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Super Smash Bros. 4

Sheik (SSB4)

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Revision as of 12:53, September 27, 2014 by Chilex (talk | contribs) (Sheik's up aerial dealt crappy knockback in Brawl anyway so it being a mult-hit attack does more good than harm.)
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This article is about Sheik's appearance in Super Smash Bros. 4. For the character in other contexts, see Sheik.
Sheik
in Super Smash Bros. 4
Sheik
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Light Arrow
Sheik (SSB4)
Sheik Appears on the Scene!
—Introduction Tagline

Sheik returns as a playable fighter in Super Smash Bros. 4. She was confirmed during the Super Smash Bros. Direct on April 8, a day before the Australian releases of The Legend of Zelda: Four Swords Adventures and The Legend of Zelda: The Minish Cap. Unlike in previous Smash games, she is now a completely separate character from Zelda, and the two are no longer able to transform into the other under any circumstance. Like the other The Legend of Zelda characters, Sheik maintains the same aesthetic style she had in Brawl. However, Sheik appears physically more muscular than her appearance in Brawl. This gives her a body-type closer to her Ocarina of Time incarnation, which was more masculine in appearance than her Twilight Princess concept art.

Changes from Brawl

  • Buff Short hop is much faster.
  • Buff Needle Storm air no longer has its landing lag and be pivoted on the ground.
  • Buff Down aerial is now a meteor smash. It also leads into a second hit on grounded opponents.
  • Buff Forward throw appears to have been sped up. It also deals 1% more damage than in Brawl, and sends foes at a slightly higher trajectory.
  • Buff Neutral infinite now transitions into a finisher.
  • Buff Forward aerial is much faster, and deals 2% more damage.
  • Buff Forward smash has been strengthened again, now being able to KO under 115%.
  • Buff Burst Grenade appears similar to the previous side special of Chain, except that the chain now has an explosive on the end instead of dealing damage itself. Her side taunt has changed to reflect this, where she pulls out the string from Burst Grenade as opposed to her Chain.
    • Nerf Due to Burst Grenade's function, Sheik cannot use this move as a tether recovery.
  • Buff Bouncing Fish is her new down special move, an acrobatic kick attack similar to zero suit samus' down special.
  • Buff Down throw's trajectory has been reverted to its Melee self.
    • Nerf It deals more knockback (roughly twice as much base knockback), removing some of Sheik's guaranteed follow-up options.
  • Nerf Sweetspotted dash attack deals 1% less damage.
  • Change Sheik can no longer transform into Zelda.
  • Buff Up aerial is now a multi-hit attack that deals higher damage.

The following moves appear visually unchanged:

  • Neutral attack
  • Forward tilt
  • Down tilt
  • Up smash
  • Down smash
  • Neutral aerial
  • Back aerial
  • Vanish
  • Light Arrow
  • All taunts
  • Sheik retains the ability to wall cling.
  • Sheik retains the ability to crawl.

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Sheik's have yet to be seen. She retains her final smash as well as two of her original special moves. Burst Grenade has unprecedentedly replaced Chain. Transform has been replaced with Bouncing Fish, because Zelda has become her own character. These are Sheik's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Needle Storm Penetrating Needle Paralyzing Needle
Side Special Burst Grenade Inviting Grenade Rolling Grenade
Up Special Vanish Instant Warp Abyss
Down Special Bouncing Fish Jellyfish The Fish
Final Smash Light Arrow - -

Palette Swaps

Sheik Palette (SSB4).png

Trophy

Sheik's trophy has been seen in Super Smash Bros. for Nintendo 3DS.


Gallery