Super Smash Bros. Brawl

Bowser (SSBB)

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This article is about Bowser's appearance in Brawl. For other uses, see Bowser.
The king of Koopas is a destructive heavyweight.
Bowser
in Super Smash Bros. Brawl
Bowser
MarioSymbol.svg
Universe Mario
Alternate form Giga Bowser
Other playable appearance in Melee


Availability Starter
Final Smash Giga Bowser
Tier G (33)
Bowser (SSBB)

Bowser (クッパ, Kuppa) is the primary antagonist of the Super Mario series. His Super Smash Bros. series debut was in Super Smash Bros. Melee and he returns in Super Smash Bros. Brawl.

Currently, Bowser is 33rd on the tier list in the "G" tier, a slight improvement from his bottom tier position in Melee. Compared to his Melee self, Bowser is a faster and much more mobile character, at the expense of slightly less power. Despite the slight power nerf, Bowser is still one of the most powerful characters in Brawl, possessing a moveset full of potential finishers, several of which can even reliably KO under 100%. Along with his trademark power, Bowser is still the heaviest character, with strong momentum cancelling to compliment it, giving Bowser one of the best endurance potentials in Brawl. Additionally, Bowser has a great aerial grab in Flying Slam, that also gives him access to the Koopa hopping technique to improve his mobility and approach, along with great reach throughout his moveset, a 10 frame advantage on grab releases that gives him grab release options on nearly every character, and a powerful, five frame move in Whirling Fortress that can be immediately used out of shield to escape pressure. Despite his speed buffs, Bowser is still one of the slowest characters in Brawl, and he can have a difficult time keeping up with several characters. He is also still one of the largest characters, which combines with his massive weight to make him very vulnerable to combos and chain throws, some of which are infinite or a zero-death. Additionally, Bowser possesses an easily gimpable recovery that gains barely any vertical height, and he lacks an effective projectile, which along with his very large size and not so great movement speed, makes it difficult for Bowser to break opposing camping. His flaws overpower his strengths, resulting in mostly terrible matchups, and when combined with his lack of representation in tournaments, the worst tournament results of any character.

Attributes

In addition to being the largest character model in the game, Bowser is the heaviest playable character in Super Smash Bros. Brawl. This makes him difficult to KO, yet an easier target to hit. Because of his heavy weight, Bowser's recovery has significant horizontal range but marginal vertical movement. He has very poor ground shield game, second slowest roll and slowest spot dodge. He also has the ability to crawl, but due to his large size, it is very inefficient in avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is one of the strongest smash attacks with a high-priority KO move that has such high knockback that it is able to eat through almost any launch resistance frames save for Wario's forward smash, Pikmin Order or Donkey Kong's fully-charged Giant Punch. However, this KO ability comes at the price of high lag, both on startup and ending. Due to his average speed and reliance on power KOs, Bowser can struggle somewhat in the low damage game as he lacks diverse ways of racking up damage on the opponent. This can be remedied with his neutral special, Fire Breath and his advantage of 10 frames when ground releasing and 30 frames when air releasing makes him able to do great chain grabs or combos into his strongest attacks. He can also regrab anyone by ground releasing except Donkey Kong (because of Donkey Kong's unusual short ground release animation). The Fire Breath serves the multiple roles for Bowser such as racking up damage on the opponent as well as preventing an opponent's approach and a functional edge guard. Bowser also has a potent Sacrificial KO, the Flying Slam. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first. If this move is used through a Blast Line, both Bowser and the opponent will be KOed. It's also useful in the Classic and All-Star Modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing "Bowsercide", or forcing it. Bowser's standard attack can even cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective as it allows the player to conserve Bowser's shield as well as provide quicker reaction times after blocking enemy projectiles.

However, given Bowser's extreme heavy weight and decent falling speed it makes him open for infinite chain grabs like Wario's and King Dedede's. Also, his horizontal recovery, Whirling Fortress, is worse than Donkey Kong's Spinning Kong and gives poor vertical distance, although is a very good Out-of-shield move.

Changes from Melee to Brawl

Bowser has been buffed from Melee to Brawl. He is about the same in speed and slightly stronger. His up aerial is faster, but shorter ranged. His side tilt and up smash both have more range. His side smash now hits twice as well as doing 14% more damage. On the downside, its knockback has decreased slightly, and it does very little damage or knockback if hit from very close or from very far. Bowser's air speed and jump height have both increased. His down smash is much easier to trap with. As for specials, Bowser Bomb hits while leaping upwards and has faster falling speed. Whirling Fortress goes higher in midair, and Fire Breath can be aimed up and down. Lastly (in terms of special moves), Bowser has a new side special move, the Flying Slam. Finally, he now only has 20 frames of lag when he grab releases opponents, giving Bowser the ability to perform grab-release combos.

Bowser's purely cosmetic changes are a new voice actor (Eric Newsome) rather than having recycled voice clips from Super Mario 64, different sounds in his tilts and jab, and more realistic roars (as opposed to his usual cartoonish roars). He also has two new palette swaps: brown and a combination of black and white.

Moveset

For a visual representation of Bowser's attack hitboxes, see this page.
  Move Description Segment Damage Angle Hit Frames BKB KBG WBKB Type
Neutral attack Double Claw Two quick claw swipes. Relatively safe move, as the arm Bowser is swiping with is intangible while the hitboxes are out. Hit 1 Hand 5% AngleIcon30.png 6 8 0 100 45 Hand (type) Slash (effect)
Arm AngleIcon50.png 30
Shoulder AngleIcon83.png 18
Hit 2 5% Sakurai angle 18 20 50 100 0
Forward tilt Backhand Knuckle Bowser gives a backhanded punch while leaning his body forward. Can be aimed up or down. Has decent KO potential at later percentages. If angled down, has a decent chance of tripping (40%). Bowser's lower arm is intangible while the hitboxes are out. 11% Sakurai angle 10 14 45 83 0 Hand (type) Normal (effect)
Up tilt Vertical Claw Swats the air above him. A decent juggling move. This is also a very powerful KO move and can KO lightweights very early given its surprising speed. Like his forward tilt, Bowser's lower arm cannot be injured while the hitboxes are out. 12% AngleIcon100.png 8 13 55 97 0 Hand (type) Slash (effect)
Down tilt Claw Trip Claw swipes while crouched. Does two hits; unlike most multi-hit moves, the first hit is the stronger one. High knockback for its kind with speed make this another speedy KO move. Like his neutral combo, the active arm cannot be injured. Hit 1 14% Sakurai angle 10 12 20 100 0 Hand (type) Slash (effect)
Hit 2 11% 20 22 12
Dash attack Dashing Headbutt Running headbutt. Has good vertical knockback. Horrid ending lag makes this move easily punishable. Clean 11% AngleIcon80.png 10 13 120 30 0 Head (type) Normal (effect)
Late 8% 14 19 80
Up smash Shell Slam Bowser hunkers down on all fours and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback. Hit 1 Shell Template:DamageWhenCharged AngleIcon90.png 16 21 23 80 0 Body (type) Slash (effect)
Head Template:DamageWhenCharged AngleIcon70.png 90
Tail AngleIcon120.png
Hit 2 Shell Template:DamageWhenCharged AngleIcon90.png 31 60 100 Body (type) Normal (effect)
Head/Tail Template:DamageWhenCharged AngleIcon74.png
Down smash Shell Blender Bowser retracts into his shell and spins around. Multi-hit attack that does up to seven hits. Very high knockback. Hits 1-6 Edge Template:DamageWhenCharged AngleIcon150.png 14-15, 17-18, 20-21, 23-24, 26-27, 29-30 40 50 0 Spin (type) Slash (effect)
Near AngleIcon190nDI.png
Hit 7 Template:DamageWhenCharged AngleIcon65.png 31 140
Forward smash Horn Lunge Bowser rears back and then performs a very strong headbutt. This is the most damaging forward smash in the game. If used correctly, the second hit can prevent shield grabbing, as it has 20% extra hitstun. Hit 1 Template:DamageWhenCharged AngleIcon60.png 26 30 130 0 Head (type) Normal (effect)
Hit 2 Body Template:DamageWhenCharged Sakurai angle 28 31 25 81
Head Template:DamageWhenCharged AngleIcon60.png
Neutral aerial Shell Spin Bowser spins around inside his shell. Low knockback and very low KO potential. Clean 13% Sakurai angle 8 13 20 80 0 Spin (type) Normal (effect)
Late 9% 14 23
Forward aerial Air Claw A rather quick slash forwards. Decent knockback with surprising speed. Hand 13% Sakurai angle 8 11 40 80 0 Hand (type) Slash (effect)
Arm 12%
Shoulder 11%
Back aerial Shell Bulge Bowser thrusts out his shell behind him. High knockback. High ending lag if not auto-cancelled. Clean 15% AngleIcon35.png 9 11 25 83 0 Body (type) Slash (effect)
Late 7% Sakurai angle 12 15 35 100
Up aerial Upper Headbutt Bowser swings his head upward with a little but noticeable startup lag but little ending lag in the air. Very high damage and knockback make it one of the best up aerials in the game power-wise (2nd strongest up air in the game). Head 17% AngleIcon85.png 16 20 35 93 0 Head (type) Normal (effect)
Down aerial Inverted Spin Bowser retracts into his shell and spins himself into the ground. Limited shockwave if hits the ground. The last hit can Meteor Smash, but it's weak and overall not recommended. Hits 1-8 3% AngleIcon80.png 14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36 0 100 10 Spin (type) Slash (effect)
Hit 9 AngleIcon270.png 38 10 100 0
Landing 2% AngleIcon20.png 1 3 60 30
Pummel Headbutt Hits foe with his head. Very slow pummel. 3% AngleIcon80.png 9 10 0 100 30 Head (type) Normal (effect)
Forward throw Big Heave Launches foe forward using his head. Decent knockback, but will rarely KO. 10% AngleIcon45.png 36 60 50 0 Throwing (type) Normal (effect)
Back throw Big Hurl Exactly identical to Bowser's forward throw, but has a faster execution. 10% AngleIcon45.png 19 60 50 0 Throwing (type) Normal (effect)
Up throw Spike Slice Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Decent but set knockback. Hits 1-8 1% AngleIcon0nDI.png 21-24, 25-28,
29-32, 33-36,
37-40, 41-44,
45-48, 49-53
0 100 0 Spin (type) Slash (effect)
Throw 2% AngleIcon70.png 53 0 100 120 Throwing (type) Normal (effect)
Down throw Flatten Sets opponent on floor, then flings himself forward, performing a body slam on his opponent. Low knockback even with scaling. The full damage of the attack is also applied to bystanders; the throw itself does no damage. Hit 1 12% AngleIcon0nDI.png 45 0 100 0 Body (type) Normal (effect)
Throw 0% AngleIcon50.png 56 75 30 Throwing (type) Normal (effect)
Floor (back) Claw Spin Bowser gets up while swinging his hand around. Hit 1 6% Sakurai angle 18 19 80 50 0 Hand (type) Normal (effect)
Hit 2 23 24
Floor (front) Worm Bowser leaps forward to strike with his head, then back to kick behind, and finally up into a standing position. Hit 1 6% Sakurai angle 10 11 80 50 0 Head (type) Normal (effect)
Hit 2 26 27 Foot (type) Normal (effect)
Floor (trip) Floor Spin Bowser gets up while facing backwards, and does a claw swipe that brings him facing forward. Hit 1 5% Sakurai angle 19 20 60 50 0 Hand (type) Slash (effect)
Hit 2 23 24
Edge (<100%) Quick Spin Quickly spins onto the stage, then retreats back a bit. 8% Sakurai angle 8 17 0 100 110 Spin (type) Normal (effect)
Edge (100%+) Slow Swipe Slowly climbs onto stage, and does a quick claw jab. 10% Sakurai angle 46 50 0 100 110 Hand (type) Normal (effect)
Neutral special Fire Breath Bowser takes a short breath and lets loose with a stream of fire. Near 2% AngleIcon55.png 1 7 9 30 0 Typeless (type) Flame (effect)
Far 1% 8 5 20
Side special Flying Slam Bowser snatches the opponent and done a massive flying suplex. Enemies in the Subspace Emissary get slashed. Can be used to commit Bowsercide. Slam (after grabbing) 18% AngleIcon60.png   80 50 0 Throwing (type) Normal (effect)
SSE slash (ground) 13% AngleIcon70.png 8 10 60 80 Hand (type) Slash (effect)
SSE slash (air) Sakurai angle 17 19
Up special Whirling Fortress Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game. Hit 1 (ground) 11% AngleIcon80.png 6 7 70 80 0 Spin (type) Normal (effect)
Hit 2 (ground) 5% AngleIcon90.png 8, 12,
16, 20
39 80 50 Spin (type) Slash (effect)
Hit 3 (ground) 3% AngleIcon70.png 24, 28,
32, 36
50
Hit 1 (air) 10% AngleIcon80.png 6 7 80 60 0 Spin (type) Normal (effect)
Hit 2 (air) 3% AngleIcon84.png 8-11, 12-15, 16-19, 20-23, 24-27 50 20 Spin (type) Slash (effect)
Hit 3 (air) 2% 28-31, 32-35, 36-39, 40-43, 44-47
Down special Bowser Bomb Bowser leaps into the air and plummets downwards. Ground hop 4% AngleIcon85.png 11 0 100 110 Head (type) Normal (effect)
Drop (from ground) 20% AngleIcon76.png 38   45 75 0 Body (type) Normal (effect)
Drop (from air) 32  
Landing 11% 1 2 60 72
Final Smash Giga Bowser Bowser turns into Giga Bowser.   60  

On-screen appearance

  • Emerges from a wall of flames.

Taunts

  • Up: Throws his head back and roars.
  • Side: Snaps furiously forward five times.
  • Down: Balances precariously on one leg.

In Competitive play

Matchups

Trophy

Bowser's trophy in Brawl.

Bowser
"The king of the koopas and Mario's eternal rival. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of destroying Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario."

NES: Super Mario Bros.
GameCube: Super Mario Sunshine

Role in The Subspace Emissary

Bowser in the Subspace Emissary

Bowser first appears after Donkey Kong and Diddy Kong chase down his troops, who had stolen their bananas in order to lure them to him as a trap. Bowser confronts the two and transforms DK into a trophy with a Dark Cannon, but not before DK punches Diddy away. Bowser chases him down, and has a Shadow Bug clone of himself fight Diddy and Fox. After defeating the clone, the real Bowser attempts to turn them into trophies, but they manage to dodge the shot. Although Diddy is eager to fight Bowser, Fox knows that they're no match, so he grabs Diddy and makes their escape. While continuing his chase, he is told by Ganondorf to hunt down King Dedede, who had stolen Wario's trophies. He also transforms Zelda/Peach into a trophy, and after having another Shadowbug clone of him copy her, orders her Shadowbug clone to attack Mario and Pit/Link and Yoshi. Bowser and his troops attack King Dedede's castle, where Dedede is hiding but when they broke the roof a stone fell on Dedede's head, knocking him out. Bowser steals Peach/Zelda's trophy and evades Mario and Pit's attacks, but when he dodges Pit's arrow he falls off a cliff, but is shown to be unharmed after he landed in his Clown Car. After this, he returns to the jungle and transforms Diddy into a trophy and sends his Shadowbug clone to clone the trophy. He flees after Falco Lombardi attacks him and destroys his Dark Cannon. He is next seen with Ganondorf on the Subspace Gunship. They destroy the Halberd, but fail to stop Kirby from destroying the Gunship with a Dragoon. Fleeing into Subspace, Bowser is betrayed by Ganondorf and turned into a trophy by a surprise blast by a Dark Cannon. He is eventually brought back to life, and after being defeated by King Dedede, beats up Ganondorf's trophy for revenge. Bowser then notices the downed Master Hand and decides to help the heroes take down Tabuu. The sight of Master Hand lying on the ground seems to trouble Bowser, probably because Bowser was really the only smasher accomplice who was loyal to Master Hand, unlike Ganondorf (who planned to betray him to take control of the Subspace Army) and Wario (who did it just to enjoy himself).

Exclusive Stickers

These stickers may be used by only Bowser or a select few including Bowser:

  • 1-Up Mushroom: [Leg] attack +4
  • Bowser (DDR:Mario Mix): [Throwing] attack +20
  • Bowser (Mario Kart 64): [Weapon] attack +13
  • Bowser (Super Paper Mario): [Arm] attack +23
  • Coin: [Specials: Indirect] attack +4
  • Dice Block: [Arm] attack +8
  • Dr. Mario: [Head] attack +18
  • Koopa: [Body, Spin] attack +10
  • Lakitu (Mario Kart Super Circuit): [Leg] attack +13
  • Luigi & Baby Luigi: Launch power +5
  • Luigi (Mario & Luigi: Superstar Saga): Launch power +23
  • Mario & Luigi: [Flame] resistance +19
  • Mario & Yoshi: [Specials: Indirect] attack +13
  • Mario (Mario Kart DS): [Leg] attack +22
  • Mega Rush Badge: [Specials: Direct] attack +8
  • Mushroom: [Arm, Leg] attack +5
  • Peach (Mario Superstars Baseball): [Slash] attack +5
  • Peach (Super Mario Bros. 2): Launch resistance +29
  • Peach (Super Princess Peach): [Weapon] attack +23
  • Rawk Hawk: [Arm] attack +5
  • Red Fire: [Flame] attack +26
  • Super Mario Bros.: [Arm, Leg] attack +15
  • Waluigi (Mario Superstar Baseball): [Specials: Indirect] attack +8
  • Waluigi (Super Mario Strikers): [Slash] attack +15
  • Yoshi (Mario Party 2): [Launch] resistance +35
  • Yoshi (Paper Mario: The Thousand Year Door): [Throwing] attack +5
  • Yoshi (Yoshi Touch & Go): [Arm, Leg] attack +8

Costumes

Bowser's alternate costumes in SSBB

Trophy gallery

Cheer

  • Several deep male voices chanting "Bowww-serrr..."

Trivia

  • Possibly due to Bowser's heavy weight, when he lands, the screen shakes slightly.
  • Bowser and Marth are the only characters without a new piece of music used for the credits; Bowser has Giga Bowser's battle theme, while Marth uses the Fire Emblem theme in Melee.
  • In the Subspace Emissary, Bowser can be harmed and even attacked by the Koopas and Goombas despite being their leader.
  • Bowser's voice clip for his Wii Remote selection is a roar taken from the end of a cut scene in Super Mario Sunshine.
  • For reasons unknown, when certain characters grab Bowser and attempt to pummel attack him while he is on a slope above him/her, the pummel does not hit him and deals him no damage. Bowser is the only character to have this feature. A similar, more common case happens with Samus whenever the player controlling her and presses the A button in rapid succession.
  • Bowser is the only non-human character that is a representative of the main Mario series (in contrast to Wario).
  • Bowser, Link, Luigi, Toon Link, and Yoshi are the only characters to wear their default costumes in team battles when they are on the green team.
  • Bowser is currently the lowest ranked Mario character in Brawl. This was also the case in Melee.
  • Bowser, Mario, and Ganondorf are the only returning characters in Brawl to have at least one completely different special move. In this case, Bowser's side special is changed.

External links