Hitbox visualization showing Pac-Man's up smash.
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OverviewEdit

Pac-Man thrusts Inky above him in a two-hit fashion, launching opponents upwards. Like all of Pac-Man's other smash attacks, it is able to nullify oncoming projectiles. However, the move has high starting and ending lag, making it hard to hit and easy to punish. However, it is the fastest of Pac-Man's smash attacks, making it slightly safer to use than the other two.

Update historyEdit

Pac Man's up smash was initially noticeably more effective in the initial release of the game, as it had much less ending lag. This not only made it much safer, but it also made up smash a reliable combo tool at lower percents. In version 1.0.4 however (1.0.1 on Wii U), the move received much more ending lag, which greatly hindered the move, as it became more punishable and it overall has less utility. The move would later be improved in version 1.1.5 where it received a slight increase in knockback, but the move is still overall inferior to how it was in the initial release of the game.

  1.0.4/  1.0.1

  •   Ending lag (FAF 38 → 50).

  1.1.5

  •   Second hit knockback scaling (95 clean)/90 (late) → 97/92).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 1 3% 0   95 20 0 3.5 0 0.0 8.5 8.0 1.0x 1.0x 0%               Punch  
Hit 2 (clean)
0 0 14% 0   32 97 0 6.0 1000 0.0 6.0 0.0 1.0x 1.0x 0%               Punch  
Hit 2 (late)
0 0 8% 0   32 92 0 4.0 1000 0.0 6.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Charges between 6-7
Hit 1 13
Hit 2 clean 16-18
Hit 2 late 19-26
Interruptible 50
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible