Zelda (SSBM)/Side special
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview
Hitbox
Damage and hitbox radius increase the longer the B button is held.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | Blockable | Reflectable | Absorbable | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 40 | 60 | 0 | 7.0308 | 0 | 0.0 | 0.0 | 0.0 | Burn |
Timing
Using the move in the air puts Zelda into freefall.
Minimum duration
Hitbox | 10-11 |
---|---|
Intangible | 33-53 |
Animation length | 77 |
Landing lag (post freefall)
Animation length | 4 |
---|
Lag time |
Hitbox |
Prop event |