OverviewEdit
Update HistoryEdit
- The explosion has received negative shield damage (0 → -4.5). This weakens Hand Grenades' shield pressuring ability against opponents, but allows Snake himself to shield drop them more safely.
HitboxesEdit
TimingEdit
Grenades explode automatically after 150 frames (2.5 seconds) and Snake can hold it the entire time. Pull animation takes 21 frames before moving, grabbing, shielding/dodging, or a grenade throw can be done.
Grenade PullEdit
Grenade generated | 1 |
---|---|
Grenade explosion | 1, 2 |
Interruptible | 22 |
Animation Length | 150 |
Neutral ThrowEdit
Grenade thrown (earliest possible collision) | 8 |
---|---|
Interruptible | 27 |
Animation Length | 42 |
Smash ThrowEdit
Grenade thrown (earliest possible collision) | 10 |
---|---|
Interruptible | 31 |
Animation Length | 42 |
Underhand ThrowEdit
Grenade thrown (earliest possible collision) | 9 |
---|---|
Interruptible | 25 |
Animation Length | 42 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |