Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4

Inert

From SmashWiki, the Super Smash Bros. wiki
Revision as of 02:24, June 5, 2017 by Alex the weeb (talk | contribs) (Grammar NSDAP)
Jump to navigationJump to search

The inert effect is used by a small amount of attacks in the Super Smash Bros. series. Inert hitboxes are used for hit detection where a normal hitbox would be unsuitable, dealing no damage or knockback on their own. For example, the starting portion of Captain Falcon's Raptor Boost uses inert hitboxes to detect a target; contact with an enemy does no damage itself, but initiates the damage-dealing uppercut portion of the attack.

The inert effect was introduced in Melee, and it has appeared (though remained rare) in every game since.

List of attacks with inert hitboxes

An icon for denoting incomplete things.
Character Move Games
Captain Falcon Raptor Boost Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Dark Pit Electroshock Arm Super Smash Bros. 4
Ganondorf Gerudo Dragon Super Smash Bros. Melee
Mii Gunner Onslaught Super Smash Bros. 4
Mii Swordfighter Airborne Assault Super Smash Bros. 4
Pit Upperdash Arm Super Smash Bros. 4