the normal or slash effects, which have only cosmetic results.
The origin of the term "effect" is unclear. It is believed to come from how it determines whether an attack can apply status effects to opponents, such as freezing, burying, or using the Screw Attack. It could also relate to a basic visual system in most video games known as particle effects, which would pretain the aesthetic flair of attacks in Smash Bros.
List of effects
Introduced in Super Smash Bros.
- Normal, the default effect for all attacks
- Coin, which is purely cosmetic and appears only in the Super Jump Punch and its variants
- Electric, which increases freeze frames
- Flame, used for all fire-based attacks
- Slash, primarily used by swords and other sharp attacks
- Sleep, which puts opponents to sleep
Introduced in Super Smash Bros. Melee
- Bury, which embeds opponents in the ground
- Darkness, which applies shadowy flames to targets
- Flower, which gives the opponent a flower that damages over time
- Freezing, which encases opponents in a block of ice
- Grab, which is used to turn hitboxes into grabs, this is unique to Melee and differs from how grabs function in other games
- Inert, which is only used for detection rather than damage
- Reverse, which turns opponents around
- Screw, unique to the Screw Attack item, which causes victims to do a Screw Attack
- Stun, which stuns the opponent
Introduced in Super Smash Bros. Brawl
- Aura, which allows Lucario's attacks to gain or lose strength based on its current damage
- Down, which leaves the opponent lying down
- Flinchless, which doesn't cause flinching or knockback, only damage
- Grass, which is used in type effectiveness
- Paralyze, which locks the opponent in place for several seconds before applying knockback
- Plunge, which acts like Bury except that it shoves opponents all the way through soft platforms
- Slip, which automatically makes the opponent trip
- Water, which is used in type effectiveness
Introduced in Super Smash Bros. 4
- Obliviate, used by Ornes to eliminate players in one hit
- Magic, which was previously in Brawl as a type
- Stab, which appears to be a purely cosmetic Slash variant
- Solar, which is used for the lens flare visuals of Sun Salutation
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |