Wind
Wind (applied to push and pull) is an aesthetic element that appears in Super Smash Bros. Melee and Super Smash Bros. Brawl. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example Zelda's hair will be blown about in the wind, and Link's hat will point in the direction of the wind. Wind appears in stages such as Princess Peach's Castle and Pirate Ship. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks.
Wind is also present in some stages of the Subspace Emissary that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps.
Pushing attacks
Pushing is a common side effect in Brawl of many attacks, such as Water Gun and F.L.U.D.D., that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.
From a physics standpoint, pushing is simply knockback without flinching. If two characters overlap each other, pushing will affect either character that is standing still. In Melee, if this doesn't occur in a match, the friendly foe bonus is awarded.
Push attacks can cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstooled.
Sources of pushing include:
Fighters:
- F.L.U.D.D.
- Water Gun when charged up.
- Ness's PSI Magnet, upon ending the move.
- Link's Gale Boomerang at the edge of its range.
- Toon Link's Down aerial, when it pierces the ground.
- Jigglypuff's Puff Up (if foe is close to its body)
- Sheik's Vanish upon reappearing.
- Pit's Wings of Icarus just as the move is initiated.
- The firefighters on either side of Mr. Game & Watch's Fire, while he is being launched into the air. Above the hitbox of his up aerial is also a pushing attack.
Pokémon:
- Kyogre's Hydro Pump
- Latios and Latias move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.
Others:
Pulling attacks
Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.
When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link's and Toon Link's Triforce Slash.
Sources of pulling include:
- Ganondorf's up tilt.
- Kirby and King Dedede's Inhale.
- Zero Laser.
- Certain Boss attacks, such as Galleom's spinning attack or Master Hand's Drill.
- Wario-Man's Up Smash.
- Power Suit Samus.
- Waddle Dee Army.
- Aura Storm
- Deoxys's Hyper Beam.
- Link's Gale Boomerang on the way back to Link.
- Latios and Latias
- Unira
- Konga Beat (weaker shockwaves)
- King Dedede when using Waddle Dee Army.
- Cook Kirby
Items affected by both pushing[citation needed] and pulling are:
- All Containers including Sandbag
- All Explosive items except Motion-Sensor Bombs
- Unira
- Soccer Ball
- Metal Box
- Deku Nut
- Freezie
- Green Shell
- R.O.B's Gyro
Subspace Emissary stages with wind
- The Wilds (Part II)
- Portions of Ridley Battle
- Meta Ridley battle
- Battleship Halberd Exterior