Toon Link (SSB4)
Toon Link in Super Smash Bros. 4 | |
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Universe | The Legend of Zelda |
Other playable appearance | in Brawl |
Availability | Starter |
Final Smash | Triforce Slash |
Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. 4. He was announced on the official website on September 26th, 2013, the release date of The Legend of Zelda: The Wind Waker HD in Japan. He retains equipment from The Wind Waker and Phantom Hourglass, such as the Wind Waker, along with the designs of the Master Sword, Hero's Shield, Hero's Bow, Bombs and Boomerang from those games.
Toon Link is overall much brighter in this game compared to Brawl, with more emphasis on primary colors. In addition, his proportions are matched more closely to his most recent appearance in The Wind Waker HD.
Changes from Brawl
Toon Link has some important buffs from Brawl to SSB4, to his speed and hookshot. However, some big nerfs have been made, mostly to his power, recovery and combo ability. Despite this, he still remains to be a very powerful and formidable opponent.
- Toon Link is slightly heavier than in Brawl.
- Toon Link dashes faster.
- Toon Link rolls much faster.
- Hookshot on the ground has significantly less ending lag.
- Hookshot can also grab onto aerial foes now.
- In the 3DS version, the hookshot follows a straight path like Link's hookshot in Super Smash Bros.[1]. However, in the Wii U version, the hookshot limps once fully extended, like it did in Brawl, and most other Link's hookshot. They both seem to behave the exact same regardless.
- Hookshot in the air can latch on to ledges from a much greater distance, up to three times the distance it used to.
- Hookshot can only be used to grab the edge of the stage twice. In order to be able to grab it again, Toon Link must land or get hit.
- Toon Link now swings more realistically when hanging off the edge on his Hookshot, now being able to swing under the stage, as opposed to halting all momentum just below the edge.
- Forward smash has been sped up, and has more vertical reach.
- The window of time that the A button can be pressed after the first hit of forward smash in able to activate the second hit has been significantly tightened, leading to less accidental activations of the second hit, but making it so that one cannot use the delay as much in order to hit with the second hit.
- Damage on the second hit of his Forward Smash has been reduced from 13% to 11%.
- His grab aerial comes out much faster.
- Up throw has less base knockback, allowing for better follow-ups.
- Back throw's knockback has been dramatically increased, being able to KO reliably at higher percents.
- Hero's Bow charges faster and travels further charged.
- Arrows can no longer be Quickdrawn.
- Boomerang travels a longer distance.
- If a Bomb connects with the opponent or their shield, the blast radius will not affect the user.
- If the opponents grab the bombs and throw them back, the explosion won't harm them either.
- Toon Link's air speed has been reduced, and his falling speed has increased.
- The third hit of Jab had its damage reduced from 5% to 4%.
- Forward tilt now has two sourspots at the tip and base of the blade. The semi-spike sweetspot is now at the centre of the blade.
- Up tilt lost most of its KO power, and had its damage reduced from 9% to 5%.
- Up tilt has been sped up, and works better as a combo and damage-racking attack.
- Down tilt had its damage reduced from 9% to 7%.
- At low percents, the chance of tripping an opponent with a Down tilt has been raised from 40% to 100%.
- The base of the blade during Dash attack had its damage reduced from 10% to 6%.
- Dash attack can no longer trip opponents, only resulting in knocking them in the air.
- Up smash had its damage at minimal charge reduced from 15% to 13%.
- Neutral air had its damage reduced from 10% on both hits to 7% and 6% on the first and second hits.
- Back aerial does 11% damage as opposed to 10%.
- Back aerial has much more ending lag, to the point where only one can be fit in a single short hop, as opposed to two.
- Back aerial's landing lag has also been increased.
- Up aerials late hit now does 11% as opposed to 12%.
- Down aerial now goes through opponents, as opposed to bouncing on them. This means only one hit can connect, reducing the possible damage from two hits to one, and also making this move more unsafe to use.
- Down aerial's windbox size and power has been reduced.
- Down aerial's damage on a late, non-meteoring part of the attack does 12% as opposed to 13%.
- Down throw has higher knockback growth, limiting its use at higher percentages.
- Spin Attack covers less vertical and horizontal distance
- It easier for all hits of Spin Attack to connect, making this a more powerful finisher.
- Spin Attack now has a green sword trail, which resembles that seen from the move in The Legend of Zelda: The Wind Waker.
- Toon Link's new permanent ledge attack does 7%, as opposed to 8% or 10%. It also has the reduced vertical range of his old edge attack above 100%.
- Toon Link's new ledge attack is much faster then both of his old ledge attacks.
- If Toon Link hits Grab in the air while holding a bomb, instead of just dropping his bomb, he now drops his bomb and uses his hookshot at the same time. This makes it impossible to use any of his bomb advanced techniques, like the ZAC, iZAC, etc. However, the ability to use these attacks at the same time open up possibilities for new advanced techniques.
- Triforce Slash's damage has been reduced from 78 to 60.
- Down smash's first hit has higher knockback growth, limiting the move's damage racking utility but enhancing its knockback power.
- Down smash's damage has been reduced from 7% and 11% to 6% and 7%.
- Side taunt now shows Toon Link watching a Wind Waker-styled fairy as it flies around him.[2]
Moveset
Ground attacks
Normal
- Neutral attack: Two sword swings, concluding with a thrust forward. Does 3%, 2%, then 4%.
- Dash attack: Slashes directly in front of him, dealing diagonal knock back. 8% damage.
- Forward tilt: Toon Link raises his sword and swings it to the floor, similar to Link's, but with less KO power. Sweetspot located at the centre of the blade, which deals strong horizontal knockback. 9% damage.
- Up tilt: Quickly does a swipe overhead. Can hit on the left or right side of Toon Link. Can combo into itself at low percents, and then an aerial at higher percents. 5% damage.
- Down tilt: A sword swipe near the floor. 7% damage. Can be used for edge guarding.
Smash
- Forward smash: Toon Link pulls back and swings his sword in front of him for 10% damage uncharged, 14% fully charged, and when "A" is pressed again, he does another slash for 11% uncharged, 15% fully charged. The first slash leads directly into the second, with good horizontal knock back.
- Up smash: A slightly delayed swipe above Toon Link, with very similar appearance and range of his up tilt, but with much more knock back and damage. 13% uncharged, 18% fully charged.
- Down smash: Slashes twice on the floor on both sides, slashing the direction he's facing first. The first attack combos into the second. 6% damage then 7% damage uncharged, 8% then 10% fully charged.
Other
- Ledge attack: A swipe in front of him as he gets up. 7% damage.
- Floor attack: Swipes both sides. 6% damage each.
Aerial attacks
- Neutral aerial: Slashes on both sides mid-air. 8% front, 7% back.
- Forward aerial: Slashes forward with strong knock back. 13% damage.
- Back aerial: Slashes behind with strong knock back. 11% damage.
- Up aerial: Raises his sword above him. 14% damage early, 11% damage late. A great move for juggling at mid percents, and a good KO move at later percents.
- Down aerial: Stabs directly downward and falls; a Stall-then-fall. Pierces through opponents, unlike Brawl. 16% damage. The initial hitbox is a strong Meteor smash. The move will have some ending lag when the sword hits the ground, because Toon Link has to remove it from the ground. In the air, the move goes down for a long time if there is no platform to land on, but does end and Toon Link can possibly recover, although it's nearly impossible.
Grabs and throws
- Pummel: Bashes the foe in the head with the hilt of his sword. 2% per hit.
- Forward throw: Kicks the foe forward, dealing horizontal knock back. The direction the foe is thrown is too low for an aerial followup most of the time, but decent for comboing into a dash attack at lower percents. Two hits; 3% then 4%.
- Back throw: Rolls on his back with the foe and kicks the foe backward. A great KO option. 7% damage.
- Up throw: Brings the foe up and slashes. Great combo tool. Two hits, dealing 5% damage then 2%.
- Down throw: Brings the foe down and shoulder tackles them on the floor. 7% damage. Its vertical knock back allows it to be followed with a back aerial, but only at low percents for a reliable combo.
Special Moves
In Super Smash Bros. 4, special moves can be swapped out for different variants. He retains his original special moves. These are Toon Link's special moves:
Special Move | Basic | Custom 1 | Custom 2 |
---|---|---|---|
Neutral Special | Hero's Bow | Fire Bow | Piercing Bow |
Side Special | Boomerang | Floating Boomerang | High-Speed Boomerang |
Up Special | Spin Attack | Sliding Spin Attack | Flying Spin Attack |
Down Special | Bomb | Time Bomb | Short-Fused Bomb |
Final Smash | Triforce Slash |
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
- Toon Link
- NA: This cartoonish version of Link is how he appeared in The Legend of Zelda: Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.
- PAL: This cartoonish version of young Link is how he appears in The Legend of Zelda: The Wind Waker and a few other titles. While he shares some moves with his older counterpart, he's a very different fighter. Take advantage of his size and speed to whirl past enemies and bombard them with long-range attacks.
- Toon Link (Alt.)
- Toon Link's Bomb move doesn't deal much damage, but the blast radius is pretty big. His bombs can be thrown in all directions, damaging or distracting your foes. Also, his up special Spin Attack keeps him airborne longer than Link's version. For some launching power, use the side smash attack.
- ToonLinkAllStarTrophy3DS.png
Alt.
Update history
- Removed a bug where he can cancel the aerial lag with the Bomb.
Alternate costumes
Gallery
His Spin Attack.
Toon Link with Peach.
Toon Link lying down on the stage platform of Wily Castle
His Hero's Bow.
His appearance in the 3DS version, posing with Link.
Toon Link reeling, about to get KO'd.
Donkey Kong holding Toon Link's bomb.
Toon Link appearing as a background character on the Spirit Train stage.
Toon Link and Pikachu staring.
Toon Link being attacked by Zelda's Din's Fire in SSB4.
Toon Link using the Gust Bellows item on Samus
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |