Duck Hunt (SSBU)/Forward aerial
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Overview[edit]
The duck lunges forward to peck opponents. While disjointed, there is a major blindspot close to the duo later into the move, causing the move to whiff if used too close to characters such as Joker or Palutena.
Duck Hunt's forward aerial is primarily used for positioning, keeping opponents at bay. As such, it is important for their neutral game. It can, however, be used to set up for grabs, Trick Shot setups or other options.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Early hit | 7 |
Clean hit | 8-9 |
Late hit | 10-11 |
Ending autocancel | 46- |
Interruptible | 45 |
Animation length | 49 |
Landing lag[edit]
Interruptible | 10 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|