Ganondorf (SSB4)/Up special/Default

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< Ganondorf (SSB4)‎ | Up special
Revision as of 15:14, January 19, 2017 by CpnFlacon (talk | contribs) (New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== ===Grab=== Looping hitbox that hits 4 times. {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=1.2% |ang...)
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Hitboxes

Grab

Looping hitbox that hits 4 times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.2% 0 Sakurai angle 50 100 0 7.0 0 0.0 9.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock SpecialsDirect.png

Release

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 9% 361 40 82 0 No

Late hit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0 AngleIcon70.png 70 90 0 9.0 22 6.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 7% 0 AngleIcon70.png 70 90 0 6.0 22 -1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Darkness (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png