From SmashWiki, the Super Smash Bros. wiki
The following is lists of all custom moves in Super Smash Bros. 4. All fighters (excluding downloadable fighters) have custom moves, one default and two variations for each special move. With the exceptions of the Mii Fighters and Palutena, all custom moves have to be unlocked.
Neutral
1. Fire Breath
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2. Fire Shot
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3. Fire Roar
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"Breathe fire. Power decreases if used too much. You can control the angle a little bit."
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"Spit out a fireball. Power won't change even if used in rapid succession."
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"More powerful than Fire Breath, but it runs out quickly and takes longer to recharge."
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Side
1. Flying Slam
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2. Dash Slam
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3. Dash Slash
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"Grab opponents, jump into the air, and slam them to the ground."
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"Dash and grab an opponent. The jump isn't high, but there's more sideways movement."
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"Charge and slash opponents with your claws. Low damage, but high launch power."
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Up
1. Whirling Fortress
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2. Flying Fortress
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3. Sliding Fortress
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"Duck inside your shell and spin. You can move sideways while spinning."
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"Spins high into the air but doesn't deal damage."
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"Spin while sliding quickly to send opponents flying. Less vertical range."
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Down
1. Bowser Bomb
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2. Turbulent Bomb
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3. Slip Bomb
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"Butt-stomp your enemies. On the ground, you can lift opponents with your horns."
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"Jump up diagonally, and push opponents with a gust of wind when you land."
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"Drop down and shake the ground, causing nearby opponents to fall over."
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Neutral
1. Clown Cannon
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2. Piercing Cannon
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3. Air Cannon
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"Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power."
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"Fire a smaller, less-powerful cannonball that can bash through multiple fighters."
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"Blast opponents with wind. In the air, you can also use it to move backward quickly."
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Side
1. Clown Kart Dash
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2. Koopa Drift
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3. Grounding Dash
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"Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin."
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"While spinning, the kart careens forward, hitting opponents multiple times."
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"A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin."
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Up
1. Abandon Ship!
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2. Meteor Ejection
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3. Koopa Meteor
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"Eject from the Junior Clown Car just before it explodes. You can attack while you fall."
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"Jump out of the Junior Clown Car, and send it crashing to the ground."
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"Launch high into the air before the Junior Clown Car explodes, firing you downward."
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Down
1. Mechakoopa
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2. Impatient Mechakoopa
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3. Big Mechakoopa
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"Deploy a Mechakoopa that will explode if thrown, attacked, or just left alone."
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"Launch a Mechakoopa a fair distance. It explodes shortly after landing."
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"A large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom!"
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Neutral
1. Falcon Punch
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2. Falcon Dash Punch
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3. Mighty Falcon Punch
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"Charge up for a moment, then strike. The direction can be changed while charging."
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"Dash forward and punch. Slightly weaker, and you're vulnerable just before striking."
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"A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever."
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Side
1. Raptor Boost
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2. Heavy Raptor Boost
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3. Wind-Up Raptor Boost
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"Dash forward, and uppercut when you reach an opponent."
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"A dashing punch that's slow but is difficult to interrupt."
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"Step back before dashing forward. Charges up faster than the other moves."
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Up
1. Falcon Dive
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2. Falcon Strike
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3. Explosive Falcon Dive
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"Jump up and grab foes. If you connect, you'll explode off of them."
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"Jump higher than with the Falcon Dive, but you won't grab opponents."
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"Doesn't jump as high as the Falcon Dive, but it's more explosive."
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Down
1. Falcon Kick
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2. Falcon Kick Fury
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3. Lightning Falcon Kick
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"On the ground, does a flying sideways kick. In the air, kicks diagonally downward."
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"A Falcon Kick that hits multiple times and can launch opponents at the end."
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"A quick, electrical flying kick that goes straight through enemies."
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Neutral
1. Flamethrower
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2. Fire Fang
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3. Fireball Cannon
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"Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets."
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"A short-range fire-breathing attack. Hits quickly and continuously to rack up damage."
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"Fires distinct balls of fire that travel far but do less damage than Flamethrower."
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Side
1. Flare Blitz
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2. Blast Burn
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3. Dragon Rush
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"Hurtle sideways in an explosive assault. Damages both you and your foes."
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"Slower but more explosive than Flare Blitz. Deals more damage to both you and your foes."
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"Less powerful than Flare Blitz, but you don't take damage when using it."
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Up
1. Fly
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2. Rising Cyclone
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3. Fly High
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"Spiral into the sky. Can hit opponents multiple times while soaring upward."
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"The movement distance is reduced, but it sucks in enemies and launches them."
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"Your flight distance is increased, but you don't deal any damage."
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Down
1. Rock Smash
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2. Sinking Skull
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3. Rock Hurl
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"Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals."
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"Pound opponents into the ground, where they'll be stuck for a little while."
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"Similar to Rock Smash. The rock shards fly higher, but they cause less damage."
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Neutral
1. Silver Bow
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2. Piercing Bow
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3. Guiding Bow
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"Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much."
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"Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open."
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"Fire a mystical arrow that can be easily controlled but is slower and less powerful."
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Side
1. Electroshock Arm
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2. Electrocut Arm
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3. Quickshock Arm
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"A steadfast forward charge with a weapon that launches foes diagonally upward."
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"Ready your weapon, and then strike if an enemy comes in range. You won't flinch while readied."
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"Charge forward with such speed, you won't stop even after delivering an uppercut."
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Up
1. Power of Flight
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2. Striking Flight
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3. Breezy Flight
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"Soar on shining black wings in any upward direction of your choosing."
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"A takeoff that launches opponents. More restricted in direction than Power of Flight."
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"A speedy ascent that causes a gale, pushing back opponents in the vicinity."
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Down
1. Guardian Orbitars
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2. Impact Orbitars
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3. Amplifying Orbitars
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"Summon shields that block attacks and reflect projectiles, but only from the sides."
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"Summon shields that launch enemies but don't reflect projectiles or block attacks."
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"Summon shields that are easily broken but boost the power of reflected projectiles."
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Neutral
1. Peanut Popgun
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2. Exploding Popgun
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3. Jumbo Peanuts
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"Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!"
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"Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts."
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"Shoot giant peanuts that don't travel as far but pack a real punch."
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Side
1. Monkey Flip
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2. Back Flip
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3. Flying Monkey Flip
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"Leap forward to grab whoever you contact, or press the button again to kick."
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"A backward leap that switches to a flying forward kick if you press the button again."
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"A higher jump with a weaker kick, but the grab attack is stronger."
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Up
1. Rocketbarrel Boost
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2. Rocketbarrel Attack
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3. Rocketbarrel Kaboom
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"Rocket through the air and tackle opponents. Can be charged for extra distance."
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"Hits harder than the Rocketbarrel Boost, but doesn't fly quite as well."
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"Charges faster and steers better, but you'll explode if you hit terrain."
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Down
1. Banana Peel
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2. Shocking Banana Peel
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3. Battering Banana Peel
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"Throw a banana peel behind you to trip foes. Only one peel can exist at a time."
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"A banana peel that paralyzes foes. More effective if stepped on."
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"Throw a banana peel straight up. The peel launches foes straight up as well."
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Neutral
1. Giant Punch
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2. Lightning Punch
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3. Storm Punch
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"A mighty punch. Press the button once to wind up and then again to unleash it."
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"Charges up much faster, but isn't quite as mighty. Deals electrical damage."
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"A punch that's not very strong, but it pushes opponents away with a gust of wind."
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Side
1. Headbutt
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2. Jumping Headbutt
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3. Stubborn Headbutt
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"Headbutt opponents in front of you, and bury them if they're on the ground."
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"Jump up before headbutting. Buries opponents for a shorter time."
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"A slow but powerful headbutt. Being attacked won't interrupt this move."
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Up
1. Spinning Kong
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2. Chopper Kong
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3. Kong Cyclone
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"A whirlwind of punches. You can move left and right while spinning."
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"Spins high into the air like a helicopter. Doesn't deal any damage to opponents."
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"Suck opponents in as you spin, and then launch them with a single punch."
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Down
1. Hand Slap
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2. Focused Slap
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3. Hot Slap
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"Slap the ground to cause shock waves that send opponents into the air."
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"Smaller shock waves, but opponents will be stunned and sent flying."
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"Creates flame pillars that can hit airborne fighters."
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Neutral
1. Megavitamins
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2. Fast Capsule
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3. Mega Capsule
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"Throw a vitamin capsule that bounces off the ground."
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"Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly."
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"Throws a large, slow-moving capsule. Short ranged, but hits multiple times."
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Side
1. Super Sheet
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2. Shocking Sheet
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3. Breezy Sheet
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"A sheet that reflects projectiles. Has a short reach but a wide vertical range."
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"Launch foes with an electrically charged sheet. Can't reflect projectiles, though."
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"Use your sheet to whip up a gale that damages foes while pushing them back."
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Up
1. Super Jump Punch
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2. Super Jump
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3. Ol' One-Two
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"This rising punch may have no coins involved, but it's extra powerful at the start of the jump."
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"A slow jump that travels higher. No attack power, but you can move horizontally."
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"A burning uppercut. Not much height, but causes a powerful explosion at its peak."
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Down
1. Dr. Tornado
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2. Soaring Tornado
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3. Clothesline Tornado
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"Spins repeatedly. You can move sideways while spinning; press the button repeatedly to rise."
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"A rapid spin that creates wind and launches foes. Rises high but can't move very far horizontally."
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"A spin that launches opponents you collide with. Slow, but has high launching power."
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Neutral
1. Trick Shot
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2. High-Explosive Shot
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3. Zigzag Shot
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"Kick an explosive can. Press the button to shoot it, bouncing it and boosting its power."
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"Kick a can into the air more quickly. Explodes as soon as you shoot it."
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"Kick a can that moves back and forth as you shoot it. The shots knock foes into the air."
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Side
1. Clay Shooting
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2. Rising Clay
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3. Clay Break
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"Toss a clay pigeon. Press the button again to fire a volley of three shots at its position."
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"Toss a clay pigeon that can't be shot. The farther it goes, the more it hurts."
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"Toss a clay pigeon that's harder to shoot, but the shots deal more damage."
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Up
1. Duck Jump
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2. Duck Jump Snag
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3. Super Duck Jump
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"Use the duck's wings to fly. You can control which direction you fly in."
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"The duck flies and the dog bites nearby fighters. You can't fly for long, though."
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"Fly high into the air, causing a gust of wind that pushes opponents aside."
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Down
1. Wild Gunman
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2. Quick Draw Aces
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3. Mega Gunman
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"Call one of five gunmen who each shoot at different speeds. They can be defeated."
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"Call one of five gunmen. They fire more quickly, but their shots don't travel very far."
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"Call a bigger but slower gunman with high defense to aid you."
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Neutral
1. Blaster
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2. Explosive Blaster
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3. Burst Blaster
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"A blaster shot that can't be fired very rapidly but makes enemies flinch."
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"Fires a shot that slows down as it travels and explodes just before it stops."
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"Fires faster shots, but the power and range are decreased."
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Side
Up
Down
Neutral
1. Blaster
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2. Impact Blaster
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3. Charge Blaster
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"Rapid-fire lasers that deal damage but don't knock opponents back."
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"Slower lasers that deal damage and knock opponents back."
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"Charge up to fire a single, powerful laser. It's slow but deals a lot of damage."
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Side
1. Fox Illusion
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2. Fox Burst
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3. Wolf Flash
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"Dash through opponents at great speed to knock them into the air."
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"The dash itself deals no damage, but an explosion occurs where you stop."
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"Dash into the air at an angle. When it hits, it sends opponents crashing downward."
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Up
1. Fire Fox
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2. Flying Fox
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3. Twisting Fox
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"Engulf yourself in flames and rocket skyward. You can change the direction while charging."
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"Sends you high into the air at high speed, but deals no damage."
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"Spin to pull opponents in; then rise into the air, hitting multiple times on the way."
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Down
1. Reflector
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2. Big Reflector
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3. Amplifying Reflector
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"A shield that reflects projectiles, upping their speed and power."
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"A larger reflective shield that doesn't power up reflected projectiles."
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"Sends projectiles back with twice the speed and power, but it takes longer to activate."
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Neutral
1. Warlock Punch
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2. Warlock Blade
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3. Warlock Thrust
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"Channel dark energy into a devastating punch. Difficult to interrupt."
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"Draw a sword and thrust it forward. The blade's tip deals the most damage."
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"A faster, explosive Warlock Punch. Make sure your fist hits home for max damage."
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Side
1. Flame Choke
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2. Flame Wave
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3. Flame Chain
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"Rush forward to grab an enemy. Grabbed enemies will be thrown straight down."
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"Dash forward to grab enemies and blast them into the air into other enemies."
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"Dash forward and strike enemies repeatedly rather than grab them."
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Up
1. Dark Dive
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2. Dark Fists
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3. Dark Vault
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"Jump up and grabs enemies, and then shock and launch them."
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"Punch opponents into the air, and then hit them in midair to send them higher."
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"Jump extra high, but you can only grab at the beginning or end of the attack."
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Down
1. Wizard's Foot
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2. Wizard's Dropkick
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3. Wizard's Assault
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"A magic kick that flies straight when on the ground and diagonally when airborne."
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"Jump low into the air before doing the flying kick."
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"A faster flying kick that goes through foes. In the air, the kick goes straight down."
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Neutral
1. Water Shuriken
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2. Stagnant Shuriken
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3. Shifting Shuriken
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"Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!"
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"Fires a water shuriken that hovers in place wherever it is created."
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"Fire two different types of shurikens depending on whether you tap the button or hold it."
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Side
1. Shadow Sneak
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2. Shadow Strike
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3. Shadow Dash
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"Send a shadow along the ground. Release the button to warp to that point and strike!"
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"A slower, more powerful form of Shadow Sneak that delivers a truly decisive blow."
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"Instantly warp a set distance. Less flexible than the standard Shadow Sneak, but more speedy."
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Up
1. Hydro Pump
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2. High-Capacity Pump
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3. Single-Shot Pump
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"Fire a powerful water jet, propelling you in whichever direction you have pressed."
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"Fire two jets for a bigger boost. Slower than Hydro Pump, but easier to control."
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"Rocket skyward with a single short blast. Travels high, but you can't change direction."
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Down
1. Substitute
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2. Exploding Attack
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3. Substitute Ambush
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"Evade an incoming enemy attack by summoning a substitute, and then counterattack."
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"Vanish momentarily, and then reappear with a powerful explosion. Not a counterattack."
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"Evade an enemy attack with a substitute, and then launch a slow but extra-powerful counter."
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Neutral
Side
Up
1. Aether
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2. Aether Drive
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3. Aether Wave
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"Throw your sword up, jump to grab it, and then swing it on the way down."
"Throws the sword up, jumps to grab it, then slices with it on the way down."
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"Throw your sword diagonally up, jump to grab it, and then swing it on the way down."
"Ike throws the sword diagonally upwards, jumps to grab it, then slices with it on the way down."
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"Creates a shock wave when hitting the ground, but it's less powerful than normal."
"Makes a shockwave when hitting the ground to increase range. Somewhat less powerful, though."
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Down
Neutral
1. Rollout
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2. Relentless Rollout
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3. Raging Rollout
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"A rolling attack that can be charged to achieve incredible speeds."
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"An unstoppable rolling attack that keeps going even after bumping into enemies."
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"A rolling attack that can't be turned around. When fully charged, it has serious power."
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Side
1. Pound
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2. Sideways Pound
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3. Pound Blitz
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"Step forward and slap your opponents so hard they fly straight into the air."
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"Slap opponents, and launch them sideways."
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"A lunging strike that sends you sliding across the ground. Can hit multiple times."
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Up
1. Sing
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2. Hyper Voice
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3. Spinphony
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"A soothing song that causes extreme drowsiness in nearby opponents."
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"A funky tune that sends opponents reeling backward if they get too close."
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"A thrilling melody that somehow spins enemies around where they stand."
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Down
1. Rest
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2. Leaping Rest
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3. Wakie Wakie
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"A well-earned nap. Use it while touching a foe to unleash its hidden power."
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"A well-earned nap…with added altitude. No one will disturb you all the way up there."
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"A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess."
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Neutral
1. Inhale
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2. Dedede Storm
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3. Taste Test
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"Inhale opponents and spit them out as stars."
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"A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward."
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"Inhale opponents quickly, and spit them out as stars instantly."
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Side
1. Gordo Throw
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2. Topspin Gordo
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3. Bouncing Gordo
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"Throw a Gordo. If opponents attack it with the right timing, they can hit it back."
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"Throw a Gordo that moves slowly at first, then kicks into high gear after it bounces."
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"Throw a Gordo that bounces back and forth. Lasts awhile, but each hit doesn't hurt much."
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Up
1. Super Dedede Jump
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2. Rising Dedede
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3. Quick Dedede Jump
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"A big jump, and then a downward crash. Press up to cancel it."
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"A big jump that attacks on the way up instead of the way down."
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"A jump and crash that's extra fast but doesn't go as high or hit as hard."
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Down
1. Jet Hammer
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2. Armored Jet Hammer
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3. Dash Jet Hammer
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"You can charge it while walking around, but if you charge for too long, you'll take damage."
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"Charging gives you super armor, but charging fully hurts you more. Also deals less damage."
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"Pushes you backward while charging, and sends you dashing forward when you attack."
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Neutral
1. Inhale
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2. Ice Breath
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3. Jumping Inhale
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"Inhale opponents. You can then copy one of their abilities or spit them out as a star."
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"Breathe cold air to freeze nearby opponents."
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"Leap forward and inhale an opponent. The star you can spit out won't do damage, though."
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Side
1. Hammer Flip
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2. Hammer Bash
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3. Giant Hammer
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"A powerful hammer attack that can launch foes. Dangerous when fully charged."
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"A hammer swing that sends victims flying skyward. Powerful, but can't be charged."
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"Swing an enormous hammer. It's slow but deals a lot of damage."
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Up
1. Final Cutter
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2. Wave Cutter
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3. Upper Cutter
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"Jump high into the air, striking on the way up and down. Creates a shock wave when landing."
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"Jump high into the air, and then slam down to the ground, sending rocks flying."
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"Strike powerfully as you rise through the air. You can't attack on the way down."
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Down
1. Stone
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2. Grounding Stone
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3. Meteor Stone
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"Turn into a heavy object and plummet. You'll take no damage while transformed."
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"Takes longer to transform, but you can bury opponents."
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"Has a meteor effect on foes you hit while falling, but it takes longer to transform back."
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Neutral
1. Hero's Bow
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2. Power Bow
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3. Quickfire Bow
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"Fires an arrow. The longer you hold the button, the stronger the shot."
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"Shorter-range arrows, but if you draw the bow fully, they'll deal a hefty blow."
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"Rapid-fire arrows that can pass through enemies to hit others."
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Side
1. Gale Boomerang
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2. Boomerang
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3. Ripping Boomerang
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"Deals damage on its way out, and can pull opponents toward you on its way back."
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"A normal boomerang with good attack power, but it won't pull opponents."
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"A short-range boomerang that passes through opponents, dealing multiple hits."
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Up
1. Spin Attack
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2. Shocking Spin
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3. Whirling Leap
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"Strike opponents while spinning. Acts as a jump if used in midair."
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"Strong and electrical, but sideways motion is reduced, and it leaves you vulnerable."
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"Sends you soaring high into the air but doesn't deal any damage to opponents."
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Down
1. Bomb
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2. Giant Bomb
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3. Meteor Bomb
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"Pull out a throwable bomb that explodes on impact or when the fuse runs out."
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"Pull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!)"
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"Pull out a short-fused bomb that has a meteor effect on airborne foes."
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Neutral
1. Straight Lunge
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2. Flaming Straight Lunge
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3. Stunning Straight Lunge
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"Blast forward with a powerful punch. Press once to charge and again to strike."
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"Blast forward with a flaming punch that hits multiple times before launching opponents."
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"Blast through opponents at high speed. Will stun and launch at full charge."
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Side
1. Jolt Haymaker
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2. Grounding Blow
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3. Guard Breaker
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"Leap forward, dodging low attacks, and deliver a punch. Press again to punch early."
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"Jump high into the air to whack opponents downward and bury them."
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"A slower but more powerful Jolt Haymaker that can't be blocked by shields."
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Up
1. Rising Uppercut
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2. Tornado Uppercut
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3. Rising Smash
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"Punch upward while twisting into the air. Hits opponents multiple times."
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"A twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once."
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"Pop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high."
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Down
1. Slip Counter
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2. Compact Counter
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3. Dash Counter
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"Wait for your opponent to attack, and then counter with an uppercut."
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"A weaker counterattack that doesn't knock foes very far, allowing for easy follow-up combos."
|
"The counter window is shorter, but you dash forward to strike, making it useful at range."
|
Neutral
1. Aura Sphere
|
2. Snaring Aura Sphere
|
3. Piercing Aura Sphere
|
|
|
|
"Charge a ball of energy that can damage foes even while powering up. Press again to launch it."
|
"Charge a slow-moving energy ball that draws opponents in and damages them."
|
"Charge a faster, weaker energy ball that passes through foes."
|
Side
1. Force Palm
|
2. Advancing Force Palm
|
3. Long-Distance Force Palm
|
|
|
|
"A punch that unleashes concentrated energy. Will grab enemies if they're close enough."
|
"Dash forward while using Force Palm. If it doesn't connect, you're left open to attacks."
|
"A Force Palm attack with more range but less damage."
|
Up
1. Extreme Speed
|
2. Ride the Wind
|
3. Extreme Speed Attack
|
|
|
|
"A dash through the air that ends in an attack. You can swerve midflight with directional input."
|
"Fly through the air longer but slower than Extreme Speed. Doesn't do damage."
|
"Leaves you vulnerable at the start, but sends opponents flying at any point during the dash."
|
Down
1. Double Team
|
2. Glancing Counter
|
3. Stunning Double Team
|
|
|
|
"Prepare for an incoming attack, and counterattack with a sliding kick if struck."
|
"Dodge to avoid taking damage, and then immediately strike with a strong punch."
|
"A counter move that can paralyze your opponent if timed correctly."
|
Neutral
Side
Up
Down
Neutral
Side
Up
Down
Neutral
1. Fireball
|
2. Fast Fireball
|
3. Fire Orb
|
|
|
|
"Throws a fireball that bounces along the ground."
|
"Throws a faster, slightly weaker fireball straight ahead."
|
"Throws a big ball of fire. Slow, but hits repeatedly before disappearing."
|
Side
1. Cape
|
2. Shocking Cape
|
3. Gust Cape
|
|
|
|
"Whips out a cape to spin opponents around and reflect projectiles."
|
"Whips out a cape that zaps opponents. Doesn't reflect projectiles."
|
"Create a gust of wind with low attack power that can push opponents."
|
Up
1. Super Jump Punch
|
2. Super Jump
|
3. Explosive Punch
|
|
|
|
"A rising punch that hits repeatedly."
|
"More jump than the Super Jump Punch, but with none of the punch."
|
"Less jump than the Super Jump Punch, but with an explosive punch at the top."
|
Down
1. F.L.U.D.D.
|
2. Scalding F.L.U.D.D.
|
3. High-Pressure F.L.U.D.D.
|
|
|
|
"Blasts opponents with water. It can be charged and aimed at an angle."
|
"Shoots hot water a short distance. Burns opponents on contact."
|
"Takes a while to fully charge, but blasts opponents with torrents of water."
|
Neutral
1. Shield Breaker
|
2. Storm Thrust
|
3. Dashing Assault
|
|
|
|
"Thrust your sword forward. Can be charged. Great for breaking shields."
|
"Thrust your sword forward, creating a gust of wind that knocks opponents back."
|
"Thrust while dashing forward. Deals slightly less damage than normal."
|
Side
1. Dancing Blade
|
2. Effortless Blade
|
3. Heavy Blade
|
|
|
|
"Press repeatedly to unleash a sword combo. Press up or down to change the attacks."
|
"You can't change the combo type, but you can wait longer between attacks. Lower damage."
|
"Each strike is stronger but launches foes, making it hard to pull off a combo."
|
Up
1. Dolphin Slash
|
2. Crescent Slash
|
3. Dolphin Jump
|
|
|
|
"Strike upward with your sword as you rise into the air. Deals most damage at the start."
|
"Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high."
|
"Jump really high, but you won't deal any damage."
|
Down
1. Counter
|
2. Easy Counter
|
3. Iai Counter
|
|
|
|
"Prepare for an attack and strike back if hit. The power depends on your enemy's attack."
|
"Your counter stance lasts longer, but the attack power is lower."
|
"A successful counter knocks opponents behind you. Faster but does less damage."
|
Neutral
1. Metal Blade
|
2. Hyper Bomb
|
3. Shadow Blade
|
|
|
|
"Metal Man's spinning saw. It goes through foes. The direction it travels can be chosen."
|
"Bomb Man's weapon. Throw bombs in an arc that explode on contact with an opponent."
|
"Shadow Man's spinning blade. It flies a set distance and returns to you."
|
Side
1. Crash Bomber
|
2. Ice Slasher
|
3. Danger Wrap
|
|
|
|
"Crash Man's weapon. Fire a bomb that will attach to any opponent in its path and explode."
|
"Ice Man's weapon. Fire an ice projectile that will freeze enemies upon contact."
|
"Burst Man's weapon. Fire an explosive projectile that arcs steeply upward."
|
Up
1. Rush Coil
|
2. Tornado Hold
|
3. Beat
|
|
|
|
"Summon your faithful dog, Rush, to propel you to new heights."
|
"Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies."
|
"Summon the bird-type robot Beat to carry you through the air."
|
Down
1. Leaf Shield
|
2. Skull Barrier
|
3. Plant Barrier
|
|
|
|
"Wood Man's rotating shield. It hurts foes who get close. Press again to fire the leaves."
|
"Skull Man's weapon. A rotating barrier of skulls that reflects enemy projectiles."
|
"Plant Man's weapon. The deadly petals provide great protection but don't travel far when fired."
|
Neutral
1. Mach Tornado
|
2. Entangling Tornado
|
3. Dreadful Tornado
|
|
|
|
"Twirl and hit enemies multiple times. Press repeatedly to increase spin."
|
"Pull enemies in, and then hit them straight up into the air."
|
"A more powerful Mach Tornado, but the amount of spins can't be increased."
|
Side
1. Drill Rush
|
2. High-Speed Drill
|
3. Shieldbreaker Drill
|
|
|
|
"Spin into opponents with your sword. You can change the angle a bit."
|
"Faster than Drill Rush, but the angle can't be changed."
|
"A Drill Rush designed to break shields. Attack power and distance are reduced."
|
Up
1. Shuttle Loop
|
2. Blade Coaster
|
3. Lazy Shuttle Loop
|
|
|
|
"Fly into the air and strike, and then strike again after looping."
|
"Fly forward instead of up. Enemies hit will be launched at a lower angle."
|
"Do a slow loop, and then strike hard while rising quickly."
|
Down
1. Dimensional Cape
|
2. Shield Piercer
|
3. Stealth Smasher
|
|
|
|
"Vanish, teleport in any direction, and then attack when reappearing."
|
"The attack penetrates shields, but the power and distance are lower."
|
"Longer travel distance, but you're left vulnerable for longer."
|
Neutral
1. Shot Put
|
2. Ultimate Uppercut
|
3. Exploding Side Kick
|
|
|
|
"This iron ball makes an impact, but it doesn't go very far."
|
"A devastating uppercut charged up with all your might."
|
"A kick so explosive, it'll set the world on fire (or at least your leg)."
|
Side
1. Onslaught
|
2. Burning Dropkick
|
3. Headache Maker
|
|
|
|
" Rush forward to deliver a flurry of kicks, and then finish with an uppercut. Rush forward to deliver a flurry of kicks and then finish with an uppercut."
|
"A fiery dropkick with decent range. Charge it to really turn up the heat!"
|
"Pummel your foes with a swing of your arms as you descend from a jump."
|
Up
1. Soaring Axe Kick
|
2. Helicopter Kick
|
3. Piston Punch
|
|
|
|
"Hit 'em on the way up while flipping, and hit 'em on the way down with an axe kick."
|
"A series of spin kicks delivered while soaring diagonally into the air."
|
"A storm of rising punches, carrying both you and your foes into the air for a high-flying combo."
|
Down
1. Head-On Assault
|
2. Feint Jump
|
3. Foot Flurry
|
|
|
|
"Crash headfirst into the ground, burying any foes standing nearby."
|
"An invincible leap out of danger that you can combo into a mighty kick."
|
"A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place."
|
Neutral
1. Charge Blast
|
2. Laser Blaze
|
3. Grenade Launch
|
|
|
|
"A straight plasma shot. Charge it for extra firepower."
|
"A rapid-fire laser beam that will do damage but won't make foes flinch."
|
"A grenade thrown in an arc that explodes on impact."
|
Side
1. Flame Pillar
|
2. Stealth Burst
|
3. Gunner Missile
|
|
|
|
"Fire a blast diagonally toward the ground, creating a miniature inferno on impact."
|
"A stealthy shot that explodes when you release the button."
|
"Fires a guided missile. Alternatively, enter the move like a smash attack for a super missile!"
|
Up
1. Lunar Launch
|
2. Cannon Uppercut
|
3. Arm Rocket
|
|
|
|
" Shoot downward, and the recoil will rocket you into the air. Shoot downward; the recoil will rocket you into the air."
|
"An uppercut powered by a downward blast that can dunk airborne foes."
|
"Take to the sky using jet propulsion. The direction of flight can be adjusted left or right."
|
Down
1. Echo Reflector
|
2. Bomb Drop
|
3. Absorbing Vortex
|
|
|
|
"Reflects enemy projectiles, sending them back even stronger than they were before."
|
"A thrown bomb that rolls a short distance on the ground."
|
"Sucks in enemy projectiles, forming a barrier that also heals your damage."
|
Neutral
1. Gale Strike
|
2. Shuriken of Light
|
3. Blurring Blade
|
|
|
|
"A blade technique that sends a tornado hurtling forth."
|
"A small throwing weapon made of light that flies straight forward."
|
"A flurry of sword slashes. Charge it longer for extra power."
|
Side
1. Airborne Assault
|
2. Slash Launcher
|
3. Chakram
|
|
|
|
" Flip forward to strike a foe, and then rebound off of them. Flip forward to strike foes and then rebound off of them."
|
" Rush through anyone in your path, and launch them upward. Rush through opponents in your path, and launch them upward."
|
"A throwing weapon that you can guide with directional inputs."
|
Up
1. Stone Scabbard
|
2. Skyward Slash Dash
|
3. Hero's Spin
|
|
|
|
"A high jump followed by a firm downward strike with your sword."
|
"A flurry of slashes that sends you in the direction of your choice."
|
"A spinning sword attack that sends you upward if used in the air."
|
Down
1. Blade Counter
|
2. Reversal Slash
|
3. Power Thrust
|
|
|
|
" Counter an enemy attack. The strength of your strike depends on their attack. Counter an attack. The strength of your strike depends on the foe's attack."
|
"Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them."
|
"A high-speed strike that goes forward on the ground and diagonally down in the air."
|
Neutral
1. Chef
|
2. XXL Chef
|
3. Short-Order Chef
|
|
|
|
"Fling inedible food from a frying pan. Hold down the button to fling five foods in a row."
|
"Flings massive food (still inedible). Lower range and slower, but more powerful."
|
"Quickly flings mini bits of food from a frying pan. Lower attack power but longer range."
|
Side
1. Judge
|
2. Extreme Judge
|
3. Chain Judge
|
|
|
|
"Swing your hammer. The power changes depending on the number displayed."
|
"Only "1" or "9" will appear, but the latter isn't quite as devastating as usual."
|
"The number shown on the card equals the number of continuous hits dealt."
|
Up
1. Fire
|
2. Heavy Trampoline
|
3. Trampoline Launch
|
|
|
|
"Launch into the air and open a parachute, allowing you to glide down."
|
"Lower vertical distance, but you do more damage on the way up."
|
"Launches you and any foes next to you into the air. No parachute included."
|
Down
1. Oil Panic
|
2. Efficient Panic
|
3. Panic Overload
|
|
|
|
"Collect energy-based projectiles in a bucket. Once it's full, do the move again to throw oil."
|
"The bucket fills more quickly, but it deals less damage."
|
"The bucket has a smaller absorption area, but the attack area is larger."
|
Neutral
1. PK Flash
|
2. Rising PK Flash
|
3. PK Freeze
|
|
|
|
"An electrical blast that explodes after a while or when you release the button."
|
"A PK Flash that just keeps rising. Lower on power and sideways motion."
|
"Like PK Flash, but freezes opponents when it hits."
|
Side
1. PK Fire
|
2. PK Bonfire
|
3. PK Fire Burst
|
|
|
|
"A lightning bolt that erupts into a flame pillar when it hits an opponent."
|
"The lightning bolt doesn't travel as far, but the flame pillars stick around longer."
|
"A lightning bolt that releases a single flame when it hits. Knocks opponents farther."
|
Up
1. PK Thunder
|
2. Lasting PK Thunder
|
3. Rolling PK Thunder
|
|
|
|
"Fires a steerable ball of lightning. Hit yourself with it to go flying."
|
"Doesn't disappear when it hits an opponent, but deals less damage."
|
"A more powerful PK Thunder, but the lightning ball moves more slowly."
|
Down
1. PSI Magnet
|
2. PSI Vacuum
|
3. Forward PSI Magnet
|
|
|
|
"Absorb projectiles to heal damage. Blows opponents away at the end of the move."
|
"Pull in opponents, and then deal damage at the end of the move. Does not pull in projectiles."
|
"The field appears in front of you. It can launch foes when vanishing, as well as absorb projectiles."
|
Neutral
1. Pikmin Pluck
|
2. Hardy Pikmin Pluck
|
3. Explosive Pluck
|
|
|
|
"Pluck a maximum of three Pikmin in this order: red, yellow, blue, white, purple."
|
"Pluck Pikmin that have more durability. It takes longer to pluck them, though."
|
"Trigger an explosive effect when you pluck a Pikmin, but Pikmin are less resilient."
|
Side
1. Pikmin Throw
|
2. Sticky Pikmin Throw
|
3. Tackle Pikmin Throw
|
|
|
|
"Throw your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them."
|
"Throw Pikmin that are harder to shake off, but their attacks do less damage."
|
"All Pikmin will behave like purple Pikmin: they'll slam into opponents instead of sticking."
|
Up
1. Winged Pikmin
|
2. Winged Pikmin Jump
|
3. Mighty Winged Pikmin
|
|
|
|
"Summon Winged Pikmin to fly you around. Less effective if you have more Pikmin."
|
"Winged Pikmin pull you straight up very quickly, pushing opponents aside."
|
"You can fly just as far with Pikmin in tow as without, but you can't fly as far to begin with."
|
Down
1. Pikmin Order
|
2. Order Tackle
|
3. Dizzy Whistle
|
|
|
|
"Blow your whistle to recall your Pikmin and change their order."
|
"Recalled Pikmin will deal damage when returning, but you're left vulnerable."
|
"Spin nearby opponents around as you recall your Pikmin, but you're left open to attack."
|
Neutral
1. Bonus Fruit
|
2. Freaky Fruit
|
3. Lazy Fruit
|
|
|
|
"Summon a variety of fruit to throw at your foes. Some of it seems a little less edible, though..."
|
"Summon fruit that moves in strange and unpredictable ways, or even travels farther."
|
"Summon slow-moving fruit that tends to stick around for quite some time."
|
Side
1. Power Pellet
|
2. Distant Power Pellet
|
3. Enticing Power Pellet
|
|
|
|
"Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash."
|
"Summon Pac-Dots that move faster and farther, but your own movement is slower."
|
"Summon a row of Pac-Dots that pull your opponents toward them."
|
Up
1. Pac-Jump
|
2. Power Pac-Jump
|
3. Meteor Trampoline
|
|
|
|
"Bounce high into the air with a trampoline that sticks around for a little while."
|
"Summon a trampoline that bounces you higher than usual but doesn't stick around."
|
"Bounces you less high. When it's red, it has a meteor effect and can bury whoever jumps on it."
|
Down
1. Fire Hydrant
|
2. On-Fire Hydrant
|
3. Dire Hydrant
|
|
|
|
"Summon a fire hydrant that shoots powerful jets of water that push nearby fighters."
|
"Summon a fire hydrant that unleashes fire instead of water. Careful—it'll hurt you too!"
|
"Summon a fire hydrant that will explode after a while or when it hits the ground."
|
Neutral
Side
Up
Down
Neutral
Side
1. Peach Bomber
|
2. Flower Bomber
|
3. Flying Peach Bomber
|
|
|
|
"Jump sideways and deliver a powerful hip bash."
|
"A hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks."
|
"Rise into the air and deliver a hip bash. Harder to land, but it's more powerful."
|
Up
1. Peach Parasol
|
2. Parasol High Jump
|
3. Light Parasol
|
|
|
|
"Jump high into the air and open your parasol. Keep it open to slowly float down."
|
"Jump into the air quickly, but you can't open your parasol."
|
"The jump isn't very high, but opening the parasol lifts you a little bit higher."
|
Down
1. Vegetable
|
2. Light Veggie
|
3. Heavy Veggie
|
|
|
|
"Pluck a veggie if on the ground. The veggie's power depends on its mood."
|
"Pluck a slow-flying veggie from the ground. Can only be used so many times in a row."
|
"Pluck a heavy veggie that doesn't go far but can launch opponents."
|
Neutral
Side
Up
Down
Neutral
1. Palutena Bow
|
2. Piercing Bow
|
3. Guiding Bow
|
|
|
|
"Fire a guidable arrow. While charging, you can aim the bow straight up."
|
"Fire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided."
|
"Fire an arrow that can be guided much more easily but has less power."
|
Side
1. Upperdash Arm
|
2. Interception Arm
|
3. Quickdash Arm
|
|
|
|
"Dash forward and uppercut opponents. Can deflect projectiles."
|
"Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash."
|
"A faster, longer dash that continues after the uppercut, making it hard to control."
|
Up
1. Power of Flight
|
2. Striking Flight
|
3. Breezy Flight
|
|
|
|
"Fly high through the air. The flight angle can be changed while charging."
|
"The angle of flight can't be controlled as much, but you deal damage at takeoff."
|
"Doesn't fly as far, but creates a whirlwind around Pit that can push enemies away."
|
Down
1. Guardian Orbitars
|
2. Impact Orbitars
|
3. Amplifying Orbitars
|
|
|
|
"Shields your front and back and reflects projectiles, but you're vulnerable from above."
|
"The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles."
|
"Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily."
|
Neutral
1. Robo Beam
|
2. Wide-Angle Beam
|
3. Infinite Robo Beam
|
|
|
|
"Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor."
|
"A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage."
|
"Never runs out of charge, but isn't as strong as the standard Robo Beam."
|
Side
1. Arm Rotor
|
2. Reflector Arm
|
3. Backward Arm Rotor
|
|
|
|
"Hop forward with an arm-spinning attack. Can also be used to reflect projectiles."
|
"A longer arm spin that makes it easier to reflect projectiles. No forward movement."
|
"Spin opponents around while knocking them away. Its slow start leaves you open to attacks."
|
Up
1. Robo Burner
|
2. Robo Rocket
|
3. High-Speed Burner
|
|
|
|
"Use your thrusters to fly or hover in the air. You can also attack while airborne."
|
"Quickly sends you high into the air. Unable to hover like Robo Burner."
|
"You can fly around faster, but it burns through your fuel more quickly."
|
Down
1. Gyro
|
2. Fire Gyro
|
3. Slip Gyro
|
|
|
|
"Fire a spinning top. You can have only one on the stage at a time. This attack can be charged."
|
"Fire a flaming top. Deals more damage, but doesn't travel as far."
|
"Fire a slippery top that slides across the ground instead of bouncing."
|
Neutral
1. Thunder
|
2. Thunder+
|
3. Speed Thunder
|
|
|
|
"Lightning magic that can be charged to cast Elthunder, Arcthunder, and Thoron."
|
"Cast stronger lightning magic. Can't be used as many times in a row as Thunder."
|
"Charges and travels faster than Thunder, but it isn't quite as strong."
|
Side
1. Arcfire
|
2. Arcfire+
|
3. Fire Wall
|
|
|
|
"Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames."
|
"Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire."
|
"Cast a giant flame pillar in front of you that can be used to guard against attacks."
|
Up
1. Elwind
|
2. Soaring Elwind
|
3. Gliding Elwind
|
|
|
|
"Cast wind magic downward, dealing damage and boosting you into the air twice."
|
"The second Elwind will send you higher than the first."
|
"The first shot sends you up at a forward angle, and then the second fires straight down."
|
Down
1. Nosferatu
|
2. Distant Nosferatu
|
3. Goetia
|
|
|
|
"A dark curse that steals the life force of enemies."
|
"Can ensnare opponents farther away, but it's less powerful than normal."
|
"Pulls opponents in before trapping them. No healing effect, but deals more damage."
|
Neutral
Side
1. Star Bits
|
2. Floaty Star Bit
|
3. Shooting Star Bit
|
|
|
|
"Command Luma to fire three Star Bits forward. Works at any range."
|
"Luma fires one slower Star Bit that doesn't go far but is good at getting in the way."
|
"Luma fires a single, high-powered Star Bit in a straight line. Travels far."
|
Up
Down
Neutral
1. Charge Shot
|
2. Dense Charge Shot
|
3. Melee Charge Shot
|
|
|
|
"An energy blast that shoots straight. Can be charged and stored for later."
|
"A Charge Shot with even more power, but at the expense of range and speed."
|
"A point-blank Charge Shot that isn't a projectile. Charging expands its range."
|
Side
1. Missile
|
2. Relentless Missile
|
3. Turbo Missile
|
|
|
|
"Launch a homing missile. Perform like a smash attack to launch a Super Missile."
|
"Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit."
|
"Launch a missile that takes a second to get going. Its direction can be adjusted."
|
Up
1. Screw Attack
|
2. Screw Rush
|
3. Apex Screw Attack
|
|
|
|
"Spin into the air. Any opponents caught by the move get hit several times."
|
"Spin forward through the air, launching opponents sideways."
|
"Hits at the start and peak of the jump. The force at the peak can launch foes."
|
Down
1. Bomb
|
2. Slip Bomb
|
3. Mega Bomb
|
|
|
|
"Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion."
|
"Drop a bomb that can knock foes over but does less damage."
|
"Drop a stronger bomb with a longer fuse. Only one can exist at a time."
|
Neutral
1. Needle Storm
|
2. Penetrating Needles
|
3. Paralyzing Needle
|
|
|
|
"Throw needles forward if on the ground or diagonally down if in the air. Can be charged."
|
"Throw needles that go through enemies. You can only throw up to three at a time."
|
"Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly."
|
Side
1. Burst Grenade
|
2. Gravity Grenade
|
3. Skimming Grenade
|
|
|
|
"Throw a stealthy grenade that pulls opponents in before exploding."
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"Has a smaller explosion radius, but foes hit by the burst will be knocked toward you."
|
"Throw a small, bouncing grenade. The longer it takes to explode, the less damage it deals."
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Up
1. Vanish
|
2. Gale
|
3. Abyss
|
|
|
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"Throw a bomb to the ground and warp in any direction. Deals some damage."
|
"An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed."
|
"A stealthy leap that has a meteor effect on any opponents in its path."
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Down
1. Bouncing Fish
|
2. Jellyfish
|
3. Pisces
|
|
|
|
"Flip through the air and strike foes with your heel. If you land the kick, you bounce back."
|
"Flip higher and slam downward with your heel. Land the kick to bounce straight up."
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"Flip lower and press the button again to kick. Land the kick to bounce forward."
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Neutral
1. Monado Arts
|
2. Decisive Monado Arts
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3. Hyper Monado Arts
|
|
|
|
"Activate one of five different Arts, each of which provides a different advantage."
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"Activate stronger Arts that last longer. However, they can't be canceled once used."
|
"Your arts are much stronger, but the drawbacks are too. Doesn't last as long."
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Side
1. Back Slash
|
2. Back Slash Leap
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3. Back Slash Charge
|
|
|
|
"Leap forward to deliver a powerful slash. Attack from behind for massive damage!"
|
"Leap high into the air, and deliver a powerful descending slice."
|
"Leap forward, shrugging off foes' attacks, to deliver a powerful slash."
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Up
1. Air Slash
|
2. Advancing Air Slash
|
3. Mighty Air Slash
|
|
|
|
"Lift enemies into the air with a rising slash. Can be followed up with a midair strike."
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"Slash upward and launch foes diagonally. Press again to deliver a second strike."
|
"A more focused version of the standard Air Slash. Sacrifices range for sheer brute force."
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Down
1. Vision
|
2. Dash Vision
|
3. Power Vision
|
|
|
|
"Evade an incoming enemy attack, and deliver a swift counterattack."
|
"Counter enemies' incoming attacks while moving swiftly past them."
|
"An extra-powerful counter that's much less effective when used repeatedly."
|
Neutral
Side
Up
1. Spring Jump
|
2. Double Spring
|
3. Springing Headbutt
|
|
|
|
"Spawns a spring. When used on the ground, it sticks around and can be used by anyone."
|
"Doesn't spring as high, but the move can be used twice in a row without landing."
|
"Spring straight up and deliver a headbutt. The spring doesn't stick around, though."
"Spawns a spring to launch a headbutt straight up. The spring doesn't stick around, though."
|
Down
1. Spin Charge
|
2. Auto-Spin Charge
|
3. Gravitational Charge
|
|
|
|
"A forward dash that can be powered up by rapidly pressing the special-move button."
"Like Spin Dash, but there's no hop at the start. Rapidly press the button to power up the move."
|
"A Spin Charge that can be powered up simply by holding the button."
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"Foes in front are pulled in while foes behind are pushed. Takes more button presses to power up."
|
Neutral
Side
1. Boomerang
|
2. Floating Boomerang
|
3. High-Speed Boomerang
|
|
|
|
"Deals damage on its way out and on its way back. Can be thrown diagonally."
|
"Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back."
|
"Throw a high-speed boomerang that passes through fighters. Deals less damage than normal."
|
Up
1. Spin Attack
|
2. Sliding Spin Attack
|
3. Flying Spin Attack
|
|
|
|
"Spin with your sword. Can hit opponents more than once and can be charged."
|
"Slide forward while spinning. If used in the air, you'll move more sideways than up."
|
"A spin attack that ends in an upward slash, sending both you and the slashee into the air."
|
Down
Neutral
1. Pocket
|
2. Garden
|
3. Pocket Plus
|
|
|
|
"Pocket an item or projectile to use later. Press the button again to take it back out."
|
"You can only pocket items in front of you, but it can hit foes and plant flowers on their heads."
|
"Stash items and projectiles more easily, but they become slightly less effective."
|
Side
1. Lloid Rocket
|
2. Liftoff Lloid
|
3. Pushy Lloid
|
|
|
|
"Fire Lloid forward like a rocket. Hold the button to ride on top of Lloid."
|
"Fire Lloid forward, but he'll soon shoot up into the air, letting you ride to great heights!"
|
"Lloid will hit opponents multiple times, pushing them before exploding."
|
Up
1. Balloon Trip
|
2. Extreme Balloon Trip
|
3. Balloon High Jump
|
|
|
|
"Don a balloon hat and fly around. You have a lot of control, but the balloons can be popped."
|
"Fly using special balloons that don't rise as fast but cause an explosion when they burst."
|
"Rise to an incredible height. Any foes you hit will take damage."
|
Down
1. Timber
|
2. Timber Counter
|
3. Super Timber
|
|
|
|
"Plant a seed, water it, and chop the tree down. Each step has a different effect on foes."
|
"A fresh sprout trips opponents, and the fully grown tree fights back if attacked!"
|
"Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power."
|
Neutral
1. Chomp
|
2. Inhaling Chomp
|
3. Garlic Breath
|
|
|
|
"A big, toothy bite that can be used to eat enemies, projectiles, and items."
|
"Pull enemies in, and then bite down. Slightly less powerful than normal."
|
"Wario's breath is rancid enough to cause enemies to fall over and pass out. Ugh."
|
Side
1. Wario Bike
|
2. Speeding Bike
|
3. Burying Bike
|
|
|
|
"Ride around on a bike and crash into enemies. Takes some time to recharge."
|
"The bike is faster and lighter, but it does less damage and falls apart easier."
|
"The bike is slower and heavier. Run over enemies to bury them."
|
Up
1. Corkscrew
|
2. Widescrew
|
3. Corkscrew Leap
|
|
|
|
"Jump while spinning, hitting opponents multiple times."
|
"Less damage and range than Corkscrew, but you can change the angle."
|
"Takes longer to charge and doesn't deal damage, but goes much higher."
|
Down
1. Wario Waft
|
2. Rose-Scented Waft
|
3. Quick Waft
|
|
|
|
"Release noxious gas from your rear end. It, uh..."charges" automatically."
|
"Release noxious gas that makes flowers grow on opponents' heads."
|
"The noxious gas charges more quickly, but it's less offensive."
|
Neutral
1. Sun Salutation
|
2. Enriched Sun Salutation
|
3. Sweeping Sun Salutation
|
|
|
|
"Charge a ball of energy. Press again to launch it. Heals you slightly when fully charged."
|
"Charge a ball of energy that condenses while charging. Press again to launch it. Won't heal."
|
"The energy ball travels slowly but hits foes multiple times, pushing them away."
|
Side
1. Header
|
2. Huge Header
|
3. Weighted Header
|
|
|
|
"Head a soccer ball at opponents. Press the button again to head the ball early."
|
"Head a larger ball that's slightly slower and less powerful but easier to hit with."
|
"Head a heavy ball that's more powerful but quick to drop to the ground."
|
Up
1. Super Hoop
|
2. Jumbo Hoop
|
3. Hoop Hurricane
|
|
|
|
"Gyrate into the air, striking opponents. Press rapidly to go higher."
|
"Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high."
|
"Pull in opponents while rising, and then knock them upward with the hoops."
|
Down
1. Deep Breathing
|
2. Volatile Breathing
|
3. Steady Breathing
|
|
|
|
"Press the button at the right time to heal and boost your launching power."
|
"A forbidden breathing method that causes an explosion. Doesn't heal or power you up."
|
"If successful, you're briefly impossible to launch. Takes a while to use again, though."
|
Neutral
Side
1. Egg Roll
|
2. Heavy Egg Roll
|
3. Light Egg Roll
|
|
|
|
"Turn into an egg and roll into enemies. You can jump once while in the egg."
"Puts you in an egg and lets you roll into enemies. You can jump once while in the egg."
|
"Slow, but deals a lot of damage when you roll into opponents."
|
"A bouncing version of Egg Roll. Doesn't last very long."
|
Up
1. Egg Throw
|
2. High Jump
|
3. Timed Egg Throw
|
|
|
|
"Lob an egg. You can set the angle of the throw with directional inputs."
|
"Jump really high. In midair, you can use the move more than once."
|
"Lob an egg that goes right through opponents as it flies and then explodes."
|
Down
Neutral
1. Nayru's Love
|
2. Nayru's Rejection
|
3. Nayru's Passion
|
|
|
|
"Envelop yourself in a crystal that deals damage and reflects projectiles."
|
"Similar to Nayru's Love, but instead of hitting opponents, it spins them around."
|
"Spin to pull opponents in and then deal fire damage. Won't reflect projectiles."
|
Side
1. Din's Fire
|
2. Din's Flare
|
3. Din's Blaze
|
|
|
|
"Fire magic that explodes after a time or when the button is released."
|
"Travels farther, but can't be aimed up or down. Damage is the same at all distances."
|
"A steady fireball that floats in the air and explodes after a bit."
|
Up
1. Farore's Wind
|
2. Farore's Squall
|
3. Farore's Windfall
|
|
|
|
"Teleport in any direction. Deals damage when disappearing and reappearing."
|
"Teleporting doesn't deal damage, but a gust of wind will push foes away."
|
"Will only teleport upward, but foes hit when reappearing are meteor smashed."
|
Down
1. Phantom Slash
|
2. Phantom Breaker
|
3. Phantom Strike
|
|
|
|
"Summon a Phantom that slashes foes in front of you. Can be charged."
|
"The Phantom travels a set distance and wears down enemy shields rapidly."
|
"The summoned Phantom strikes harder than normal but will not move forward much."
|
Neutral
1. Paralyzer
|
2. Blast Shot
|
3. Electromagnetic Net
|
|
|
|
"Fire an energy blast that stuns enemies. Can be charged."
|
"Shoot farther and faster than normal, but it's slightly less powerful and won't stun."
|
"The energy blast expands after being fired, but it has reduced range."
|
Side
1. Plasma Whip
|
2. Plasma Dash
|
3. Whip Lash
|
|
|
|
"Attack foes with an energy whip. Can also be used to grab on to edges."
|
"A dashing strike with your gun. Doesn't use the whip, so it can't grab on to edges."
|
"Knock foes toward you with the very end of the whip. The rest of the whip does nothing."
|
Up
1. Boost Kick
|
2. Impact Kick
|
3. Lateral Kick
|
|
|
|
"Rise into the air, striking multiple times, and then finish with a spinning kick."
|
"Kick opponents into the air, and then finish with a powerful spinning kick."
|
"Lift opponents into the air at an angle, and then dash forward with a spinning kick."
|
Down
1. Flip Jump
|
2. Shooting Star Flip Kick
|
3. Low Flip
|
|
|
|
"Flip through the air. If you land on opponents, they'll be buried in the ground."
|
"The flip itself doesn't attack, but press the button again to do a descending kick."
|
"A flip that doesn't go very high but quickly covers a lot of ground."
|