Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate

Spirit Train

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The Legend of Zelda: Spirit Tracks
Spirit Train
SSBU-Spirit Train.png
SSB4 Spirit Train.png

ZeldaSymbol.svg
Spirit Train across the series.
Universe The Legend of Zelda
Appears in SSB4 (3DS)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (3DS)
8 (Ultimate)
Music
Bolded tracks must be unlocked
for 3DS Main: Full Steam Ahead (Spirit Tracks)
Alternate: Main Theme / Underworld Theme (The Legend of Zelda)
Ultimate The Legend of Zelda series music
Main: Full Steam Ahead
Alternate: Main Theme - The Legend of Zelda: Tri Force Heroes
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Zelda Wiki Spirit Train
The Legend of Zelda: Spirit Tracks serves as the basis for this stage. Players will duke it out on a moving train. The train cars will change out while the train runs, and Dark Trains and Armored Trains also appear. And of course, the train's engineer is none other than Link.
Super Smash Bros. 4 Official Site

Spirit Train (汽車, Train) is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate based on the Spirit Train that travels through New Hyrule in the Nintendo DS game The Legend of Zelda: Spirit Tracks.

Overview[edit]

The battle takes place aboard the Spirit Train, which is constantly moving to the left during gameplay. Players who stand on the tracks behind the train get quickly left behind by the camera movement, similarly to the road in Big Blue. Anybody standing on the tracks in front of the train gets rammed by it, receiving damage and vertical knockback.

Characters can fight inside the carriage of the train. The roof of the carriage is a soft platform. The train is also towing another platform behind it. An aerial platform will occasionally appear on-screen. Players can also stand on top of the train itself. The train is being driven by Link in his conductor appearance from Spirit Tracks; he stands in the background and does not interact with the fighters. However, if any one of Link, Toon Link or Young Link are fighting, Alfonzo will be conducting the train instead. In Smash 3DS's Local Wireless, neither of them appear, leaving the train with no conductor regardless of which characters are fighting.

The rear carriage can be replaced during battle: the train backs to the right blast line, then pulls forward with a new rear carriage, which can come in several variations:

  • Basic Carriage
  • Broken Carriage: has a break in the middle, meaning players can accidentally land on the track rather than the platform
  • Multi-platform Carriage: has several platforms elevated above the carriage
  • Coal Carriage
  • House Carriage: has the Linebeck Trading Company on the carriage

Dark Trains and Armored Trains also appear on the stage. Armored Trains affect the train by ramming into it and pushing it towards the opposite blast line. Dark Trains may leap on the train (which can KO characters on top of it) and explode. The Dark Train may also dud once in a while, similar to a Smart Bomb. Players can additionally attack the Dark Train to detonate it.

Any item that touches the tracks immediately disappears, except the Soccer Ball, Sandbag and Smash Ball. This makes defeating Assist Trophies much easier than on other stages, since all fighters need to do is knock them onto the tracks instead of depleting their health.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Nintendo 3DS, the Ω form replaces the train with a flat platform resembling the flatbed rail cars. The stage is set higher above ground so the tracks aren't seen, even when the game is paused and the camera is angled down.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are identical to the Ω form in SSB4; however, it is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are unique to this form.

Origin[edit]

The Spirit Train as it originally appeared in The Legend of Zelda: Spirit Tracks.

The Spirit Train first appeared in The Legend of Zelda: Spirit Tracks, where Link drives it around New Hyrule to reach various destinations. The Spirit Train's design is how it appears in Spirit Tracks with the Solid Passenger Car, which comes with the locomotive itself, and different rear carriages that can appear on the stage, one of them being the Trusty Freight Car add-on from Spirit Tracks. Dark Trains are enemy trains in Spirit Tracks that attack by pursuing the Spirit Train attempting to crash into it, causing an instant game over. Conductor Link wears his Driver outfit from Spirit Tracks.

Trophy[edit]

Spirit Train's trophy in Super Smash Bros. for Nintendo 3DS
Spirit Train
NTSC The Spirit Train from The Legend of Zelda: Spirit Tracks. You'll travel the lovely Forest Land as you fight, but be careful where you're standing—the last car can come uncoupled from time to time. You may see Linebeck III's shop, and Alfonzo drives if Link or Toon Link are busy fighting.
PAL The Spirit Train from The Legend of Zelda: Spirit Tracks takes you on a picturesque tour of the Forest Land while you, um... battle. Stay on your toes – the last car has a habit of decoupling and recoupling itself. Linebeck's shop also makes the odd appearance, and Alfonzo will drive the train if Link or Toon Link are busy with the brawl.

Gallery[edit]

Super Smash Bros. for Nintendo 3DS[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese 汽車 Train
UK English Spirit Train
France French (PAL) Locomotive des dieux Train of the Gods
Quebec French (NTSC) Locomotive des Esprits Spirit Train
Germany German Zug der Götter Train of the Gods
Spain Spanish Tren de los Dioses Train of the Gods
Italy Italian Treno degli Spiriti Spirit Train
China Chinese (Simplified) 蒸汽火车 Steam Train
Taiwan Chinese (Traditional) 蒸汽火車 Steam Train
South Korea Korean 기차 Train
Netherlands Dutch Trein der Wijzen Train of the Magi
Russia Russian Поезд духов Spirit Train

Trivia[edit]

Spirittrain3ds02.pngSpirit Train Platform.png
Magnify-clip.pngMagnify-clip.png
Bird's carrying a platform as seen in a press kit image and presentation screenshot, respectively.
  • In early showings of the stage, the floating platform was originally carried by black and white birds. This was a reference to the same birds in Spirit Tracks, which would carry wooden handles that Link could grab with his whip in order to reach otherwise inaccessible areas.
  • In for Nintendo 3DS, a custom Sonic with all speed-based equipment under the effect of a Bunny Hood and Superspicy Curry is able to outrun the train.
  • In for Nintendo 3DS, if the player techs on the tracks, they will clip through the locomotive, and be placed in the frontmost carriage.
    • In Training Mode, this will not work on 1/2 or 1/4 speed, as the player will simply land on the front of the locomotive.
  • This is the only Zelda stage based off of an exclusively handheld installment in the series.
  • In Ultimate, fighters who land on the track will be swept to the right at a faster speed that the train is actually moving across the track; more than double this speed. As such, the only way to outrun the train is with very extreme circumstances, by equipping Sonic with a 3-slot spirit with the weight ↓ ability, trained in Runner Style, with 3 speed ↑ support spirits. Then Sonic must collect the Bunny Hood, and the Super Mushroom, and only then will he just barely be able to outrun the train.
  • The models used for Conductor Link are noticeably different from the playable Toon Link.
    • The model in for Nintendo 3DS uses a more polygonal model to imitate the Nintendo DS’s graphics.
    • The model in Ultimate is based on Toon Link's model from Super Smash Bros. for Wii U, so it does not account for the design changes made to Toon Link's model between games.
  • The Spirit Train in the stage moves significantly faster than it originally did in Spirit Tracks, and it doesn't slow down.
  • It is illogical that the Conductor Link will be replaced if Adult Link or Young Link are already on the stage, since they are all canonically from different time periods.
  • In Ultimate, the following Assist Trophies can only appear on the Battlefield and Omega forms of this stage: Chain Chomp, Waluigi, the Moon, Midna, Mother Brain, Chef Kawasaki, Starman, Jeff, Ashley, Burrowing Snagret, Kapp'n, Riki, Color TV-Game 15, Devil, Dr. Wright, Isaac, Nintendog, the Squid Sisters, the Ghosts, Knuckles and Rathalos. Nightmare and Andross cannot be summoned on this stage at all. Additionally, the following Poké Ball Pokémon can only be summoned on the stage's Battlefield and Omega forms: Alolan Exeggutor, Togepi, Metagross, Arceus, Zoroark, Xerneas and Marshadow. Alolan Raichu cannot be summoned here at all.
    • This is the highest amount of Assist Trophies that cannot be summoned on a specific stage.
  • If accessed via standard invincibility, the railroad tracks do not provide any mining materials, despite being able to gain them from the similarly normally inaccessible floor on Mute City SNES via invincibility. However, if accessed via freezing the stage with usage of a Final Smash, they give iron.