Super Smash Bros. 4

Dr. Mario (SSB4)/Down special/Default

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< Dr. Mario (SSB4)‎ | Down special
Revision as of 11:40, May 23, 2017 by CpnFlacon (talk | contribs) (New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== Looping hits rehit every 6 frames. ===Ground=== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Loopin...)
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Hitboxes

Looping hits rehit every 6 frames.

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.344% 0 AngleIcon90.png 0 60 30 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1.344% 0 AngleIcon90.png 0 60 70 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1.344% 0 AngleIcon180.png 45 20 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
3 0 1.344% 0 AngleIcon180.png 45 20 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Final hit
0 0 3.36% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 11.0 6.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 3.36% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 3.0 2.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.344% 0 AngleIcon90.png 0 100 50 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1.344% 0 AngleIcon90.png 0 100 50 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1.344% 0 Autolink angle (366) 60 120 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
3 0 1.344% 0 Autolink angle (366) 60 120 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Final hit
0 0 3.36% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 11.0 6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 3.36% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 3.0 2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png