Duck Hunt (SSBU)/Down throw
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Duck Hunt down throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 70 | 50 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
During frame 23, the move inflicts 8 frames of hitlag to both Duck Hunt and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-24 |
---|---|
Collateral hit | 23 |
Throw Release | 24 |
Interruptible | 50 |
Animation length | 66 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|