Super Smash Bros. 4

Pac-Man (SSB4)

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This article is about Pac-Man's appearance in Super Smash Bros. 4. For the character in other contexts, see Pac-Man.
Pac-Man
in Super Smash Bros. 4
Pac-Man SSB4.png
PacManSymbol.svg
Universe Pac-Man
Availability Starter
Final Smash Super Pac-Man
Pac-Man (SSB4)
PAC-MAN Hungers for Battle!
—Introduction Tagline

Pac-Man (パックマン, Pacman), stylized as PACMAN (Japanese) and PAC-MAN (all other languages) in-game, is a newcomer in Super Smash Bros. 4, first shown on June 10th, 2014 to attendees of the E3 2014 Smash Bros. Roundtable and later confirmed to the public on Nintendo of America's Twitter account.[1] He was confirmed alongside Palutena and the Mii Fighters on the same day. Pac-Man is one of five third party characters in the game along with Capcom's Mega Man and Ryu, SEGA's Sonic, and Square Enix's Cloud, and was the third third-party character revealed in the game. His abilities involve throwing fruits at other fighters and eating Power Pellets in various ways, along with punching and kicking abilities for close-range moves.[2] He is noted within the trailer for being, along with Mr. Game & Watch, among the oldest characters in the game, first appearing in 1980 (earlier than Mario's debut in Donkey Kong). While Pac-Man is introduced in his classic "wedge" shape, within the game he mostly takes his 3D "ball" form that appeared in game cabinet artwork and advertising but first appeared in-game in the Japanese version of Pac-Land.

Attributes

Pac-Man's most useful abilities are his special moves, as they can enable him control the flow of battle. Bonus Fruit grants him numerous mix-ups for almost any situation, as each fruit and item has different attributes, such as providing good spacing, combo starting, edge-guarding, and even possessing early KO potential as a way to overcome smash attacks' slower speed and lesser range. Fire Hydrant acts like Kirby's Stone when used in the air, and is Pac-Man's most powerful long-range projectile. Its additional push effect also makes it useful for more than just offense, due to its ability to space, gimp poor recoveries, and force opponents into Pac-Man's attacks. Apart from his projectiles, Pac-Man possesses a slow but accurate finisher in Power Pellet. It also functions both as a great vertical recovery option, especially when combined with Pac-Jump, and as a safe way to edge-guard off-stage.

Pac-Man has a good combo game, as his ground attacks are fast, though they have below average reach and slight ending lag. His grab game is slow, as he has the laggiest grab in the game, taking a full two seconds before he can use another move. However, he benefits from having one of the safest dash attacks; with good range, multiple hits and nearly no ending lag, it allows Pac-Man to follow up with almost any ground move, such as his safe and fast neutral attack. His smash attacks are strong and disjointed, able to KO as early as 85%, but they are unreliable finishers with noticeable ending lag, making it easy for Pac-Man to get punished. In the air, Pac-Man is a more capable fighter, as his aerials are fast and can combo into themselves, especially his forward and up aerials, although none of them can KO reliably. Thus, Pac-Man's moveset suffers from not having a fast and reliable finisher with good reach, forcing Pac-Man to rely on his special moves to score KOs.

Despite these perks, all of Pac-Man's special moves can be turned against him. Bonus Fruits are items that can only exist one at a time, hence opponents can grab them out of the air, nullifying one of Pac-Man's only projectiles so long as they hold onto it. This hurts Pac-Man's matchups against reflector-holding fighters, especially Villager, who can Pocket his fruit for long periods and prevent him from pulling out any fruits, and more notably Rosalina, whose Gravitational Pull can completely nullify both of his projectiles and render him absolutely helpless at range. His hydrant can turn against him as well; it can be knocked back by opponents, even in the first few frames when it is released, making it possible for Pac-Man to be dealt noticeable immediate damage. Its push effect also affects him, and can cost Pac-Man a stock if he is careless. Despite being strong, Power Pellet is highly predictable and can be interrupted by any attack, which drops a healing power pellet that can be used by the opponent, and his Pac-Jump, though giving great vertical height, can also be used by opponents for gimping Pac-Man. Due to these possibilities, a good Pac-Man player must keep watch of where his projectiles are to do the most amount of knockback possible at a safer range than his short-reaching normal attacks without these abilities being turned against him.

Pac-Man benefits from his custom moves. Freaky Fruit deals less damage, but each fruit and item has its own erratic pattern and thus can provide even greater mix-ups. Lazy Fruit is slower and deals less damage, but the fruits and items stick around for much longer, which enables them to be usable more than once and also provide different mix-ups. Power Pac-Jump only has one jump, but Pac-Man is launched higher and hits multiple times, making it suitable for offensively-inclined playstyles. Meteor Trampoline decreases in height after each jump, but the fourth jump can bury grounded opponents and meteor smash airborne opponents, as the name implies. On-Fire Hydrant does not shoot out as far, but it shoots fire instead of water, shoots three times instead of two, takes less damage to launch and the hydrant itself deals more damage.

Overall, Pac-Man is a character who excels in the air and at starting combos, but has trouble scoring KOs. His specials make him a versatile and unique projectile fighter, though they can help or hinder him in battle, as one careless move can ultimately decide his outcome for the current stock he is on, or even the the whole match itself.

Update history

Pac-Man was slightly nerfed in 1.0.4, due to his up smash and Galaxian being worsened. Fire Hydrant and Power Pellet had their durability and healing output slightly increased respectively, necessitating players using them even more wisely than before, lest the opponent capitalizes on using their effects to their own advantage. Aside from this update, subsequent updates have given him no significant changes outside of glitch fixes. However, thanks to the shield mechanics brought about by 1.1.0 and 1.1.1, Pac-Man can utilize some new shield pressure options through combinations of Bonus Fruit's key, Fire Hydrant, and his back air.

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Up smash's ending lag increased.
  • Nerf Bonus Fruit's Galaxian deals 2% less damage: 11% → 9%.
  • Change Fire Hydrant is launched 1% later: 12% → 13%.
  • Change Power Pellet heals 1% more damage: 1% → 2%.

Super Smash Bros. 4 1.0.6

  • Buff Pac-Jump's trampoline can no longer be Pocketed.

Super Smash Bros. 4 1.1.0

  • Bug fix Fixed a glitch where Pac-Jump's trampoline could send opponents through the stage.
  • Change The formerly removed glitch where Pac-Man could send Fire Hydrant through stages returns. This is the first known case of a removed glitch returning to the game.

Moveset

  Name Damage Description
Neutral attack   3% Two jabs followed by a backflip kick. Decent range for a neutral attack.
2%
4%
Forward tilt   8% Performs a side kick. Can be angled.
Up tilt   7% An upward headbutt. Combos into itself at low percentages.
Down tilt   6% Transforms into his ball form and chomps at a downward angle. Very fast and can be used as a surprise attack, as it moves Pac-Man forward with each chomp.
Dash attack   2% (hits 1-2), 5% (hit 3) Transforms into his ball form and chomps while sliding forward. Due to it having virtually no lag, it can easily combo into his forward, up, and neutral aerials.
Forward smash   16% (clean ghost), 15% (clean arm), 9% (late) Launches Blinky, the red ghost, forward.
Up smash   3% (hit 1), 14% (hit 2 clean), 8% (hit 2 late) Launches Inky, the blue ghost, straight upward with moderate knockback with high ending lag.
Down smash   13% (clean), 7% (late) Launches Pinky and Clyde, the pink and orange ghosts respectively, at both of his sides.
Neutral aerial   11% (clean), 6% (mid), 3% (late) Spins backward in his ball form, in a similar fashion to Wolf's neutral air. Acts as a sex kick and is useful for covering missed attacks.
Forward aerial   5.3% Performs a reverse roundhouse kick. Has virtually no lag and is useful for damage racking, but it is extremely weak and deals little to no knockback.
Back aerial   11.8% (clean), 7% (late) Performs a dropkick. Pac-Man's strongest aerial and his most reliable aerial KO move.
Up aerial   10% Performs a backflip kick. It bears a strong likeness to his Flip Kick from Pac-Man World 2. High range and good for aerial protection, although it has some slight start-up.
Down aerial   1.5% (hits 1-3), 6% (hit 4) Stomps multiple times downward, much like Snake's down aerial. The last stomp deals vertical knockback.
Grab   Releases the beam from Boss Galaga from his hand, drawing enemies into his grip. Although it has decent range, it is very punishable if missed due to it having two seconds of ending lag.
Pummel   3.25% Headbutts the opponent.
Forward throw   6% Shoves the opponent forward. Possibly the weakest forward throw in the game, but it can potentially lead into combo set-ups with the Bonus Fruits.
Back throw   11% Spins twice and tosses the enemy, similarly to Mario's back throw. Pac-Man's strongest throw, it is able to KO at high percentages near the edge.
Up throw   5% Tosses the enemy straight up into the air.
Down throw   1.5% (hits 1-3), 6% (throw) Transforms into his ball form and chomps on the grounded enemy. It has combo potential, most notably being able to combo into a dash attack at low percentages.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7%
Neutral special Default Bonus Fruit 4% (cherry), 6% (strawberry), 8% (orange), 9% (apple), 12% (melon), 9% (Galaxian), 8% (bell), 15% (key) A chargeable projectile that iterates over the fruit and other Namco objects for each level of charge, with each object having distinct properties. Pac-Man's also falls slower when choosing a fruit.
Custom 1 Freaky Fruit 2% (cherry), 3% (strawberry), 5% (orange), 8% (apple), 12% (melon), 8% (Galaxian), 5% (bell), 9% (key) Each object does less damage but has more erratic behavior.
Custom 2 Lazy Fruit 1% (cherry), 3% (strawberry), 5% (orange), 6% (apple), 8% (melon), 2% (Galaxian), 7% (bell), 7% (key) Each object moves much slower and does less damage, but stay around for longer. It also takes longer to cycle past the orange.
Side special Default Power Pellet 1% (dash), 10% (ending) A sideways dash of controllable trajectory, with Pac-Man chomping onto four dots before eating a Power Pellet. This move has Super Armor after Pac-Man eats the pellet and deals respectable knockback. Interrupting the start-up of this move drops a pellet that heals 2% for any character.
Custom 1 Distant Power Pellet 1% (dash), 10% (ending) Makes the trail deploy faster, increases maneuverability, and makes the length of the trail eight dots, but the attack is weaker.
Custom 2 Enticing Power Pellet 1% (dash), 10% (ending) The final chomp is much stronger and the Pellet pulls opponents towards it, but the trail takes much longer to deploy and only consists of two dots.
Up special Default Pac-Jump 7% (clean), 6% (mid), 5% (late) Produces a trampoline to bounce off. Active on frame 1 and is a good out of shield option. Repeated bounces gain more height, but the fourth bounce breaks the trampoline and puts the attempted user into a helpless state. Pac-Man himself can hit opponents while going upwards. In team battles, this move is notable for being potentially game-breaking, as two Pac-Men could infinitely bounce off each others trampolines, past the upper blast line, similarly to the Luigi Ladder.
Custom 1 Power Pac-Jump 1.5% (loop), 3% (last) Pac-Man is launched higher and hits multiple times while rising, but the trampoline vanishes instantly.
Custom 2 Meteor Trampoline 3%, 4%/5% (meteor) Consecutive jumps decrease in height instead of increasing; the fourth hop will bury grounded users, or meteor smash airborne ones.
Down special Default Fire Hydrant 9% (drop), 13% (flying), 10% (landing) Drops a fire hydrant downwards that produces non-damaging water blobs, and can be launched by attacking it. If sent flying with enough damage, the hydrant can be used to hit opponents, or potentially Pac-Man himself if it is sent flying by an opponent.
Custom 1 On-Fire Hydrant 6% (drop), 15% (flying), 6% (landing), 6%/4% (flames) Shoots fire instead of water, which can harm opponents and Pac-Man himself. The flames do not fly out as far, but the hydrant shoots three times instead of two. The Fire Hydrant itself deals more damage, but lower knockback, and takes less damage to launch.
Custom 2 Dire Hydrant 9% (idle), 9% (drop), 13% (flying), 10% (landing) Explodes on impact with an opponent, surface, or after a set distance. The explosion deals low knockback and damage.
Final Smash Super Pac-Man 15% Pac-Man becomes enlarged and begins moving about the stage in his wedge form, eating opponents and being able to wrap around the screen.

On-screen appearance

  • Opens his mouth in his wedge form, then jumps out turning into his 3D form.

Taunts

  • Up taunt: "Namco Roulette" - Summons classic Namco items, characters, and enemies, similarly to Bonus Fruit.
  • Side taunt: Transforms into his ball form and bites on either side of him, making his iconic chomping sound.
  • Down taunt: Pac-Man lays down while Blinky, Pinky, and music notes hover over him while a musical tune plays.
Up taunt Side taunt Down taunt
PacManUpTauntSSB4.gif PacManSideTauntSSB4.gif PacManDownTauntSSB4.gif

Up taunt sprites

A different sound is played depending on what sprite appears.

Idle poses

  • Scratches his head.
  • Looks at the camera and winks while giving a thumbs up. This pose is similar to his pose in his official art.
PacManIdlePose1WiiU.jpg PacManIdlePose2WiiU.jpg

Crowd cheer

English Japanese
Cheer
Description Pac-Man!
Pitch Group chant

Victory poses

A remix of the jingle that plays when starting a new game in Pac-Man, as well as completing levels in Pac-Man World 2.
  • Chases a vulnerable ghost in his ball form, then shifts to his 3D form.
  • Appears on screen in ball form, trips, and puts his fist up.
  • Drops from the sky and lands to do a winking pose, while a sign displaying 7650m appears. This move is based on Pac-Land.
Pac-ManPose1WiiU.gif Pac-ManPose2WiiU.gif Pac-ManPose3WiiU.gif

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
Pac-Man (SSB4) Pac-Man 1132 1131 1122 1121 2132
2131 2122 3131 3132 3121

Notable players

Trailer

<youtube>dVz-2VuAYlY</youtube>

Alternate costumes

Pac-Man Palette (SSB4).png
Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4)
Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4) Pac-Man (SSB4)

Trophies

PAC-MAN
North America The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.
Europe The yellow, circular hero of the game PAC-MAN, which is recognised as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In this game, some of his attacks are based on the original PAC-MAN. Charge up his Power Pellet move, then aim it right at an opponent to wakawaka them extra hard.
PAC-MAN (1980)
PAC-LAND (1984)
PAC-MAN (Alt.)
North America PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it to damage you if you're standing on it! His Pac-Jump up special spawns a trampoline he can jump on three times—the third jump is especially high!
Europe PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it and hit you with it to cause damage! His Pac-Jump up special spawns a trampoline he can jump on three times, and the third jump is especially high!
PAC-MAN (1980)
PAC-LAND (1984)
Super Pac-Man
North America PAC-MAN's Final Smash turns him into this huge form that appeared in SUPER PAC-MAN. In this form, SUPER PAC-MAN eats his foes to deal damage to them and reduce them just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!
Europe PAC-MAN's Final Smash turns him into this huge form that appeared in the arcade game also called Super PAC-MAN. In this form, PAC-MAN can eat his foes to deal damage to them and reduce them just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!

In Event Matches

Solo Events

Co-op Events

Gallery

Trivia

Pac-ManHeadSSB4-3.pngPac-ManHeadSSB4-U.png
Magnify-clip.pngMagnify-clip.png
Pac-Man's two different head icon styles.
  • Pac-Man's trailer is the only newcomer trailer that shows footage of the 3DS version, excluding the first trailer of the game, which served as Villager's introduction trailer.
  • Pac-Man's official artwork is posed to match his Pac-Man World series artwork.
  • Pac-Man is the only character in Super Smash Bros. 4 to have different head icons in the Wii U and 3DS versions of the game. In the 3DS version, Pac-Man's arm is exposed, showing whatever arm band he's wearing if he has one. In the Wii U version, Pac-Man is giving a "thumbs up" with the hand on his other arm. Each icon represents one half of the pose in Pac-Man's official artwork.
  • Pac-Man's sleeping animation is a reference to a painting found in Pac-Man World 2.
  • If a Pac-Man token is KO'd in StreetSmash, the death sound effect from the original Pac-Man will play, which normally doesn't happen.
  • For some odd reason, Pac-Man (along with the Mii Fighters) is the only character to not have a panicked expression on his face when drowning. He keeps his standard smile when he sinks, making Pac-Man drown with an ironically wide grin on his face.
  • In an interview, Masahiro Sakurai said that he would have considered dropping Pac-Man from the game if Bandai Namco had required the usage of the Pac-Man and the Ghostly Adventures redesign.[3]
  • Pac-Man, Duck Hunt, and Villager are the only characters who have moves based on another series.
  • In the 3DS version, Pac-Man's Alt. Trophy shows him using his Power Pellet move instead of one of his alternate costumes. He is the only character to have this.
  • Pac-Man, Little Mac, Meta Knight, Ryu, and Sonic are the only characters whose entirety of default special moves can aid their recoveries.
  • There is a glitch [4] in Super Smash Bros. for Nintendo 3DS that involves Pac-Man being stuck in a specific frame with no idle animation. Pac-Man rides on a warp star then uses his side special to throw pellets at Jigglypuff. Jigglypuff then attacks Pac-Man while he's using his side special making the bigger pellet at the end drop. Pac-Man then rides on another warp star. Jigglypuff now has to eat the bigger pellet. As Pac-Man starts to land, he will freeze.
  • An alternate version of this glitch can be performed against a Duck Hunt. Pac-Man uses his side special to throw pellets at Duck Hunt. Duck Hunt must hit Pac-Man while he's using his side special so the bigger pellet at the end can drop. Then Pac-Man needs to knock Duck Hunt off the stage by using his forward smash. Once the opponent is sent flying, Pac-Man uses his down taunt. If done correctly, Pac-Man will stand up and freeze.


References