Duck Hunt (SSBU)/Back aerial
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Overview[edit]
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Clean hit | 7-8 |
Late hit | 9-10 |
Ending autocancel | 35- |
Interruptible | 42 |
Animation length | 49 |
Landing lag[edit]
Interruptible | 15 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Trivia[edit]
- On frame 9, the scripts have a line to change the ID 0 hitbox's damage to 10.5%, which has no effect due to the hitbox also being deleted on that frame. This line was likely intended to reduce the damage of the sweetspot (ID 1) during the late hit, as with Duck Hunt's forward aerial, but was assigned the wrong ID.
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