A quickly navigable compilation of all patch changes found in Ultimate, in the same vein as my Smash 4 compilation. Worth noting is:

  • This doesn't include any minor visual changes.
  • For moves with changed lag, (*) indicates a frame speed multiplier (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
    • Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
      • For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames 0-10 (if it's not specified to start on frame 1), this reduces it to frame 9 with a FAF of 28.
  • For moves with changed knockback, (K%) lists their KO percent (taken from the Smash Ultimate KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.
  • Ledge grab window changes refer to the earliest frame the character can snap to the ledge; the actual window is enabled one frame earlier, but a character's ledge grab boxes need to be in a ledge's range for at least one frame before they can snap to it.
  • 1.1.0 was available right upon the game's release as a patch to 1.0.0. To denote this, 1.1.0 changes are marked in grey, since there was no proper metagame development for 1.0.0.

Changelist links and dates

Patch Release date Official notes
1.0.0 December 7, 2018
(only physically)
N/A
1.1.0 December 7, 2018
(day 1 patch)
N/A
1.2.0 December 13, 2018 N/A
2.0.0 January 29, 2019 [1]
3.0.0 April 17, 2019 [2]
3.1.0 May 30, 2019 [3]
4.0.0 July 30, 2019 [4]
5.0.0 September 4, 2019 [5]
6.0.0 November 9, 2019 [6]
7.0.0 January 28, 2020 [7]
8.0.0 June 29, 2020 [8]
9.0.0 October 13, 2020 [9]
9.0.1 October 21, 2020 N/A
9.0.2 November 11, 2020 N/A
10.0.0 December 17, 2020 N/A
10.1.0 December 22, 2020 [10]
11.0.0 March 4, 2021 [11]
12.0.0 June 29, 2021 [12]
13.0.0 October 18th, 2021 [13]
13.0.1 December 1st, 2021 [14]

Other sources

Universal

Mechanic Version Changes Official description
Short hop 1.1.0
  •   Damage multiplier applies correctly to characters with multiple midair jumps
N/A
1.2.0
  •   Damage multiplier no longer applies for a full hop after an empty short hop
N/A
2.0.0
  •   Can be performed by pressing two jump buttons
Pressing both jump buttons at the same time will now cause you to Short Hop.
Shield 3.0.0
  •   Perfect shield no longer activates multiple times on a single shield drop, except in one frame after the freeze period (e.g. Wolf's forward tilt), or for attacks from different characters
  •   Perfect shield frame advantage against projectiles: -2 → +1 (only in Training mode)
Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
Shortened the downtime when performing a perfect shield against projectiles.
7.0.0
  •   Increased shield size for every character except the following: Banjo & Kazooie, Chrom, Daisy, Diddy Kong, Dr. Mario, Hero, Ike, Incineroar, Inkling, Isabelle, Ivysaur, Jigglypuff, Joker, Lucas, Lucina, Luigi, Mario, Marth, Mega Man, Mii Brawler, Mii Gunner, Ness, Peach, Piranha Plant, R.O.B., Richter, Robin, Roy, Shulk, Simon, Terry, Toon Link, Wario
Increased shield size.
9.0.0
  •   Perfect shield's projectile advantage change from 3.0.0 applies outside of Training mode
  •   Shieldstun for simultaneous attacks uses the highest final shieldstun, rather than highest damage and shieldstun multiplier
  •   Shieldstun caps at 60 frames
An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixed.
unlisted
Dodges 3.0.0
  •   Refresh timer after last dodge's interruptibility: 30 frames → 60
Made it easier to be penalized for continuous dodging.
5.0.0
  •   Holding the shield button after an air dodge no longer buffers a roll or spot dodge upon landing
Previously, if you were in the air and held the shield button and input left, right, or down, and then continued to hold the shield button until you landed, you would dodge in the direction input upon landing.
Now, you will only dodge after landing if you input the direction after landing.
Held items 1.2.0
  •   Can no longer be Z-dropped during hitstun
N/A
3.1.0
  •   Characters can no longer use standard attacks while holding an item
unlisted
Final Smash Meter 4.0.0
  •   Has a 20-second timer upon activation
Once the FS Meter is fully charged, the Final Smash must be used within 20 seconds or the FS Meter will reset. Note: This change will not affect Spirits mode.
AI 1.2.0
  •   CPU level reduced for unlock battles
N/A
On-screen appearance 3.1.0
  •   No longer causes characters to take damage in certain situations
unlisted
Rapid jabs 9.0.0
  •   Finisher can no longer clang for the following characters: Banjo & Kazooie, Ivysaur, Meta Knight, Min Min, Richter, Ridley, Robin, Simon, Young Link
  •   Loop can no longer clang for Banjo & Kazooie, Piranha Plant, Richter, Ridley, Simon
Made it so the attack does not get neutralized.
Stall-then-fall down aerials 4.0.0
  •   Consistenly causes a descent if used out of hitstun
Immediately descend when using the attack after being launched.
Wall jumps 3.1.0
  •   Same direction lockout timer: 130 frames → 175
After wall jumping, you'll now need to wait longer before wall jumping in the same direction again.
Passive shields 4.0.0
  •   Can shield SDI when blocking a projectile
Characters who carry shields can now shieldstun shuffle when blocking a projectile with their shield.
Training mode 1.1.0
  •   Fixed Damage option no longer reduces consecutive throws' knockback
N/A
3.0.0
  •   Electric attacks have more hitlag than in other game modes
unlisted
3.1.0
  •   Electric hitlag bug from 3.0.0 fixed
unlisted
4.0.0
  •   Combo counter no longer has leniency frames, increasing its accuracy
The max combo count in Training will stop counting when the opponent can move
12.0.0
  •   Damage counter displays decimals properly
unlisted
Team battles 2.0.0
  •   KO score no longer includes KO'd teammates
Fixed the issue where the KO score included your teammates' KOs when Team Attack was On.
Other 3.0.0
  •   Stun Jacket glitch removed
unlisted
4.0.0
  •   Sleep wakeup lag standardized for the following characters: Donkey Kong, Fox, Link, Mario, Samus, Snake
  •   First variation of the Z-axis glitch fixed
Adjusted the vulnerability when waking up from sleep to match other fighters.
unlisted
5.0.0
  •   Grab clash duration standardized
Adjusted the time until you can move again after grab parrying to be consistent.
8.0.0
  •   Floor tech FAF standardized (1 frame higher) for the following characters: Duck Hunt (all), Ivysaur (rolls), Little Mac (back roll), Mega Man (rolls), Pac-Man (all)
  •   Trip attack FAF standardized for Dark Pit/Pit (3 frames higher) and Little Mac (1 frame higher)
The vulnerability for breaking falls on the ground / backward / forward and backward now aligns with other fighters.
The vulnerability for attacking when getting up now aligns with other fighters.
11.0.0
  •   Crumpling duration standardized for the following characters: Banjo & Kazooie, Byleth, Hero, Isabelle, Jigglypuff, Link, Mii Brawler, Mii Gunner, Mii Swordfighter, Min Min, R.O.B, Shulk, Villager, Zelda
Matched the vulnerability with other fighters when falling in place.
"Falling in place" means when the fighter gets hit with a certain attack and falls down to the ground slowly in that spot.

Stages

Stage Version Changes
Battlefield
Big Battlefield
Final Destination
8.1.0 Can play any music
Dream Land 12.0.0 Main platform is no longer tilted inward (locks are more consistent) [15]
Fountain of Dreams 8.0.0 Gameplay lag reduced
Garreg Mach Monastery 8.0.0 Battlefield and Ω forms' camera bounds and blast zones match other forms
Lylat Cruise 8.0.0 You no longer get Lylated (part 2)
Pokémon Stadium 12.0.0 The two platforms' vertices are all at exactly the same height [16]
Small Battlefield 8.1.0 New stage added
Super Happy Tree 10.1.0 Wall jumping disabled for the walls' lower portions
Venom 9.0.2 Can no longer cause characters to warp
Yoshi's Story 13.0.0 Fly Guys no longer drop Food if items are turned off

Items

Item Version Changes Official description
Daybreak 4.0.0
  •   SDI: 1× → 0.1×
Shortened the distance opponents can hitstun shuffle when attacked by the Daybreak item.
Death's Scythe 3.1.0
  •   Can no longer cause characters to appear "undead" if a Final Smash is used in their Death's Scythe KO location
unlisted
Klaptrap 4.0.0
  •   No longer causes certain Final Smashes to leave the character stuck
unlisted
Thwomp 4.0.0
  •   Falling and landing hit can no longer link
A fighter on the ground will now be launched after one hit from the Thwomp assist trophy.
Smash Ball 5.0.0
  •   Moves slower, making it easier to hit
Slowed the movement speed and made it easier to hit with attacks.
Zoroark 10.0.0
  •   Various bugfixes
N/A

Characters

Banjo & Kazooie

Action Version Changes Official description
Added in version 5.0.0
Up tilt 12.0.0
  •   KBS: 114 → 119 (K%)
Extended launch distance.
Forward smash 12.0.0
  •   KBS: 94 → 97 (K%)
Extended launch distance.
Back aerial 12.0.0
  •   Hit 3 angle: 46° → 41°
    •   Hit 3 KBS: 144 → 136 (K%)
Adjusted launch angle and maintained launch distance.
Edge attack 8.0.0
  •   Z offset: 12u-2u → 12u-(-2.5u)
Increased the backward attack range.

Bayonetta

The official patch notes for version 9.0.0 erroneously list that Bayonetta's rapid jab finisher was given transcendent priority, when it already had it since the game's launch.

Action Version Changes Official description
Jab 3.1.0
  •   Jab 1 hitbox duration: frames 9-11 → 9-12
  •   Finisher hit 2 knockback: 70b/100s → 67/117 (K%)
Neutral Attack 1: Increased the amount of time hit detection lasts.
Flurry Attack Finish: Extended launch distance.
12.0.0
  •   Finisher hit 2 angle: 55° → 43°
  •   Finisher hit 2 KBS: 117 → 121 (K%)
Flurry Attack to KO: Adjusted launch angle.
Extended launch distance.
Forward tilt 8.0.0
  •   Ftilt 2 jostle area modified (3 to 5) on frame 13
  •   Ftilt 3 FAF: 43 → 40
Side Tilt Attack 3: Reduced vulnerability.
unlisted
Up tilt 3.1.0
  • Changes to connect better:
    •   Hit 1 KBS: 20 → 10
    •   Hit 1 hitbox 0 angle: 113° → 123°
Made it easier to hit multiple times.
8.0.0
  •   Reduced lag (frame 9 → 7; FAF 32 → 30) (*)
  • Changes to connect better:
    •   Hit 1 knockback: 100/90b/0f/10s → 0b/145/100f/100s
    •   Hit 1 hitbox 0 angle: 123° → 125°
  •   Hit 2 duration: frame 15 → frames 13-15 (*)
  •   Hit 2 has an extra hitbox with more range (Y/Z offsets: 25.5u/-1u-1u → 20u/-3u-3u)
Increased attack speed.
Made it easier to hit multiple times.
Increased attack range of the last attack.
Increased the amount of time hit detection lasts of the last attack.
Dash attack 3.1.0
  •   Clean hit knockback: 80b/65s → 78/71 (K%)
Extended launch distance for the high-damage range.
Forward smash 8.0.0
  •   Hitbox duration: frames 17-19 → 17-21
  •   BKB: 26 → 34/35 (K%)
Extended launch distance.
Increased the amount of time hit detection lasts.
Down smash 3.1.0
  •   Hit 2 duration: frames 25-27 → 25-28
Increased the amount of time hit detection lasts.
12.0.0
  •   Reduced lag (frame 20 → 17; FAF 69 → 66) (*)
    •   Bullet Arts start: frame 28 → 25
Increased attack speed.
Neutral aerial 2.0.0
  •   Ledge grab window: frame 59 (after animation length) → 57
Shortened the amount of time you cannot grab edges after using the move.
Special landing lag 3.1.0
  •   WTw, or uABK, or uABK to WTw: 20 frames → 18
  •   WTw to uABK/aerial/dodge: 25 frames → 22
  •   uABK twice with 0-1 WTw: 30 frames → 26
  •   WTw twice with 0-2 uABK beforehand: 32 frames → 28
  •   dABK hit to WTw twice: 32 frames → 30
  •   WTw twice with uABK/aerial/dodge in any order: 42 frames → 38
Reduced vulnerability when landing.
Bullet Climax 3.0.0
  •   Shield damage: 0 → -0.3/-0.6 (uncharged/charged)
Reduced the power against shields.
Heel Slide 8.0.0
  •   FAF: 72/73 (non-extended/extended) → 67/68 (*) (*)
Reduced vulnerability when used on the ground.
Reduced vulnerability when kicking upward.
Witch Twist 3.1.0
  • Changes to connect better:
    •   Hits 2-3 hitbox 2 Y offset: 18u-11u → 18u-8u, 18u-9u
    •   Hit 2 hitbox 2 FKB: 120 → 140
    •   Hits 4-6 no longer delete hitbox 2
unlisted
8.0.0
  •   SDI: 2× → 1.5×
  •   Double jump conservation window: 3 frames → 4
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit.
unlisted
Witch Time 1.1.0
  •   Minimum duration via penalty: 5 frames → 22
  •   Duration scaling with percent: 0.4× → 0.3×
  •   Duration recovery per frame: 0.04 → 0.03
  •   Duration underflow glitch created
N/A
2.0.0
  •   Duration underflow glitch fixed
unlisted
3.1.0
  •   Intangibility: frames 8-17 → 8-23
  •   Activation window: frames 8-21 → 8-27 (Witch Time), 18-29 → 24-35 (Bat Within)
  •   Duration recovery per frame: 0.03 → 0.04
Increased the amount of time counter detection lasts.
Increased the amount of time Bat Within’s detection lasts.
Increased the recovery speed of Witch Time's duration.
12.0.0
  •   Duration decrease for projectiles: 40 frames → 30
Increased the amount of time the opponent gets slowed when used against a projectile.
Infernal Climax 8.0.0
  •   Release BKB: 120 → 90
Shortened launch distance for fighters that did not get instantly KO'd after Gomorrah's attack hits.
Adjusted launch angle for fighters that did not get instantly KO'd after Gomorrah's attack hits.

Bowser

Action Version Changes Official description
Jab 2.0.0
  •   Jab 2 damage: 6% → 7% (K%)
Increased power.
Forward tilt 2.0.0
  •   Damage: 12% → 13% (K%)
Increased power.
Down smash 2.0.0
  •   Increased knockback (by how much?)
Extended launch distance.
Flying Slam 1.1.0
  •   Bowser's base air acceleration during grab: 0.21 → 0.2235
  •   Bowser's air acceleration decrease with percent during grab: 0.00075 → 0.0005
  •   Target's lowest air acceleration during grab: 0.03 → 0.024
  •   Target's base air acceleration during grab: 0.19 → 0.22
  •   Target's air acceleration decrease with percent during grab: 0.00075 → 0.0007
N/A
6.0.0
  •   Releases the target after falling for 100 frames
unlisted
Whirling Fortress 2.0.0
  •   Connects better (in what way?)
Made it easier to hit multiple times.
3.0.0
  •   Grounded version angle: 180°? → 160°/165°/165°/240°
Made it so opponents cannot break their fall when continuously hit on the ground.
Giga Bowser Punch 2.0.0
  •   Ignores crouch canceling
Crouching opponents will now be launched the same as standing opponents.

Bowser Jr.

Action Version Changes Official description
Stats 9.0.0
  •   Can drop through platforms consistently
Adjusted certain landing behaviors to no longer prevent passing through platforms.
Jab 3.0.0
  •   Jab 2 hitstun modifier: 0 → 3
Neutral Attack 2: Increased the amount of time opponents will be in the damage animation when the move hits.
Forward tilt 9.0.0
  •   BKB: 55 → 72 (K%)
Extended launch distance.
Up tilt 3.1.0
  •   FAF: 33 → 31
Reduced vulnerability.
Down tilt 13.0.1
  •   Hits 1-2 knockback: 20b/30s → 17/11
  •   Hit 3 angle: 45° → 40°
Made it easier to hit multiple times.
Adjusted launch angle for the final attack.
Dash attack 3.1.0
  •   Hit 6 angle: 60° → 50°
Adjusted launch angle.
13.0.1
  •   Hits 1-5 damage: 1.8% → 2% (total: 13% → 14%)
  •   Hitbox 0 BKB (hits 1-2/3-5): 50/40 → 45/35
Made it easier to hit multiple times.
Increased power.
Up smash 3.1.0
  •   Hit 7 BKB: 32 → 38 (K%)
Extended launch distance.
9.0.0
  • Changes to connect better:
    •   Hits 2-6 angles: 120°/190°/140° → 105°/175°/140° (hits 2-5), 120°/175°/140° (hit 6)
    •   Hits 2-6 have increased range (size: 2.5u/2.5u/4u → 3.2u/3.2u/4.7u, 4.6u → 5.1u; Z offset: -4u → -6.5u)
    •   Hits 2-5 hitbox 2 BKB: 0 → 30
  •   Hit 7 has more range horizontally, but less vertically (size: 5.5u → 6.5u; Y/Z offsets: 24.5u-22.5u/-4u → 23u-21u/-5u)
Made it easier to hit multiple times.
13.0.1
  •   Damage: 1.3%/1% (hits 2-5/6) → 1.7%/1.4% (total: 13.2% → 15.2%)
Increased power.
Down smash 9.0.0
  •   Reduced lag (frame 15 → 12; FAF 60 → 57) (*)
Increased attack speed.
Forward throw 9.0.0
  •   Throw KBS: 70 → 92 (K%)
Extended launch distance.
Edge attack 9.0.0
  •   Damage without Clown Car: 9% → 10% (matches Clown Car version)
Increased the power of the attack used when grabbing edges after an up special.
Clown Cannon 3.1.0
  •   Aerial version has reduced lag (frame 43 → 37; FAF from initiation: 79 → 73; matches grounded version) (*)
Increased attack speed in air.
Clown Kart Dash 1.1.0
  •   Delay before double jump or air dodge out of Kart jump: 40 frames → 32
  •   Horizontal speed reduction after wall bump: 0.7× → 0.62×
N/A
3.1.0
  •   Dash speed: 2.2 → 2.8 (initial), 3 → 3.5 (grounded maximum)
    •   Grounded dash damage: 5.13% → 6.824% (initial), 7.388% → 8.8% (maximum)
  •   Aerial spin can no longer be canceled by a jump on landing
Increased speed when starting to move.
unlisted
9.0.0
  •   Damage-based armor: 6% → 9% (with damage reduction: 6.8182% → 10.2273%)
Made it hard to flinch from opponent's attacks.
13.0.1
  •   Spin BKB: 60 → 67/74 (grounded/aerial) (K%)
Extended launch distance when spinning.
Abandon Ship! 1.1.0
  •   Can no longer air dodge multiple times when out of the Clown Car
N/A
3.1.0
  •   Hammer hitbox duration: frame 8/13 → frames 8-9/13-14
  •   Hammer hitbox size: 6.5u/3u → 7u/3.5u
  • Changes to Junior Clown Car to connect better:
    •   Uses set weight
    •   Ground-only hitbox angle: 86° → 90°
    •   Ground-only hitbox knockback: 50b/0f/25s → 0b/80f/100s
    •   Ground-only hitbox has a late hit with less knockback (55f/100s)
Increased attack range of the hammer attack.
Increased the amount of time hit detection lasts for the hammer attack.
Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times.
9.0.0
  •   Reduced lag (frame 21 → 17; FAF 30 → 26; ledge grab window: frame 33 → 29) (*)
Increased attack speed.

Byleth

Action Version Changes Official description
Added in version 7.0.0
Down smash 11.0.0
  •   Knockback: 73b/62s → 74/66 (K%)
Extended launch distance.
Down aerial 11.0.0
  •   KBS: 57/52/82/74 → 61/56/86/78 (K%)
  •   Shield damage: 6 → 9
Extended launch distance.
Increased power against shields.
Areadbhar 11.0.0
  •   Shieldstun: 1× → 1.7×/2× (grounded non-early/aerial)
  •   Aerial version FAF: 66 → 62
    •   Landing lag window: frames 25-64 → 25-61
Increased the opponent’s downtime when shielding from the tip.
Reduced vulnerability when using the move in the air.
Sword of the Creator 11.0.0
  •   Reduced lag (frame 11/12 (grounded/aerial) → 9/10; FAF 49 → 47) (*)
    •   Tether recovery window (below/above ledge): frame 7/11 → 5/9
  •   50%+ throw BKB: 0 → 14 (K%)
Extended launch distance when stepping on an opponent with high accumulated damage.
Increased attack speed.

Captain Falcon

Action Version Changes Official description
Jab 7.0.0
  •   Jab 1 hitboxes 1-2 have swapped priority (connects better)
Neutral Attack 1: Made it easier to hit multiple times.
Forward tilt 3.1.0
  •   BKB: 50 → 60 (K%)
Extended launch distance.
Up tilt 3.1.0
  •   Reduced lag (frame 17 → 14; FAF 40 → 37) (*)
Increased attack speed.
Down tilt 8.0.0
  •   KBS: 80 → 86 (K%)
Extended launch distance.
Dash attack 8.0.0
  •   FAF: 38 → 35
    •   Shieldstun: 1.875× → 1.5×
Reduced vulnerability.
unlisted
Up smash 8.0.0
  •   Hit 2 KBS: 72/74/80 → 80/81/88 (K%)
Extended launch distance of the second attack.
9.0.0
  • Changes to connect better:
    •   Hit 1 hitboxes 2-3 priority swapped
    •   Hit 1 knockback: 30/8b/20/10f → 5/0/10/0
Made it easier to hit multiple times.
Forward aerial 3.1.0
  •   Sweetspot size: 3u → 3.75u
Increased the high-damage range.
Back aerial 3.1.0
  •   Knockback: 25b/94s → 27/97 (K%)
Extended launch distance.
Raptor Boost (grounded) 3.1.0
  •   Uppercut has reduced lag (frame 6 → 5; FAF 29 → 28) (*)
  •   Uppercut damage-based armor: 8% → 10%
  •   Uppercut hitstun modifier: 0 → 3
Increased attack speed when getting close to an opponent.
Increased the durability of the super armor.
Extended the time until launched opponents can move again.
8.0.0
  •   Uppercut angle: 76° → 85°
  •   Uppercut KBS: 52 → 30 (K%)
  •   Uppercut hitbox 1 Z offset: 5.5u → 5.5u-12.5u
Increased attack range forward when used on the ground.
Adjusted launch angle when used on the ground.
Shortened launch distance when used on the ground.
Raptor Boost (aerial) 8.0.0
  •   Overhand hitbox priority: 0-1-2 → 1-2-0 (meteor is easier to land)
Made it easier to trigger a meteor effect when using the move in the air.
Falcon Dive 11.0.0
  •   Throw FAF: 56 → 25 (*)
    •   Ledge grab window after throw: frame 56 → 46
    •   Frame gravity starts applying: 45 → 25
Reduced vulnerability after hitting an opponent.
Falcon Kick 3.1.0
  •   Aerial version hitbox duration: frames 16-18/19-26/27-34 → 16-20/21-26/27-34
Extended the time hit detection lasts on the ground and in the air.
8.0.0
  •   Reduced lag (frame 15/16 (grounded/aerial) → 13/14; FAF 71/68/59 → 69/66/57) (*)
  •   Clean hit KBS: 84/52 (grounded/aerial) → 88/57 (K%)
Increased attack speed.
Extended launch distance when hitting in the high-damage range.

Charizard

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    •   Jab 1 hitbox 2 BKB: 20 → 24
    •   Jab 2 adds 0.72 horizontal speed on frame 3, then deducts 0.5 on frame 5
    •   Jab 2 hitbox 2 Z offset: 13u → 13u-15.5u
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
Forward tilt 4.0.0
  •   Sweetspot knockback: 40b/100s → 45/104 (K%)
Extended launch distance when hit in the high-damage range.
Dash attack 2.0.0
  •   Damage: 11%/8% (clean/late) → 13%/10%
    •   Knockback: 100b/45s → 96/44 (clean), 100/30 → 98/27 (late) (K%)
Increased attack power and extended launch distance.
Forward smash 4.0.0
  •   Damage: 17%/14% (clean, late body/late head) → 19%/16.4%
    •   KBS: 94 → 91/86 (K%)
Increased power.
Extended launch distance.
Up smash 4.0.0
  • Hit 1 connection changes:
    •   Frame 7 hitbox 3 FKB: 0 → 32
    •   Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)
    •   Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback
    •   Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)
  •   Hitbox 0 reappears on frame 9, but deals 0% damage
Shortened launch distance when the full combo doesn't connect.
6.0.0
  •   Frame 9 hitbox 0 deals 5% damage like the rest
unlisted
Neutral aerial 4.0.0
  •   Landing lag: 13 frames → 10
  •   Hitbox duration: frames 8-19 → 8-20
Increased the amount of time hit detection lasts.
Reduced vulnerability when landing after using the move.
Forward throw 4.0.0
  •   Knockback: 60b/65s → 63/70 (K%)
Extended launch distance.
Flare Blitz 3.0.0
  •   Initial hit has an extra hitbox with more range below Charizard
Increased the downward attack range when used on the ground.
4.0.0
  •   Ledge grab window during aerial tackle: frame 32 (after ending) → 23 (from initiation: 54 → 45)
Increased the speed of the edge-grab timing.
9.0.0
  •   Initial hit angle: 60° → 366°
  •   Aerial version initial hit hitlag: 0.1× → 0.7×
Made it easier to hit multiple times.
unlisted
Fly 9.0.0
  • Changes to connect better:
    •   Angle: 80°/98°/80° → 100°/70°/65° (hit 1), 72°/92°/82°/82° → 367° (hits 2-5)
    •   Hit 1 FKB: 140/140/130 → 120/80/115
    •   Hit 1 forces forward knockback
    •   Hit 1 hitbox priority: 0-1-2 → 1-2-0
Made it easier to hit multiple times.

Chrom

Action Version Changes Official description
Up smash 3.1.0
  • Changes to connect better:
    •   Hits 1-5 use set weight
    •   SDI: 1× → 0×/0.5× (hit 1), 0.3× (hits 2-5)
    •   Hit 1 angle: 101°/116° → 118°/127°
Made it easier to hit multiple times.
7.0.0
  •   Trip chance: 0% → -100%
unlisted
Down aerial 2.0.0
  •   Autocancel: frame 55 → 52 (matches FAF)
Shortened the landing time after using the move.
Grabs 3.0.0
  •   Dash grab's grounded grabbox has more range (size: 2.6u → 3u; Y offset: 7u → 7.25u)
Increased grab range.
Soaring Slash 2.0.0
  •   Falling portion adds more downward speed to Chrom after 15 frames (-6 → -7.5)
  •   Falling portion meteor hitbox has lower FKB after the first active frame (160 → 150)
Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
Awakening Aether 1.1.0
  •   Dash duration: 12 frames → 13
  •   Animation speed for target during move: 0.25× → 0.08×
N/A
Victory poses 3.0.0
  •   Uses the Fire Emblem Awakening victory theme instead of the standard Fire Emblem theme
unlisted

Cloud

Action Version Changes Official description
Spirit 10.1.0
  •   He has actual spirit artwork now
You can now switch between different artwork for Cloud's spirit.
Dash attack 7.0.0
  •   Clean hit KBS: 60 → 70 (K%)
Extended launch distance when hit in the high-damage range.
Forward smash 7.0.0
  •   Hit 1 hitbox 0 FKB: 90 → 80 (connects better)
Made it easier to hit multiple times.
Up smash 7.0.0
  •   Reduced lag (frame 15 → 12; FAF 49 → 46) (*)
  •   Sweetspot KBS: 96 → 105 (K%)
Extended launch distance when hit with the sword tip.
Increased attack speed.
Down smash 3.1.0
  • Changes to connect better:
    •   Hit 1 hitboxes 1/3 angle: 176°/167° → 155°/150°
    •   Hit 1 hitboxes 1/3 FKB: 120 → 85
Made it easier to hit multiple times.
Forward aerial 2.0.0
  •   Ledge grab window: frame 81 (after animation length) → 78
Shortened the amount of time you cannot grab edges after using the move.
Blade Beam 3.0.0
  •   Non-Limit shield damage: 0 → -4/-3 (grounded, clean/late), -3.2/-2.4 (aerial, clean/late)
Reduced the normal shockwave’s power against shields.
Climhazzard 7.0.0
  •   Ledge grab window: frame 28 → 24
Increased the speed of the edge-grab timing.
Limit Charge 7.0.0
  •   Charge per frame: 0.25 → 0.3 (total charge frames: 400 → 334)
Increased the speed at which the gauge fills up with Limit Charge.
Finishing Touch 2.0.0
  •   Frame 17 hitbox Y offset: 20u-16u → 20u-11u
Increased the range of Finishing Touch at the beginning of the move.
13.0.1
  •   Startup (grounded/aerial): frame 14/16 → 12/15 (*) (*)
    •   Aerial FAF: 90 → 88
    •   Grounded FAF: 87 → 86 (not fully compensated)
Increased attack speed for Finishing Touch.
Omnislash 10.1.0
  •   New Final Smash for Advent Children costume variants: Omnislash Ver. 5
The Final Smash for Cloud's 2P, 4P, 6P and 8P color variations has been changed to Omnislash Ver. 5. (This essentially functions the same as a regular Omnislash.)

Corrin

Action Version Changes Official description
Forward smash 3.0.0
  •   Charging hits hitstun modifier: 0 → 3
Made it easier to hit multiple times after releasing the button when charging a smash attack.
4.0.0
  •   BKB: 35 → 40/40/45 (K%)
Extended launch distance.
8.0.0
  •   Shieldstun: 1× → 1.6×
  •   Sweetspot damage: 15.2% → 16.7% (K%)
  •   Sweetspot consists of two hitboxes instead of one, covering a wider area (Y and Z offset: 0u → -0.4u-0.4u)
Increased power for the tip's attack range.
Increased attack range of the tip.
Increased the opponent’s downtime when hitting a shield.
Up smash 3.0.0
  •   Hitbox duration: frames 13-15 → 13-17
  •   Sweetspot Y offset: 27u-26u → 30u-26u
Increased the attack range of the high-damage tip area.
Increased the amount of time hit detection lasts.
Neutral aerial 2.0.0
  •   Autocancel: frame 50 → 47 (matches FAF)
Shortened the landing time after using the move.
Forward aerial 2.0.0
  •   Ledge grab window: frame 62 (after animation length) → 60
Shortened the amount of time you cannot grab edges after using the move.
8.0.0
  •   Damage: 7.5% → 9%
    •   KBS: 99 → 87 (K%)
Maintained the launch distance and increased power.
Back aerial 8.0.0
  •   Clean hit damage: 11% → 12% (K%)
Increased power when hitting with the beginning of the attack.
Extended launch distance when hitting with the beginning of the attack.
Up aerial 2.0.0
  •   Autocancel: frame 40 → 38 (matches FAF)
Shortened the landing time after using the move.
8.0.0
  •   Damage: 9% → 10%
    •   KBS: 99 → 97 (K%)
Increased power.
Extended launch distance.
Down aerial 3.0.0
  •   Uses set weight
Made it easier to hit multiple times against lightweight opponents.
Down throw 7.0.0
  •   Hit 1 hitlag: 2.5× → 1.5×
unlisted
Dragon Fang Shot 3.0.0
  •   Uncharged shot lifetime: 47 frames → 57
Extended the time that uncharged shots last.
Dragon Lunge 3.0.0
  •   Cancel FAF: 15 → 13
Reduced the amount of time necessary to take the next action after stabbing.
4.0.0
  •   Pin jump FAF: 46 → 40
Reduced vulnerability when jumping after stabbing the ground.
8.0.0
  •   Pinless thrust FAF: 42 → 38
  •   Kicks' clean hit KBS: 90 → 98 (K%)
  •   Pin jump FAF: 40 → 30
Reduced vulnerability for lance attacks.
Extended launch distance for the kick when hitting with the beginning of the attack.
Reduced vulnerability when jumping after stabbing.
Dragon Ascent 3.0.0
  •   Intangibility: frames 10-17 → 7-17
  • Changes to connect better:
    •   Hit 1 FKB: 150 → 160
    •   Hit 1 Z offset: -1u-3u → -3u-6u
    •   Hits 2-6 have two extra hitboxes with more range below Corrin (Y offset: 5.5u → -1u)
  •   Hit 7 KBS: 155 → 170 (K%)
Increased the speed of the invincibility timing.
Extended launch distance.
Made it easier to hit multiple times.
4.0.0
  •   Height multiplier: 1.63×/1.53× (grounded/aerial) → 1.83×/1.73×
Extended vertical and horizontal distance.
Counter Surge 7.0.0
  •   Counterattack slowdown magnitude: 6× → 9×
  •   Counterattack slowdown period: 25 frames → 22
unlisted

Daisy

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    •   Jab 1 hitbox 0 Z offset: 6u → 5u
    •   Jab 1 hitbox 1 angle: 361° → 180° (has an extra hitbox for non-fighter targets)
    •   Jab 1 hitbox 1 knockback: 30b/25s → 20b/15s
  •   Jab 1 properly plays SFX if Peach is not in the match
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
unlisted
Dash attack 1.1.0
  •   Hit 2 KBS: 140 → 130 (K%)
N/A
Forward smash 3.1.0
  •   Golf club KBS: 61/61/63 → 65/65/68 (K%)
Extended launch distance with the golf club.
Forward aerial 3.1.0
  •   KBS: 76/78 → 71/74 (K%)
Shortened the launch distance.
Pummel 8.0.0
  •   Increased range (size: 4.5u → 5.5u; Z offset: 5.8u → 6.8u)
unlisted
Back throw 3.1.0
  •   Throw KBS: 95 → 88 (K%)
Shortened the launch distance.
Toad 3.0.0
  •   Aerial version only reduces fall speed on the first use
When used continuously in the air, fall speed will not decrease after the first use.
4.0.0
  •   Connects better against opponents hitting from behind
When blocking an attack from the rear, Toad’s counterattack will hit opponents easier.
Daisy Bomber 3.1.0
  •   FAF on hit: 21 → 27
Increased vulnerability after hitting.
13.0.1
  •   Ledge grab window: frames 16-37 → frame 16 onward (enabled during the ending portion as well, instead of only the attack portion)
Made it easier to grab edges.
Daisy Parasol 2.0.0
  •   FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)
Shortened launch distance of repeated attacks.
3.1.0
  •   Hit 5 uses a 368° angle with set weight (connects better)
  •   Hit 5 disables the knockback smoke effect
Made it easier to hit multiple times.
4.0.0
  •   Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)
Shortened launch distance when the full combo doesn't connect.
5.0.0
  •   Hit 1 autolink position: [6, 25, 6] → [6, 25, 12]
Made it easier to hit multiple times.
Vegetable 3.0.0
  •   Knockback: 30b/35s → 25/45 (matches Peach) (K%)
  •   Shield damage: 0 → -2.5
The launch distance when hitting an opponent with a vegetable now matches Peach.
Reduced the vegetable’s power against shields.
3.1.0
  •   FAF: 37 → 40
Increased vulnerability.
Daisy Blossom 3.0.0
  •   Mid and late hits have lower KBS (by how much?)
Reduced the amount of time opponents sleep.

Dark Pit

Action Version Changes Official description
Jab 4.0.0
  •   Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26) (*)
    •   Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)
Neutral Attack 1: Increased attack speed.
Up tilt 4.0.0
  •   FAF: 35 → 33 (*)
Reduced vulnerability.
Down tilt 8.0.0
  •   Angle: 75° → 83°
  •   KBS: 50 → 46
Adjusted launch angle.
Shortened launch distance.
Up smash 3.1.0
  •   Frame 7 no longer deletes hitbox 4, instead changing its properties to help the move link more reliably:
    • Angle: 105° → 123°
    • Knockback: 40b/33f/100s → 0/140/100
    • Size: 4.5u → 4u (offsets: 24u/7u → 14u/10u)
Made it easier to hit multiple times.
8.0.0
  •   Hit 3 KBS: 102 → 111 (K%)
Extended launch distance of the final attack.
Down smash 4.0.0
  •   Hit 1 sweetspot knockback: 35b/93s → 40/98 (K%)
Extended launch distance when hit with the first attack.
8.0.0
  •   Hit 1 angle: 55° → 48° (K%)
Adjusted launch angle of the first attack.
Back aerial 4.0.0
  •   Landing lag: 11 frames → 8
Reduced vulnerability when landing after using the move.
Up aerial 8.0.0
  •   Startup: frame 12 → 10 (*)
    •   Autocancel: frame 37 → 35
  •   FAF: 50 → 41 (*)
  •   Hit 5 angle: 68° → 80°
  •   Hit 5 KBS: 130 → 143 (K%)
Increased attack speed.
Adjusted launch angle.
Extended launch distance of the last attack.
Reduced vulnerability.
Down aerial 4.0.0
  •   Meteor smash has a new aerial-only hitbox with more BKB (0 → 10) (K%)
Extended launch distance when hitting an opponent in the air with a meteor effect.
Up throw 1.1.0
  •   FAF: 33 → 38 (matches Pit)
N/A
Silver Bow 3.0.0
  •   Shield damage: 0 → -2.2
Reduced the power against shields.
Electroshock Arm 3.1.0
  •   Aerial version FAF after hit: 58 → 52 (matches Pit) (*)
Reduced vulnerability when hitting an opponent in the air.
Guardian Orbitars 8.0.0
  •   Minimum hold time: 20 frames → 15
  •   Release FAF: 24 → 19 (from initiation: 50 → 40)
Reduced vulnerability.

Dark Samus

Action Version Changes Official description
Dash attack 7.0.0
  •   Early hit damage: 7% → 10% (matches clean hit) (K%)
Increased the power of the beginning of the attack.
Up smash 3.1.0
  • Changes to connect better:
    •   Hit 1 autolink position: [5, 25, 8] → [4, 22, 4]
    •   Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (autolink positions added)
    •   Hits 2-4 hitbox 2 BKB: 20 → 0
    •   Farthest portion of hits 2-4 uses 2 hitboxes instead of 3
  •   Hits 1-4 cannot trigger Finish Zoom
Made it easier to hit multiple times.
4.0.0
  •   Hits 2-4 autolink X position: 4 → 10
  •   Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)
Shortened launch distance when the full combo doesn't connect.
7.0.0
  •   Hit 5 KBS: 150 → 162 (K%)
Extended launch distance.
Down smash 7.0.0
  •   KBS: 58 → 70/68 (hit 1/2) (K%)
Extended launch distance.
Zair 3.0.0
  •   Frames to fully retract Grapple Beam with no tether recovery: 30 → 32
unlisted
7.0.0
  •   Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)
  •   Hit 2 duration: frames 16-17 → 16-19
Increased power of midair grab.
Increased the amount of time hit detection lasts for midair grab.
Up throw 7.0.0
  •   Throw KBS: 72 → 80 (K%)
Extended launch distance.
Charge Shot 3.0.0
  •   Shield damage: 0 → -2.5 (uncharged), 3 → -7 (fully charged)
Reduced the power against shields.
Missile 2.0.0
  •   Homing Missiles properly follow Pokémon Trainer's new Pokémon after switching
unlisted
Screw Attack 9.0.0
  •   Grounded version provides slightly less height than intended
unlisted
9.0.2
  •   Grounded version once again provides its intended height
N/A
Bomb 2.0.0
  •   Grounded version FAF: 49 → 48 (*)
Reduced vulnerability.
3.0.0
  •   Can no longer push Dark Samus into a blast zone if hit by the Bomb at the same time she grabs an opponent
unlisted

Diddy Kong

Action Version Changes Official description
Shield 7.0.0
  •   Shield drop grants right arm intangibility on frames 3-5
Made the arm briefly invincible after deactivating shield.
Jab 3.1.0
  • Changes to connect better:
    •   Jab 2 hitbox 2 angle: 361° → 180° (has a new hitbox with a 361° angle for non-fighter targets)
    •   Jab 2 hitbox 2 Z offset: 9.8u → 11.3u
Neutral Attack 2: Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1.
Forward tilt 3.0.0
  •   Gained a weaker late hit on frames 13-14
Increased the amount of time hit detection lasts.
8.0.0
  •   Angle: 45° → 35° (K%)
  •   Hitboxes 0-1 size: 2.7u → 3.8u
  •   Late hit duration: frames 13-14 → 13-16
Increased attack range near the hands.
Adjusted launch angle.
Increased the amount of time hit detection lasts for the weak attack.
Dash attack 3.0.0
  •   Reduced lag (frame 9/18/24 → 8/16/22; FAF 43 → 41) (*)
    •   Hit 1 duration: frames 9-10 → frame 8
Increased attack speed.
unlisted
3.1.0
  •   Hit 3 angle: 78° → 83°
Adjusted launch angle.
8.0.0
  •   Hit 2 FKB: 55/40/70 → 45/45/70 (connects better)
  •   Hit 3 size: 4.5u → 5.5u
Made it easier to hit multiple times.
Increased attack range of the final attack.
Up smash 3.1.0
  • Changes to connect better:
    •   Hit 1 FKB: 110/55/90 (frame 5), 25/55/90 (frames 6-7), 35/55/90 (frame 8) → 110/30/50 (frame 5), 25/15/50 (frames 6-8)
    •   Hit 1 angle: 130°/125°/95° (frames 6-7), 120°/125°/95° (frame 8) → 130°/140°/95° (frame 6), 140°/140°/95° (frames 7-8)
  •   Hit 3 knockback: 50b/129s → 55/131 (K%)
  •   Hit 3 forces forward knockback
Made it easier to hit multiple times.
Extended launch distance.
unlisted
Down smash 3.0.0
  •   Knockback: 40b/72s → 46/77 (hit 1), 35b → 38 (hit 2) (K%)
Extended launch distance.
8.0.0
  •   Reduced lag (frame 9/14 → 7/12; FAF 53 → 51) (*)
  •   Hit 2 duration: frame 14 → 12-13
Increased attack speed.
Increased the amount of time hit detection lasts for the second attack.
Neutral aerial 2.0.0
  •   Autocancel: frame 50 → 27
Shortened the landing time after using the move.
3.0.0
  •   Hitbox size: 2u/2u/2u/2u → 3.5u/3.5u/3.5u/3.5u
Increased attack range.
Forward aerial 8.0.0
  •   Clean hitbox size: 4u/4u → 5u/5u
Increased attack range of the beginning of the attack.
Up aerial 3.0.0
  •   Damage: 6% → 7%
    •   BKB: 64 → 57 (K%)
Increased attack power and maintained launch distance.
3.1.0
  •   FAF: 37 → 36
  •   Landing lag: 13 frames → 9
Reduced vulnerability.
Reduced vulnerability when landing after using the move.
Down aerial 3.1.0
  •   Reduced lag (frame 17 → 15; FAF 49 → 47) (*)
    •   Autocancel: frame 37 → 35
Increased attack speed.
Peanut Popgun 3.1.0
  •   Charge time: 39/106 frames (aim/total) → 30/80
  •   Hits 1-2 base damage: 2% → 3%
    •   Uncharged shot damage: 3.85% → 4.85%
    •   Fully charged shot damage: 15.1% → 13.85% (K%)
    •   Shield damage: 0 → -1
Increased power. However, the power against shields will remain the same.
Shortened the charge time.
Rocketbarrel Boost 3.1.0
  •   Reduced gravity while charging
  •   Increased distance with charge
Decreased the fall speed while charging.
Extended vertical distance when charged.
Banana Peel 8.0.0
  •   Cooldown between producing Banana Peels: 12 frames → 61
Extended the time until the banana peel can be thrown again after it has initially been thrown.
11.0.0
  •   Cooldown between producing Banana Peels: 61 frames → 85
Increased the amount of time until you can throw another banana peel after throwing one.
Hyper Rocketbarrel 1.1.0
  •   Final tackle minimum speed: 2 → 6
N/A
3.1.0
  •   Initiation damage: 0.5%/4% (hits 1-6/7) → 1%/10% (total: 7% → 16%) (K%)
  •   Damage per tackle: 2.5% → 2%
  •   Final tackle knockback: 135b/47s → 115/58 (K%)
Increased power of the explosion and jet at the start.
Decreased the power of the tackle.
Made it harder for opponents with lower damage to be launched with the final tackle.

Donkey Kong

Action Version Changes Official description
Shield 7.0.0
  •   Shield drop grants head intangibility on frames 3-5
Made the head briefly invincible after deactivating shield.
Jab 13.0.1
  •   Jab 2 hitbox duration: frames 4-5 → 4-6
  •   Jab 2 FAF: 35 → 32
Neutral Attack 2: Increased the amount of time hit detection lasts.
Reduced vulnerability.
Forward tilt 6.0.0
  •   KBS: 55 → 78 (K%)
Extended launch distance.
Down tilt 13.0.1
  •   Hitstun modifier: 0 → 5
Extended the amount of time opponents will be in the damage animation.
Neutral aerial 6.0.0
  •   Damage: 11%/8% (clean/late) → 12%/9% (K%)
  •   Hitbox size: 4.5u/4.5u/5.5u → 5u/5u/5.7u
  •   Has an additional hitbox on frame 10
Increased power.
Increased attack range.
Forward aerial 2.0.0
  •   Autocancel: frame 63 → 56 (matches FAF)
Shortened the landing time after using the move.
Giant Punch 3.0.0
  •   Fully charged punch hitbox 1 size: 5u → 6.5u (doesn't apply to Kirby's Copy Ability)
Increased the attack range.
3.1.0
  •   Fully charged punch properly grants super armor when landing during frames 12-17
Super armor lasts longer after unleashing the fully charged move.
6.0.0
  •   Charge time: 120 frames → 110
  •   Fully charged punch knockback: 20b/78s → 35/73 (grounded), 25/78 → 40/72 (aerial) (K%)
Extended fully charged launch distance.
Shortened the charge time until reaching max charge.
13.0.1
  •   Fully charged punch super armor (grounded/aerial): frames 11-20/17-20 → 9-20/15-20
Increased the speed that super armor activates.
Headbutt 9.0.0
  •   Grounded version has an extra hitbox for grounded opponents with more vertical range
Increased attack range vertically for opponents on the ground when the move is used on the ground.
Spinning Kong 6.0.0
  •   Grounded version super armor: frames 8-17 → 5-17
  •   Grounded version hits 2-6 has different hitboxes for aerial opponents that use the autolink angle (95°/80°/80° → 366°)
  •   Grounded version hit 7 knockback: 40b/170s → 60/157 (K%)
Increased the speed that super armor activates when using the move on the ground.
Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance.
Hand Slap 6.0.0
  •   Grounded version startup: frame 15 → 12 (*)
  •   Grounded version end FAF: 21 → 13 (from initiation: 58 → 47)
Increased attack speed when using the move on the ground.
Reduced vulnerability when using the move on the ground.

Dr. Mario

Action Version Changes Official description
Forward tilt 7.0.0
  •   Damage: 8.232%10.584%
    •   KBS: 70 → 65 (K%)
Increased power.
Extended launch distance.
Down tilt 7.0.0
  •   KBS: 80 → 55 (K%)
  •   Hitstun modifier: 0 → 3
Increased the amount of time opponents will be in the damage animation.
Shortened launch distance.
Neutral aerial 7.0.0
  •   Clean hit damage: 9.408%11.76%
    •   Clean hit KBS: 102 → 94 (K%)
Increased the power of the attack in the high-damage range.
Extended launch distance when hit in the high-damage range.
13.0.0
  •   Clean hit KBS: 94 → 100 (K%)
Extended launch distance for the high-damage window.
Up aerial 13.0.0
  •   Damage: 10.2312%11.9952%
    •   KBS: 114 → 100 (K%)
Increased attack power and maintained launch distance.
Down aerial 7.0.0
  •   Hitbox duration: frames 16-17 → 16-19
Increased the amount of time hit detection lasts.
13.0.0
  •   Reduced lag (frame 16 → 14; FAF 45 → 43) (*)
    •   Autocancel: frame 35 → 33
Increased attack speed.
Down throw 8.0.0
  •   Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted
Megavitamins 3.0.0
  •   Shield damage: 0 → -2.5/-2 (clean/late)
Reduced the power against shields.
Super Sheet 1.1.0
  •   Reflector has increased range (size: 6.5u → 7.7u; Y/Z offsets: 6.5u/8u → 8u/6.5u)
  •   Reflector damage multiplier: 1.5× → 1.6×
N/A
13.0.0
  •   Hitbox duration: frames 12-14 → 12-16
Increased the amount of time hit detection lasts.
Super Jump Punch 7.0.0
  •   Clean hit KBS: 100 → 105 (K%)
Extended launch distance when hit in the high-damage range.
Dr. Tornado 13.0.0
  •   Grounded damage-based armor: frames 5-9 → 2-9
Increased the speed that super armor activates when using the move on the ground.
Doctor Finale 3.0.0
  •   Slowdown magnitude: 10× → 20×
  •   Slowdown duration: 60 frames → 85
At the start of the move, nearby opponents will be slowed more and slowed longer.
8.0.0
  •   Damage per hit: 3.1752%3.528% (earliest), 2.352%2.7048% (early), 3.4104%/2.5872%3.7632%/2.94% (clean), 3.6456%/2.7048%3.9984%/3.0576% (mid), 3.8808%/2.94%4.2336%/3.2928% (late)
Increased power.

Duck Hunt

Action Version Changes Official description
Jab 7.0.0
  •   Rapid jab hitstun modifier: 0 → 2
Flurry Attack: Increased the amount of time opponents will be in the damage animation.
Smash attacks 11.0.0
  •   Reticle duplication glitch removed
unlisted
Forward smash 10.1.0
  • Changes to connect better:
    •   Random Y offset range for reticles: 5 → 4
    •   Hits 1-2 hitlag: 1× → 0.75×/0.5×
    •   Hit 2 angle: 45° → 30°
    •   Hit 2 FKB: 70 → 60
Made it easier to hit multiple times.
Decreased the time that an opponent can hitstun shuffle during the first and second attacks.
Up aerial 3.1.0
  • Changes to connect better:
    •   Hit 1 angle: 80° → 95°
    •   Hit 1 knockback: 25f/80s → 50/100
Made it easier to hit multiple times.
Trick Shot 2.0.0
  •   FAF: 46 → 42
Reduced vulnerability.
3.0.0
  •   Shield damage: 0 → -0.9/-1/-5 (reticle/impact/explosion)
Reduced the power against shields.
Clay Shooting 2.0.0
  •   FAF (grounded/aerial): 61/66 → 65/71 (*)
  •   Clay break hitlag: 1× → 0.5×/0.2× (hits 1-2/3)
Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.
3.0.0
  •   Shield damage: 0 → -1 (clay impact), -0.9 (reticle), -1.3/-1.5 (clay break, hits 1-2/3)
Reduced the power against shields.
Wild Gunman 9.0.2
  •   Air-to-ground transition fixed
N/A

Falco

Action Version Changes Official description
Down tilt 8.0.0
  •   Reduced lag (frame 10 → 8; FAF 32 → 30) (*)
  •   Angle: 75° → 85° (K%)
Increased attack speed.
Adjusted launch angle.
Dash attack 13.0.1
  •   Damage: 9%/6% (clean/late) → 10.5%/7.5%
    •   KBS: 70 → 63/61 (K%)
Increased attack power while maintaining launch distance.
Forward smash 13.0.1
  •   Frame 17 hitboxes 1-2 X offset: 4u/8u → 5u/10u
Increased the attack range in the front to match the visual.
Up smash 8.0.0
  •   Hit 1 BKB: 50 → 70 (clean hitboxes 0-2), 45 (late hitboxes 0-1)
  •   Hit 2 duration: frames 13-18 → 13-20
    •   Left leg intangibility: frames 13-18 → 13-20
  •   Hit 2 hitbox 0 has increased range (size: 5u → 5.7u; offsets: 7u/0u/0u → 7u-0u/0u-5u/0u-(-3u) (frames 13-14), 7u-0u/0u-1.3u/0u-1u (frames 15-20))
  •   Hit 2 KBS: 102 → 107 (K%)
Made it easier to hit multiple times.
Extended launch distance.
Increased the amount of time hit detection lasts.
Neutral aerial 8.0.0
  •   Hit 4 startup: frame 19 → 17 (*)
    •   FAF: 49 → 47
    •   Autocancel: frame 43 → 41
  •   Hit 4 has increased range (size: 6u → 7u; Y/Z offsets: 10u-11u/6u-1u → 7u-11u/7u-1u)
Increased speed of the last attack.
Increased attack range of the last attack.
Down aerial 8.0.0
  •   FAF: 52 → 44 (*)
  •   Landing lag: 14 frames → 12
Reduced vulnerability.
Reduced vulnerability when landing after using the move.
Falco Phantasm 8.0.0
  •   Illusion lifetime: 7 frames → 10
  •   Grounded version has reduced lag (frame 18 → 13; FAF 56 → 51) (*)
Increased the amount of time hit detection lasts.
Increased attack speed when used on the ground.

Fox

Action Version Changes Official description
Hurtboxes 6.0.0
  •   Aerial hitstun animation slightly altered to allow some multi-hits to link better [17]
unlisted
Shield 7.0.0
  •   Shielding pose no longer changes after shieldstun
Changed the animation when receiving attacks from opponents while shielding.
Jab 3.1.0
  • Changes to connect better:
    •   Jab 2 hitbox 2 angle: 361° → 180°
    •   Jab 2 hitbox 2 KBS: 10 → 20
Neutral Attack 2: Made it easier to hit multiple times when continuing with a flurry attack.
Forward aerial 10.1.0
  • Changes to connect better:
    •   Hits 1-4 hitboxes 2-3 knockback: 60b/130s → 50/110 (hit 1), 60/150 → 50/130 (hits 2-4)
    •   Hits 1-4 hitboxes 1/3 size: 3u → 3.5u
Made it easier to hit multiple times.
Increased attack range of the first attack to fourth attack.
Down aerial 10.1.0
  •   Hits 1-6 hitbox 1 BKB: 65 → 15
  •   Hitbox size: 3u/3.2u → 4u/4.2u (hits 1-6), 4.5u → 5u (hit 7 hitbox 0)
Made it easier to hit multiple times.
Increased attack range.

Ganondorf

Action Version Changes Official description
Hurtboxes 3.0.0
  •   Aerial hitstun animation slightly altered to allow some multi-hits to link better
Changed the posture when receiving damage in the air and made it easier to receive damage.
Up tilt 4.0.0
  •   Windboxes no longer affect non-fighter targets
unlisted
Down smash 3.1.0
  • Changes to connect better:
    •   Hit 1 hitbox 1 angle: 165° → 175°
    •   Hit 1 hitboxes 1/3 FKB: 110 → 95
Made it easier to hit multiple times.
Forward aerial 2.0.0
  •   Autocancel: frame 55 → 45 (matches FAF)
Shortened the landing time after using the move.
Up aerial 2.0.0
  •   Ledge grab window: frame 63 (after animation length) → 58
Shortened the amount of time you cannot grab edges after using the move.
Flame Choke 1.1.0
  •   Aerial version no longer wins sacrificial KOs (offset from blast zone: -18)
N/A
Dark Dive 3.0.0
  •   Void glitch removed
unlisted
11.0.0
  •   Throw FAF: 50 → 25 (*)
    •   Frame gravity starts applying: 46 → 35
Reduced vulnerability after hitting an opponent.

Greninja

Action Version Changes Official description
Down smash 2.0.0
  •   Sourspots Z offset: 0u → 0u-7u
Increased the range of the inner attacks.
Pummel 8.0.0
  •   Hitbox size: 5u → 6u
unlisted
Water Shuriken 3.0.0
  •   Shield damage: 0 → (-1.5 to -5.5)/-4.5 (uncharged/fully charged, hit 6)
Reduced the power against shields.
Hydro Pump 2.0.0
  •   Landing on certain floors no longer removes landing lag
Can no longer move immediately when landing on a moving platform or slanted ground.

Hero

Action Version Changes Official description
Added in version 4.0.0
Floor recovery 5.0.0
  •   Knockdown lag when facing down matches the rest of the cast
Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown.
Kafrizz 5.0.0
  •   Explosion can be reflected and absorbed
After Kafrizz hits a fighter or the stage and explodes, it can now be guarded against with a shield, reflected, or absorbed.
6.0.0
  •   Explosion can no longer be Pocketed or affected by Gravitational Pull
After Kafrizz hits a fighter or the stage and explodes, Gravitational Pull or Pocket will have no effect on the explosion.
Kaboom 7.0.0
  •   Hit 1 KBS: 100 → 40
unlisted
8.0.0
  •   Hit 1 hitstun modifier: 0 → 4
Made it easier to hit multiple times with Kaboom.
Magic Burst 5.0.0
  •   Hits 1-9 hitstun modifier: 0 → 2
Increased the amount of time opponents will be in the damage animation when hit at the beginning of Magic Burst.
Gigaslash 5.0.0
  •   Properly grants intangibility to opponents hit before the cutscene
unlisted
13.0.0
  •   Cutscene exit flag when the move ends: frame 30 → 15
Shortened the downtime after finishing the Final Smash.

Ice Climbers

Action Version Changes Official description
Stats 3.1.0
  •   Can recover their double jump the same way as other characters
Ice Climbers will now recover midair jumps the same way as other fighters.
Partner 2.0.0
  •   Follows the leader more consistently
Nana and Popo will follow each other more when separated.
3.0.0
  •   AI behavior adjusted; returns to the leader when grabbing an opponent
unlisted
3.1.0
  •   Can no longer jump after the leader grabs
Nana will no longer jump when pressing the jump button right after a grab.
4.0.0
  •   Can no longer ledge trump opponents
unlisted
5.0.0
  •   Can once again ledge trump opponents
Restored Nana's ability to steal edge grabs.
9.0.0
  •   Damage taken multiplier: 1.05× → 1.02×
  •   Knockback taken multiplier: 1.05× → 1.02×
  •   AI behavior adjusted
Decreased the damage Nana takes.
Shortened launch distance for Nana.
Adjusted Nana's AI behavior.
Dash attack 9.0.0
  •   Hitlag (leader): 1× → 1.2×
  •   Hitbox 0 Y offset: 5u/5.5u (leader/partner) → 5u-7.5u/5.5u-7.5u
Made it easier to hit multiple times.
Increased attack range.
13.0.1
  •   Reduced lag (frame 11 → 9; FAF 42 → 40) (*)
Increased attack speed.
Down smash 9.0.0
  •   BKB: 45 → 50 (K%)
Extended launch distance.
13.0.1
  •   KBS (leader/partner): 100/120 → 105/126 (K%)
Extended launch distance.
Pummel 8.0.0
  •   Increased range (size: 4.8u → 5.8u; Z offset: 6.4u → 7.4u)
unlisted
Squall Hammer 9.0.0
  •   Ledge grab window: frame 62/64 (solo/together) → 56/58
Increased the speed of the edge-grab timing.
Belay 2.0.0
  •   Tether X offset from ledge: 0u → -1u
Made it easier to grab edges.
9.0.0
  •   Maximum distance between Ice Climbers to Belay together: 50 → 60
  •   Automatic use from partner no longer prevents the leader from using it
Made it so that Nana performing an up special automatically will not prevent the player from performing an up special.
Increased the distance that it is possible for Popo and Nana to Belay together.
13.0.1
  •   Partner throw frame (hitbox and ledge detection for pull): frame 16 → 13 (*)
Increased attack speed.
Increased the speed of the edge-grab range detection.
Iceberg 3.0.0
  •   FS Meter knockback: ? → 0.98×
FS Meter: Extended launch distance.
8.0.0
  •   Slowdown magnitude: 2× → 10×
  •   Iceberg hitbox 0 has increased range (size: 10u → 13u/11u (clean/late); Y offset: 0u-5u → 0u-6u)
  •   Condor grab size: 8u → 9.5u
Made the opponent's movements slower during the initial slowdown period.
Increased the speed at which the iceberg will appear.
Increased attack range near the peak of the iceberg.
Made it easier to grab on to the condor.

Ike

Action Version Changes Official description
Jab 13.0.1
  •   Jab 3 damage: 5% → 7% (total: 10% → 12%) (K%)
Neutral Attack 3: Increased power.
Extended launch distance.
Down tilt 8.0.0
  •   KBS: 70 → 55 (K%)
Shortened launch distance.
Dash attack 8.0.0
  •   KBS: 78/100 (clean/late) → 88/110 (K%)
Extended launch distance.
Up smash 13.0.1
  •   Clean hit knockback: 50b/86s → 49/90 (K%)
Extended launch distance for the high-damage range.
Neutral aerial 8.0.0
  •   Late hit size: 4u/4u/4u → 3u/3u/3u
  •   KBS: 105 → 130 (K%)
Extended launch distance.
Reduced the low-damage range.
Forward aerial 8.0.0
  •   FAF: 60 → 52
  •   Damage: 11.5% → 13%
    •   KBS: 65 → 60 (K%)
Reduced vulnerability.
Maintained the launch distance and increased power.
Quick Draw 13.0.1
  •   Grounded version damage: 6%-13% → 9%-16% (K%)
Increased power when starting to charge forward on the ground.
Extended launch distance when starting to charge forward on the ground.
Aether 2.0.0
  •   Falling portion meteor hitbox has lower FKB after the first active frame (165 → 150)
Shortened the meteor distance.
8.0.0
  •   Rising portion hit 1 and loop can no longer clang
  •   Landing hit angle: 60° → 50°
  •   Landing hit KBS: 115 → 155 (K%)
Made it so the first attack upward does not get neutralized.
Extended launch distance of the final attack.
Adjusted launch angle of the final attack.

Incineroar

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    •   Jab 1 hitboxes 1-2 knockback: 30/25b/30/20s → 25/25/25/10s
    •   Jab 2 hitstun modifier: 0 → 2
    •   Jab 2 has an extra hitbox (angle: 361° → 180°; KBS: 30 → 10)
    •   Jab 2 has a modified jostle area (5 to 6)
Neutral Attack 1: Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Made it easier to hit multiple times when continuing with Neutral Attack 3.
6.0.0
  •   Jab 3 damage: 4.7% → 6.7% (jab total: 10% → 12%)
  •   Jab 3 knockback: 75b/50s → 80/60 (K%)
Neutral Attack 3: Increased power.
Extended launch distance.
Up smash 2.0.0
  •   Increased knockback (by how much?)
Extended launch distance.
8.0.0
  •   Knockback: 94b/53s → 89/61 (K%)
Extended launch distance.
Down smash 13.0.0
  •   Damage: 16% → 17%
    •   BKB: 75 → 73 (K%)
Increased power.
Extended launch distance.
Forward aerial 6.0.0
  •   Gained a weaker late hit on frames 11-14
Increased the amount of time hit detection lasts.
Decreased power for the latter half of the time hit detection lasts.
Up aerial 2.0.0
  •   Ledge grab window: frame 58 (after animation length) → 56
Shortened the amount of time you cannot grab edges after using the move.
13.0.0
  •   Damage: 8% → 9%
    •   Knockback: 65b/87s → 66/79 (K%)
Increased attack power and maintained launch distance.
Down aerial 2.0.0
  •   Autocancel: frame 59 → 45 (matches FAF)
Shortened the landing time after using the move.
6.0.0
  •   Hitbox priority swapped (meteor is easier to land)
Made it easier to trigger a meteor effect when you hit with the high-damage range.
Grabs 8.0.0
  •   Reduced lag (frame 8/12/13 → 7/11/12; FAF 39/47/45 → 38/46/44) (*)
Increased the speed for grabs, dash grabs, and turning and grabbing.
Forward throw 8.0.0
  •   Throw KBS: 52 → 58 (K%)
Extended launch distance.
Up throw 2.0.0
  •   Increased knockback (by how much?)
Extended launch distance.
Darkest Lariat 6.0.0
  •   Clean hit 1 damage: 16%/12% → 17%/13% (K%)
  •   Grounded clean hit 1 has increased range (size: 4.6u/4.2u/4.6u → 5.8u/5.4u/4.6u; Y offset: 10u → 11u)
  •   Grounded late hit 1 Y offset: 10u → 11u
Increased the power at the beginning of the move.
Increased the range at the beginning of the move and increased the duration of the move.
Alolan Whip 1.1.0
  •   Maximum slope angle for rope: 40° → 45°
N/A
7.0.0
  •   Back body drop hit 1 knockback: 80b/50s → 128/34 (K%)
  •   Lariat back body drop hit 1 knockback: 20b/76s → 88/38 (K%)
Extended launch distance when opponents that are not grabbed with a side special are caught up in the lariat or back body drop.
8.0.0
  •   Grab has reduced lag (frame 18 → 16; FAF 60 → 58) (*)
    •   Ledge grab window: frame 16 → 14
  •   Lariat KBS: 38/440 (hit 1/throw) → 40/454 (K%)
Increased the speed of grabs.
Extended launch distance for when the Lariat hits.
Cross Chop 2.0.0
  •   Height multiplier: 0.81× → 1×
  •   Aerial version travel angle range: 302°-285° → 307°-294°
    •   Aerial version travel speed: 4.7 → 5.3
    •   Model rotation altered for aerial version
Extended vertical and horizontal distance.
13.0.0
  •   Grounded target falling hitbox damage: 11% → 13%
    •   KBS: 54 → 48 (K%)
  •   Landing hitbox 0 damage: 9% → 10.8% (total: 15.5% → 17.3%)
    •   Knockback: 88b/83s → 89/72 (K%)
Increased attack power and maintained launch distance of the high-damage window while descending.
Increased attack power and maintained launch distance of the high-damage window for the explosion.
Revenge 6.0.0
  •   Counter window: frames 3-22 → 3-27 (*)
  •   FAF: 59/30 (counter/attack) → 54/27 (*)
  •   Counterattack angle: 52°/56° → 51°/54°
  •   Counterattack knockback: 36/34b/38/36f → 40/38b/40/38f
  •   Counterattack uses set weight
Increased the amount of time the damage-reducing pose is effective.
Extended launch distance of the flames after receiving an opponent's attack.
Reduced vulnerability when receiving or not receiving an opponent’s attack.
unlisted
8.0.0
  •   Counter FAF: 54 → 50 (*)
  •   Base damage multiplier: 1.25× → 1.5×
Reduced vulnerability.
Increased the power up amount when the move succeeds.

Inkling

Action Version Changes Official description
Jab 3.1.0
  •   Jab 3 hitbox 2 Z offset: 14u → 15.8u
Neutral Attack 3: Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2.
Forward tilt 13.0.1
  •   Damage: 9% → 10% (K%)
Increased power.
Extended launch distance.
Up tilt 13.0.1
  •   Gained an extra frontal hitbox on frame 7
Made it easier to hit opponents on the ground.
Forward smash 13.0.1
  •   Z offset: 12u-5u/17.2u → 9u-5u/17.2u-16u (sweetspot is easier to land)
Made it easier to hit the high-damage range.
Neutral aerial 2.0.0
  •   Ledge grab window: frame 60 (after animation length) → 56
Shortened the amount of time you cannot grab edges after using the move.
Pummel 8.0.0
  •   Increased range (size: 4.8u → 5.8u; Y/Z offsets: 4u/5.5u → 5.2u/6.5u)
unlisted
Ink refill 13.0.1
  •   Ending FAF: 30 → 25 (total: 44 → 39)
Reduced vulnerability when reloading ink.
Splattershot 13.0.1
  •   Shot lifetime: 13 frames → 14
Extended the distance of the shot.
Splat Roller 2.0.0
  •   Reduced horizontal range (by how much?)
  •   Run portion bury knockback: 60b/80s → 25/105
  •   Inked terrain can no longer increase the height of some characters' up specials
Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.
unlisted
3.0.0
  •   Dash portion has reduced knockback (by how much?)
Shortened launch distance for the attack when accelerating again.
8.0.0
  •   Jostle area modified (5 to 8 → 3 to 8)
unlisted
Splat Bomb 1.1.0
  •   Damage: 8%-14% → 9%-15% (K%)
  •   Ink applied: 80-140 → 110-170
N/A

Isabelle

Action Version Changes Official description
Dodges 4.0.0
  •   Roll distance (approximate): 24.11u → 30.54u
Extended distance of forward and backward dodging.
Jab 4.0.0
  •   Knockback: 21b/38s → 14/30
  •   SDI: 1× → 0.5×
  •   Hitstun modifier: 8 → 14
Made it easier to hit multiple times.
Dash attack 8.0.0
  •   Reduced lag (frame 9 → 7; FAF 42 → 40) (*)
Increased attack speed.
Up tilt 8.0.0
  •   FAF: 33 → 30 (*)
Reduced vulnerability.
Down tilt 13.0.0
  •   FAF: 35 → 32
Reduced vulnerability.
Forward smash 13.0.0
  •   Hitbox duration: frames 14-15/16-20 → 14-16/17-20
Extended the duration of the high-damage part of the attack.
Up smash 4.0.0
  •   Hit 2 (sign) KBS: 111 → 116 (K%)
Extended launch distance.
8.0.0
  •   Reduced lag (frame 11 → 9; FAF 48 → 46) (*)
    •   Charge start: frame 8 → 7
Increased attack speed.
Down smash 13.0.0
  •   KBS: 100 → 104/105 (hit 1/2) (K%)
  •   Hitbox 0 size: 4u → 5u
    •   Hitbox 0 Z offset: 12.5u/-12.5u → 11.5u/-11.5u
Extended launch distance.
Increased attack range.
Neutral aerial 2.0.0
  •   Autocancel: frame 39 → 34 (matches FAF)
  •   Ledge grab window: frame 60 (after animation length) → 58
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Forward aerial 1.2.0
  •   Slingshot crash glitch created
N/A
2.0.0
  •   Slingshot crash glitch fixed
unlisted
3.0.0
  •   Shield damage: 0 → -3.5/-2/-1 (clean/mid/late)
Reduced the power against shields.
Back aerial 1.2.0
  •   Slingshot crash glitch created
N/A
2.0.0
  •   Slingshot crash glitch fixed
unlisted
3.0.0
  •   Shield damage: 0 → -4.5/-2.5/-1.5 (clean/mid/late)
Reduced the power against shields.
Up aerial 8.0.0
  •   BKB: 30 → 40 (K%)
Extended launch distance.
Down aerial 8.0.0
  •   Reduced lag (frame 14 → 11; FAF 46 → 43) (*)
    •   Autocancel: frame 39 → 36
Increased attack speed.
Pummel 8.0.0
  •   Hitbox size: 5u → 6.3u
unlisted
Forward throw 13.0.0
  •   Knockback: 102b/10s → 107/20 (K%)
Extended launch distance.
Fishing Rod 1.1.0
  •   Maximum rod length with smash input: 52 → 58
  •   Window for smash input: 6 frames → 4
  •   Hook travel speed: 2.2 → 2 (tilt), 3.8 → 3.6 (smash)
  •   Maximum rod length with tilt input: 42 → 38
N/A
2.0.0
  •   Infinite Assist Trophy glitch fixed
unlisted
3.0.0
  •   Can catch opponents in the air while not moving
  •   Hitbox duration when reeling back: frames 2-11 → 9-11
unlisted
3.1.0
  •   Reverted to pre-3.0.0 behavior
Opponents will not get caught when the hook is not moving quickly.
After the hook touches the ground and the hook is yanked back, opponents can be caught.
4.0.0
  •   Reduced lag (frame 25/50 (cast/reel in) → 21/46) (*)
    •   Tether recovery window: frame 22 → 18
  •   Up throw KBS: 62 → 66 (K%)
  •   Grounded jostle push speed reduced (overlap rate: 30 → 20)
Extended launch distance of upward throws.
Increased the speed of the grab detection.
unlisted
7.0.0
  •   Tether range: 14, 10, -3, -10 → 20, 25, -3, -10
unlisted
Lloid Trap 1.1.0
  •   Inert detection length: 6.8u → 8.5u
N/A
4.0.0
  •   Activation startup: frame 10 → 8
  •   Rehit rate: 8 → 9
Increased attack speed of the Lloid attack.
unlisted
Dream Town Hall 1.2.0
  •   Grants intangibility after the last hit
N/A

Ivysaur

Action Version Changes Official description
Down aerial 4.0.0
  •   Sweetspot size: 7u → 4u
  •   Aerial target sourspot knockback: 9b/68s → 8/62 (K%)
Reduced the range of the strong launching attack.
Shortened the launch distance when the weak launching attack hits.
Bullet Seed 3.1.0
  •   Initial hit FKB: 110 → 100 (connects better)
Made it easier to hit multiple times.
Razor Leaf 3.0.0
  •   Shield damage: 0 → -4/-3/-2 (clean/mid/late)
Reduced the power against shields.
4.0.0
  •   Increased lag (frame 22 → 24; FAF 47 → 49) (*)
Reduced attack speed and increased vulnerability.
Vine Whip 4.0.0
  •   Aerial version sweetspot BKB: 80 → 70 (K%)
Shortened launch distance for the high-damage range when using the attack in the air.

Jigglypuff

Action Version Changes Official description
Dodges 6.0.0
  •   Air dodge FAF: 75 → 64 (neutral), 123/175/103 (side/up/down) → 107/159/86
Air Dodge: Reduced vulnerability.
Moving Air Dodge: Reduced vulnerability.
Jab 3.1.0
  •   Jab 1 hitbox 0 BKB: 25 → 18
  •   Jab 2 hitbox 1 Z offset: 8.5u → 8.5u-9u
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Increased attack range.
13.0.0
  •   Jab 2 FAF: 20 → 17 (*)
Neutral Attack 2: Reduced vulnerability.
Forward tilt 2.0.0
  •   FAF: 28 → 25
Reduced vulnerability.
Down tilt 2.0.0
  •   KBS: 55 → 68 (K%)
Extended launch distance.
Up smash 2.0.0
  •   Sourspot damage: 13% → 15% (matches sweetspot) (K%)
Increased attack power of low-power zone.
Back aerial 2.0.0
  •   Reduced lag (frame 12 → 10; FAF 40 → 38) (*)
    •   Autocancel: frame 28 → 26
    •   Turnaround frame: 10 → 9
Increased attack speed.
13.0.0
  •   FAF: 38 → 36 (*)
  •   Landing lag: 11 frames → 8
Reduced vulnerability.
Reduced vulnerability when landing.
Down aerial 6.0.0
  •   Landing lag: 15 frames → 12
  •   Autocancel: frame 45 → 42
Shortened the landing time after using the move.
Reduced vulnerability when landing after using the move.
Forward throw 2.0.0
  •   Throw angle: 55° → 50°
Adjusted launch angle.
6.0.0
  •   Throw angle: 50° → 35°
Adjusted launch angle.
Down throw 13.0.0
  •   FAF: 85 → 84
  •   BKB: 105 → 90
Shortened the launch distance.
Reduced vulnerability.
Rollout 6.0.0
  •   Charge time: 45 frames → 35
Shortened the charge time until reaching max charge.
Pound 6.0.0
  •   Hitstun modifier: 0 → 2
  •   Shieldstun: 1× → 1.5×
Increased the duration of the damage animation when the move hits.
Increased the opponent’s downtime when shielded.
Puff Up 1.1.0
  •   Deflation time: 121 frames → 60
N/A
2.0.0
  •   FS Meter knockback: 0.815× → 0.92×
FS Meter: Extended launch distance.
3.0.0
  •   Windbox FKB: 40 → 75
Made it easier to push opponents while big.
8.0.0
  •   Slowdown magnitude: 3× → 7×
Made the opponent's movements slower during the initial slowdown period.
Items 11.0.0
  •   Can use midair jumps while charging a shooting item
unlisted

Joker

Action Version Changes Official description
Added in version 3.0.0
Arsene 4.0.0
  •   Can no longer be summoned during a Star KO
unlisted
6.0.0
  •   Unlimited Rebellion Gauge glitch fixed
unlisted
7.0.0
  •   Duration loss in 2P and 3P battles: damage * 12 → damage * 16
Reduced the amount of time Arsene is summoned for when receiving damage while Arsene is summoned in battles with two or fewer opponents.
Forward smash 6.0.0
  •   Jostle area modified (2 to 5) on frame 3 and during charge
unlisted
Floor recovery 5.0.0
  •   Knockdown lag when facing down matches the rest of the cast
Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown.
Gun / Gun Special 7.0.0
  •   Aerial downward version hitboxes 1/3 Z offset: -9u/9u → -2u/2u
Reduced the range when shooting downward in the air.
Eiha / Eigaon 3.1.0
  •   Eigaon hits 2-4 force knockback backward instead of forward
Made it easier to hit multiple times with Eigaon.
11.0.0
  •   FAF: 50 → 53
Increased vulnerability for Eiha.
Grappling Hook 3.1.0
  •   Can no longer result in erratic movement during a tether recovery
unlisted
4.0.0
  •   Attributes altered (air resist: 0.27 → 0.24; fighter offset: 6 → 8) to prevent Joker from clipping into walls
unlisted
Tetrakarn / Makarakarn 4.0.0
  •   Reflector has increased range (size: 12u → 12.25u; Z offset: -0.75u → -0.5u-(-1u))
  •   Has a 50% damage cap like other reflectors
While Arsene is summoned, projectiles that deal 50% or more damage cannot be reflected.
unlisted
11.0.0
  •   Counter FAF: 54 → 57
Increased vulnerability when Arsene is present and a counter is not triggered.
All-Out Attack 3.0.1
  •   No longer softlocks the game if used to finish a battle in Classic Mode
A bug where winning with a Final Smash while on Joker's route in Classic Mode would prevent the game from progressing has been fixed.
13.0.0
  •   Cutscene exit flag when the move ends: frame 30 → 20
Shortened the downtime after finishing the Final Smash.

Kazuya

Action Version Changes Official description
Added in version 12.0.0
Devil Fist 13.0.0
  •   Crumpled opponents can no longer be footstooled (removes infinite)
Made it so opponents that fall down in place due to Kazuya's side special cannot be stepped on when jumping.
Rage Drive 13.0.0
  •   Collateral hit no longer disables GFX
unlisted

Ken

Action Version Changes Official description
Shield 4.0.0
  •   Turns around when attacking after a perfect shield
The attack after a perfect shield will be unleashed after facing the opponent.
Proximity attacks 1.1.0
  •   Maximum range to activate: [2.5, 13] → [4.5, 30] (matches Ryu)
N/A
Jab 2.0.0
  • Tapped:
    •   Jab 1 angle: 180°? → 180°/361°
Opponents hit in the air will be launched, making it easier to hit them with the next hit.
3.1.0
  • Tapped:
    •   Jabs 1-2 special cancel window: frames 1-7 → 1-11/1-12 (jab 1/2)
  • Held, close range:
    •   Knockback: 70b/70s → 25/15 (K%)
    •   Angle: 85° → 80°
  • Held, long range:
    •   Hit 2 duration: frame 16 → frames 16-17
    •   Hit 2 damage: 6% → 10%
      •   Hit 2 KBS: 130 → 92 (K%)
(Light, 1 & 2): Increased the amount of time you can cancel with a special move.
(Heavy, Close Range): Adjusted launch angle and distance.
(Heavy, Long Range): Increased attack power and maintained launch distance.
unlisted
Forward tilt 3.1.0
  • Tapped, close range:
    •   Special cancel window: frames 8-14 → 8-24
  • Tapped, long range:
    •   Hitbox 0 Z offset: 9u-5u → 6.5u-5u (hitbox 1 covers a larger area)
  • Held:
    •   Angle: 38° → 34° (K%)
(Light, Close Range): Increased the amount of time you can cancel with a special move.
(Light, Long Range): Increased attack range for the tip.
(Heavy): Adjusted launch angle.
Up tilt 3.1.0
  • Tapped:
    •   Aerial-only hitbox angle: 66° → 75°
(Heavy): Adjusted launch angle when hitting an airborne opponent.
Down tilt 2.0.0
  •   Can no longer be jump-canceled
Can no longer jump immediately after using the move.
3.1.0
  • Tapped:
    •   Hitstun modifier: 0 → 1
  • Held:
    •   Knockback: 70b/23s → 73/16
(Light): Increased the amount of time opponents will be in the damage animation when the move hits.
(Heavy): Shortened launch distance.
7.0.0
  • Held:
    •   BKB: 73 → 66
    •   Angle: 64° → 55°
(Heavy): Adjusted launch angle.
unlisted
Forward smash 3.1.0
  •   Knockback: 26b/100s → 28b/103/102s (K%)
Extended launch distance.
Down smash 7.0.0
  •   Can be special-canceled on frames 1-13
  •   Final Smash cancel window: frames 5-6 → 5-13
  •   Shield damage: 0 → -8/-6
Now possible on hit to cancel the attack animation into a special move.
Reduced the power against shields.
unlisted
Neutral aerial 2.0.0
  •   Autocancel: frame 34 → 28 (matches FAF)
Shortened the landing time after using the move.
Forward aerial 2.0.0
  •   Autocancel: frame 41 → 38 (matches FAF)
Shortened the landing time after using the move.
Down aerial 3.1.0
  •   Special and Final Smash cancel window: frames 1-12 → 1-17 (matches Ryu's)
Increased the amount of time you can cancel with a special move or a Final Smash.
Edge attack 3.0.0
  •   Hitlag: 1.5× → 1.1×
Shortened hitstun time.
Tatsumaki Senpukyaku 3.1.0
  •   Hit 1 size: 3.5u → 4.5u (also in the air, unlike what the official description states)
  •   Hits 2-4 SDI: 1× → 0.5×
  •   Hit 1 Y/Z offsets: 10u/5u-4u → 9u/4.5u
Increased the first attack’s range when the move is performed on the ground.
Shortened the hitstun shuffle travel distance.
7.0.0
  •   Grounded version grants intangibility to pivoting leg from frame 13 until the ending portion
  • Changes to connect more reliably:
    •   Angle: 35° → 55°/31° (grounded/aerial opponents)
    •   Knockback: 62b/30s → 45/59b/20/25s (grounded/aerial opponents)
Made the pivoting leg invincible while rotating when used on the ground.
Made it easier to hit multiple times.
Shoryuken 3.1.0
  • Light:
    •   Aerial version KBS: 49 → 55 (K%)
  • Medium:
    •   Aerial version hit 2 KBS: 121 → 112 (K%)
  • Heavy:
    •   SDI: 1× → 0.5×
    •   Grounded version hit 3 KBS: 120 (normal)/121 (input) → 126 (K%)
    •   Aerial version hit 3 KBS: 100 → 107 (K%)
    • Changes to connect better:
      •   Hit 2 angle: 110° → 95° (grounded), 80° (aerial)
      •   Grounded hit 2 knockback: 0b/100f/100s → 95b/0f/10s
    •   Hit 1 can no longer clang
Made it easier to hit multiple times.
Shortened the hitstun shuffle travel distance.
Made the first attack not negate other attacks.
Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken.
Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken.
Shortened the launch distance for medium Shoryuken.
Focus Attack 3.0.0
  •   Sliding glitch removed
unlisted
Nata Otoshi Geri 3.1.0
  •   SDI: 1× → 0.5×
Shortened the hitstun shuffle travel distance when Nata Otoshi Geri hits.
Oosoto Mawashi Geri 3.1.0
  •   Damage: 10% → 12%
    •   Knockback: 40b/120s → 41/103 (K%)
Increased attack power of Oosoto Mawashi Geri and maintained launch distance.
Inazuma Kick 3.1.0
  •   Damage: 10% → 12% (K%)
    •   Shield damage: 7 → 5
Increased power of Inazuma Kick.
However, the power against shields will remain the same.
Shippu Jinraikyaku 9.0.0
  • Changes to connect better:
    •   Initial hit knockback: 0b/40f → 17/48
    •   Activation hits 1-2 Z offset: 8u-10u → 5u-10u
Made it easier to hit multiple times.

King Dedede

Action Version Changes Official description
Up tilt 8.0.0
  •   Damage: 10%/8% → 11.5%/9.5% (K%)
Increased power.
Extended launch distance.
Down tilt 8.0.0
  •   Angle: 45° → 35° (K%)
Adjusted launch angle.
Forward smash 8.0.0
  •   Jostle area modified (6 to 7) on frame 32 and during charge
unlisted
Forward aerial 8.0.0
  •   KBS: 90 → 98 (K%)
Extended launch distance.
Up aerial 8.0.0
  •   Hit 8 KBS: 147 → 167 (K%)
Extended launch distance of the final attack.
Inhale 8.0.0
  •   Reduced lag (frame 17 → 14; FAF from initiation: 78 → 75) (*)
  •   Grabbox Z offset: 4u → 4u-7u
Increased the speed to start Inhale.
Increased the range fighters can be inhaled when using Inhale on the ground.
12.0.0
  •   When inhaling item/projectile, the aerial version adds 2 vertical speed if currently -2 or lower, or deducts 2.5 if currently 2.52 or higher
unlisted
Gordo Throw 2.0.0
  •   Gordos have reduced range (hitbox 2 size: 4.5u → 4u; hitboxes 0-1 X/Y offsets: -4.8u-4.8u → -3.8u-3.8u)
Reduced the attack range of the moving Gordo.
3.0.0
  •   Gordo shield damage: 0 → -7/-6.2/-5.5/-4.7 (clean/mid/late/latest)
Reduced the power against shields.
4.0.0
  •   Caught Gordos can no longer get stuck under King Dedede
unlisted
11.0.0
  •   Initial throw FAF: 61 → 59
  •   Rethrow has reduced lag (frame 29 → 25; FAF 61 → 55) (*)
  •   Gordo wall stick chance: 50% → 60%
Reduced vulnerability.
Increased the chance the Gordo will get stuck on a wall.
Increased the speed you can hit back Gordos that were reflected by the opponent.

King K. Rool

Action Version Changes Official description
Shield 7.0.0
  •   Altered shield posture to mitigate shield stabbing
Adjusted the shield’s center and center of the posture during shielding to match.
Belly Super Armor 8.0.0
  •   HP: 14.01 → 18.01 (effective: 28.02 → 36.02)
Increased durability of the belly.
Forward tilt 3.0.0
  •   Sweetspot size increased (by how much?)
Increased the high-damage range.
Up tilt 13.0.0
  •   Damage: 11.5% → 12.5% (clean), 6.8%/8.2% → 7.4%/8.9% (late) (K%)
Increased power.
Extended launch distance.
Dash attack 8.0.0
  •   Hitbox duration: frames 7-11/12-25 (clean/late) → 7-14/15-25
  •   KBS: 57/48 (clean/late) → 61/55 (K%)
Extended launch distance.
Increased the amount of time hit detection lasts for the high-damage range.
Forward smash 13.0.0
  •   Hitbox duration: frames 19-20 → 19-21
  •   Hitbox 0 size on frame 19: 5.2u → 5.8u
Increased the amount of time hit detection lasts.
Increased the range at the beginning of the move.
Up smash 8.0.0
  •   Hit 1 damage: 15% → 17%
    •   Hit 1 knockback: 32b/95s → 31/90 (K%)
Increased power.
Extended launch distance.
Neutral aerial 6.0.0
  •   Landing lag: 13 frames → 9
Reduced vulnerability when landing after using the move.
Forward aerial 3.0.0
  •   Hitbox priority swapped (sweetspot is easier to land)
Increased the high-damage range.
6.0.0
  •   Hitbox duration: frames 11/12-13/14-17 (clean/mid/late) → 11/12-14/15-17
  •   Clean and mid hit damage: 14%/12% → 15.5%/13.5%
    •   Knockback: 40b/78s (clean), 35/80 (mid) → 36/76 (K%)
  •   Clean and mid hit's sweetspot has increased range (size: 5.5u → 6.5u; Y offset: 7.5u/10.5u → 8.5u/11.5u)
Increased power of the high-damage range.
Increased attack range of the high-damage-range attack and increased the duration.
13.0.0
  •   FAF: 58 → 55
Reduced vulnerability.
Up aerial 3.0.0
  •   FAF: 82 → 72
Reduced vulnerability.
3.1.0
  •   Ledge grab window: 102 (after animation length) → 96
Increased the speed of the edge-grab range detection.
6.0.0
  •   Hitbox duration: frames 7-8/9-16 (clean/late) → 7-13/14-19
  •   Clean hit knockback: 85b/56s → 84/60 (K%)
  •   Clean hit hitlag: 1× → 1.3×
Increased the amount of time hit detection lasts.
Extended launch distance for the high-damage range.
unlisted
Pummel 8.0.0
  •   Hitbox size: 7u → 8u
unlisted
Back throw 8.0.0
  •   Angle: 45° → 35° (K%)
Adjusted launch angle.
Up throw 3.0.0
  •   Can no longer be affected by windboxes
No longer affected by the wind while throwing.
13.0.0
  •   KBS: 40 → 44 (K%)
Extended launch distance.
Down throw 2.0.0
  •   Bury frames: 90 + percent * 0.51 → 60 + percent * 0.75
Shortened the amount of time undamaged opponents are buried.
Blunderbuss 2.0.0
  •   Vacuum duration: 300 frames → 120 (5 seconds → 2)
Shortened the length of the vacuum effect.
3.0.0
  •   Desync glitch with King Dedede fixed
unlisted
6.0.0
  •   Reduced lag (frame 30/37 (shot/vacuum) → 25/32; FAF 70 → 65) (*)
  •   Initial Kannonball knockback: 30b/70s → 18/92 (K%)
  •   Vacuum has increased range in later frames (Z offset: 8u-28u → 8u-28u (frames 1-3), 8u-34u (frames 4-6), 8u-38u (frame 7 onward)
  •   Vacuum throw startup: frame 10 → 8
    •   Vacuum throw FAF: 38/44/50 (forward/up/back) → 34/41/47 (*)
Increased attack speed.
Made it easier to vacuum up the Kannonball.
Shortened the time needed to shoot out the vacuumed Kannonball.
Extended launch distance when hit with the Kannonball.
9.0.0
  •   Added parameter related to vacuum throws (value: 10)
unlisted
Crownerang 3.0.0
  •   Initial throw shield damage: 0 → -4.5/-3.5 (travel/return)
    •   Item throw shield damage: 0 → -3
  •   Crown duplication glitch with Pocket fixed
  •   Egg Lay can no longer increase the crown's size
Reduced the power against shields.
unlisted
8.0.0
  •   Damage-based armor: 6% → 12%
Made it hard to flinch from opponent's attacks while throwing the crown.
Propellerpack 2.0.0
  •   Reduced hitbox size (by how much?)
Reduced the range of the attack.
Gut Check 3.0.0
  •   FAF: 68/48 (counter/attack) → 63/43 (*)
Reduced vulnerability when the counter succeeds.
Reduced vulnerability when the counter fails.
6.0.0
  •   Attack FAF: 43 → 39 (*)
  •   Counter hitbox has increased range (size: 6u → 7.8u; Y/Z offsets: 8.6u/6u → 7.4u/4u)
Reduced vulnerability when the counter succeeds.
Increased the range the counter counts as a success.
Increased the high-damage range.

Kirby

Action Version Changes Official description
Jab 6.0.0
  •   Jab 1 has reduced lag (frame 3 → 2; FAF 16 → 15) (*)
    •   Transition to jab 2: frame 4 → 3
    •   Consecutive jab loop: frame 6 → 5
Neutral Attack 1: Increased attack speed.
Forward tilt 2.0.0
  •   FAF: 28 → 24
  •   BKB: 12 → 40 (K%)
Slightly reduced vulnerability and extended undamaged launch distance.
Dash attack 2.0.0
  •   Damage: 10%/7%/4% → 12%/9%/6%
    •   KBS: ? → 71/50/50
  •   Hitbox size: ? → 5u/3.5u/3.5u
Increased power range and attack power while maintaining launch distance.
8.0.0
  •   FAF: 60 → 52
  •   Clean hit KBS: 66 → 71 (K%)
Reduced vulnerability.
Extended launch distance when hitting with the beginning of the attack.
Up smash 3.0.0
  •   Hitbox duration: frames 12/13-14/15-17 (clean/mid/late) → 12-14/15-16/17
Extended the high-damage window. Reduced the low-damage window.
6.0.0
  •   Clean hit sourspot knockback: 30b/99s → 36/104 (K%)
Extended launch distance when hit in the low-damage range.
Down smash 8.0.0
  •   Reduced lag (frame 10 → 7; FAF 54 → 51) (*)
    •   Charge start: frame 5 → 3
  •   KBS: 89 → 94 (K%)
Increased attack speed.
Extended launch distance.
Neutral aerial 3.0.0
  •   FAF: 63 → 55
  •   Autocancel: frame 56 → 51
Reduced vulnerability.
Shortened landing time after using the move.
6.0.0
  •   Reduced lag (frame 10 → 8; FAF 55 → 53) (*)
    •   Ending autocancel: frame 51 → 49
    •   Initial autocancel: frames 1-4 → 1-3
  •   Clean hit KBS: 100 → 117 (K%)
Increased attack speed.
Extended launch distance when hit in the high-damage range.
Forward aerial 8.0.0
  •   Damage: 3%/5% (hit 2/3) → 4%/6% (total: 12% → 14%)
    •   Hit 3 BKB: 30 → 24 (K%)
Increased power of second and last attack.
Extended launch distance of the last attack.
Back aerial 8.0.0
  •   Clean hit KBS: 100 → 104 (K%)
Extended launch distance when hitting with the beginning of the attack.
Up aerial 1.1.0
  •   FAF: 40 → 38
N/A
6.0.0
  •   Reduced lag (frame 10 → 8; FAF 38 → 36) (*)
    •   Ending autocancel: frame 22 → 20
    •   Initial autocancel: frames 1-9 → 1-7
  •   Damage: 9% → 10%
  •   KBS: 108 → 115 (K%)
Increased attack speed.
Increased power.
Extended launch distance.
Up throw 8.0.0
  •   Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted
Down throw 3.0.0
  •   Hits 1-9 damage: 0.8% → 1% (total: 10.2% → 12%)
Increased power.
Inhale 3.0.0
  •   Copy Ability loss chance: damage / 70 * 1.3 → damage / 70 * 1
  •   Copy Ability grace period: 300 frames → 600 (5 seconds → 10)
  •   Distance from bottom blast zone to get KO'd with inhaled opponent: -10 → -4
  •   Various bugfixes
Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall.
unlisted
3.1.0
  •   Attempting to change a Monado Art and then losing the Copy Ability no longer disables crouch, shield, or dodges
unlisted
6.0.0
  •   Reduced lag (frame 14 → 10; FAF 68 → 64) (*)
  •   Copy Ability loss chance: damage / 70 * 1 → damage / 70 * 0.7
  •   Copy Ability grace period: 600 frames → 1200 (10 seconds → 20)
Reduced start time for Inhale.
Made it harder to disrupt Kirby's Copy Ability.
13.0.1
  •   Lightning Buster release FAF (Copy Ability): 70 → 68 (from release: 66 → 64; matches Mythra's) (*)
unlisted
Final Cutter 3.0.0
  •   Rising portion ledge grab window: frame 14 → 11 (from initiation: 36 → 33)
Increased the speed of the edge-grab range detection.
Stone 2.0.0
  •   Aerial version grants damage-based armor of 25% starting on frame 19
Adjusted the super armor frames after using the move.
8.0.0
  •   Knockback: 65b/70s → 69/76 (aerial), 24s → 30 (landing) (K%)
Extended launch distance.
Ultra Sword 1.1.0
  •   Added parameters for release
N/A

Link

Action Version Changes Official description
Jab 13.0.1
  •   Jab 1 has reduced lag (frame 8 → 7; FAF 25 → 24) (*)
Neutral Attack 1: Increased attack speed.
Down tilt 13.0.1
  •   Angle: 80° → 85°
Adjusted launch angle.
Up smash 9.0.0
  • Changes to connect better:
    •   Hits 1-2 hitstun modifier: 0 → 3
    •   Hits 1-2 hitboxes 2/4 angle: 105° → 107°
    •   Hits 1-2 hitboxes 2/4 BKB: 39 → 28
Made it easier to hit multiple times.
13.0.1
  •   Hit 3 KBS: 96 → 101 (K%)
Extended launch distance.
Up aerial 2.0.0
  •   Autocancel: frame 47 → 43
Shortened the landing time after using the move.
Down throw 8.0.0
  •   Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted
Bow and Arrows 2.0.0
  •   Arrow lifetime: 40 frames → 46
Extended the time from when the arrow is loosed to when it disappears.
Boomerang 3.0.0
  •   Shield damage: 0 → -4/-3/-1.5 (clean/late/return)
Reduced the power against shields.
3.1.0
  •   Teleportation glitch fixed
unlisted
Spin Attack 4.0.0
  •   Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)
Shortened launch distance when the full combo doesn't connect.
Remote Bomb 1.2.0
  •   Invisible Bomb glitch fixed
N/A

Little Mac

Action Version Changes Official description
Jab 3.1.0
  •   Jabs 1-2 FAF: 22 → 17 (*)
    •   Jab 2's 0.6×/0.5× duration multipliers on frames 9-15 can transfer to Jab 3 and greatly reduce its lag
  • Changes to connect better:
    •   Jab 1 hitboxes 2-3 knockback: 20b/15s → 25/20
    •   Jab 1 forces middle flinching animations
    •   Jab 2 hitbox 2 has increased range (size: 3.2u → 3.3u; Z offset: 11.8u → 12u)
  •   Jab 3 hitbox 0 Y/Z offsets: 10u/3u → 8u/6u
Neutral Attack 1: Reduced vulnerability.
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Reduced vulnerability. Increased attack range.
Neutral Attack 3: Increased attack range.
unlisted
4.0.0
  •   Jab 2's duration multipliers can no longer transfer to Jab 3
Neutral Attack 3: Depending on the timing of continuing from neutral attack 2 to neutral attack 3, neutral attack 3 will no longer decrease vulnerability.
Forward tilt 3.1.0
  • Changes to connect better:
    •   Hit 1 has different hitboxes for aerial opponents
    •   Hit 1 angle (grounded): 60°/28°/28° → 60°/40°/36°
    •   Hit 1 BKB (grounded): 50/60/80 → 22/37/42
  •   Hit 2 hitbox 0 offsets: 3u/0u/0u → 3.7u/-2.2u-2.2u/-0.8u-0.8u
Made it easier to hit multiple times when hitting an airborne opponent.
Up tilt 13.0.0
  •   Hitstun modifier: 0 → 2
Extended the duration of an opponent's animation when they are struck by this attack.
Down tilt 3.1.0
  •   Hitbox offsets: 3u/0u/0u → 4.4u/0.2u/0.2u (hitbox 0), -1u/0u/0u → 0u/0u/0u (hitbox 1)
Increased attack range.
Forward smash 13.0.0
  •   Down-angled shield damage: 4 → 7
Increased power against shields when using the move with down input.
Up smash 3.1.0
  •   Super armor: frames 8-11 → 8-13
  •   Late hit duration: frames 11-14 → 11-13
Increased the amount of time super armor lasts.
unlisted
11.0.0
  •   Late hit duration: frames 11-13 → 11-14
Increased the amount of time hit detection lasts.
Neutral aerial 2.0.0
  •   Autocancel: frame 25 → 16 (matches FAF)
  •   Ledge grab window: frame 46 (after animation length) → 40
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Up aerial 2.0.0
  •   Ledge grab window: frame 73 (after animation length) → 66
Shortened the amount of time you cannot grab edges after using the move.
Straight Lunge 3.1.0
  •   Grounded attack FAF: 50 → 45
Reduced vulnerability when using the move on the ground when it is not fully charged.
13.0.0
  •   Input buffer for attack added on frame 23
  •   Minimum delay before attack: 32 frames → 30
  •   Grounded attack FAF: 45/54 (normal/turnaround) → 43/52 (including initiation: 77/86 → 73/82)
  •   Non-fully charged KBS: 65/80 (grounded/aerial) → 70/85 (K%)
Extended launch distance.
Reduced vulnerability when using the move on the ground.
Increased speed so it will be faster to use the move.
Made so the second button press can be input in advance.
KO Uppercut 3.1.0
  •   Grounded version FAF: 97 → 77
Reduced vulnerability when using KO Uppercut on the ground.
Jolt Haymaker 3.1.0
  •   Has an additional hitbox above Little Mac on the first active frame
Increased the range at the beginning of the move.
Rising Uppercut 13.0.0
  •   Hit 6 KBS: 190 → 197 (K%)
Extended launch distance of the last attack.
Slip Counter 3.1.0
  •   Counter FAF: 63 → 57
Reduced vulnerability.
13.0.0
  •   Counterattack damage: 1.3× → 1.5× (K%)
Increased the amount that attack power will increase.

Lucario

Action Version Changes Official description
Aura 9.0.0
  •   Maximum damage multiplier (without stock difference): 1.6× → 1.67×
Increased the max value the Aura will strengthen attack power.
Jab 3.1.0
  •   FAF: 32/33/39 (jab 1/2/3) → 27/27/36 (*)
Reduced vulnerability.
9.0.0
  •   Jab 1 has reduced lag (frame 7 → 5; FAF 27 → 25) (*)
Neutral Attack 1: Increased attack speed.
Forward tilt 3.1.0
  •   Hit 2 knockback: 50b/95s → 54/98 (K%)
Extended launch distance.
9.0.0
  • Changes to connect better:
    •   Hit 1 uses set weight
    •   Hit 1 angle: 80° → 361°/366° (grounded/aerial)
    •   Hit 1 FKB: 20 → 25/30 (grounded/aerial)
Made it easier to hit multiple times.
13.0.0
  •   Hit 2 knockback: 54b/98s → 57/105 (K%)
Extended launch distance of the second attack.
Down tilt 13.0.0
  •   Reduced lag (frame 9 → 7; FAF 23 → 21) (*)
Increased attack speed.
Dash attack 3.1.0
  •   Sweetspot has increased range (size: 3u/2.8u (clean/late) → 3.6u/2.9u; X offset: 1.2u → 2.2u)
Increased attack range.
13.0.0
  •   Hitbox duration: frames 7-9/10-15 → 7-10/11-15
  •   Sweetspot X offset: 2.2u → 3.2u
Extended the duration of the high-damage part of the attack.
Increased the high-damage range.
Forward smash 3.1.0
  •   Clean hit has increased range (size: 5.5u → 5.7u; Z offset: 10.2u-4.7u → 11.7u-5u)
Increased the high-damage range.
Up smash 3.1.0
  • Changes to connect better:
    •   Altered jostle area (3 to 3) on frame 14
    •   Hit 1 angle: 91° → 100°
    •   Hit 1 BKB: 28 → 24
    •   Hit 1 hitlag: 1× → 0.7×
    •   Hit 1 SDI: 0.6× → 0.4×
    •   Hit 1 knockback direction is position-based rather than always forward
Made it easier to hit multiple times.
Down smash 9.0.0
  •   Reduced lag (frame 19 → 16; FAF 55 → 52) (*)
Increased attack speed.
Neutral aerial 3.1.0
  •   Has two additional hitboxes for grounded opponents
Increased the range it will hit opponents on the ground.
Forward aerial 2.0.0
  •   Ledge grab window: frame 64 (after animation length) → 52
Shortened the amount of time you cannot grab edges after using the move.
Up aerial 3.1.0
  •   Has a modified jostle area ([1, 4] to [4, 4] on frame 1, [4, 8] to [4, 4] on frame 14)
  •   Clean hit size: 4u → 5u
  •   Late hit Y offset: 17u-12u → 17u-13u
  •   Clean hit Y offset: 21u-12u → 20u-13u
Increased the high-damage range.
unlisted
Down aerial 3.1.0
  •   Has a modified jostle area ([3, 3] to [8, 2])
  • Changes to connect better:
    •   Hit 1 uses set weight
    •   Hit 1 angle: 80° → 100°/367°/150°
    •   Hit 1's lower portion has two different hitboxes for grounded and aerial opponents (knockback: 20b/30s → 0b/50/25f/100s)
  •   Lower hitboxes have increased range (size: 4.2u → 4.6u; Y offset: 2u → 2.2u)
Made it easier to hit multiple times.
unlisted
Aura Sphere 2.0.0
  •   Fully charged Aura Sphere hitlag while charging: 0.78× → 0.5×
Shortened hitstun time.
3.0.0
  •   Shield damage: 0/3 (uncharged/fully charged) → -2.3/-4
Reduced the power against shields.
3.1.0
  •   Has a modified jostle area (3 to 2) while charging
  •   Fully charged Aura Sphere hitbox size while charging: 2u → 2.6u
  •   Shot FAF: 49 → 44 (including initiation: 57 → 52)
Reduced the range it will push opponents while charging.
Increased attack range when charged to max.
Reduced vulnerability.
Force Palm 3.1.0
  •   No longer disables jostling on startup (jostle area: 2 to 5)
  •   Grabbox Z offset: 4.8u/6.5u → 5.3u/7.4u
Fighters can no longer move through Lucario.
Increased grab range.
9.0.0
  •   Blast knockback: 45b/48s → 48/58 (K%)
Extended launch distance for the Aura area.
12.0.0
  •   Jostle push speed reduced
unlisted
Extreme Speed 9.0.0
  •   Landing lag: 40 frames → 35
  •   No longer ignores ledge grab limit
Reduced vulnerability when landing after using the move.
unlisted
Aura Storm 1.1.0
  •   Damage multiplier: 1.3× → 1.15×
N/A
2.0.0
  •   FS Meter damage: 0.7× → 0.77×
FS Meter: Increased power.

Lucas

Action Version Changes Official description
Dodges 1.1.0
  •   Directional air dodge distance: 20 → 25
N/A
Forward tilt 4.0.0
  •   Sweetspot BKB: 35 → 55 (K%)
  •   Sweetspot size (frames 7-8): 4.7u → 5.6u
  •   Sweetspot Z offset (angled forward): 9.5u → 9.2u
Increased the range at the beginning of the move.
Extended launch distance when hit in the high-damage range.
Up tilt 2.0.0
  •   Hit 1 and hit 2 hitbox 1 effect: Normal → Electric
    •   Hitlag: 0.5× → 0.33× (hit 1), 1× → 0.66× (hit 2 hitbox 1)
Added electrical damage.
Dash attack 4.0.0
  •   Hitbox duration: frames 13-15 → 13-17
Increased the amount of time hit detection lasts.
Up smash 4.0.0
  •   Invincibility: frames 1-4 → 1-7
Extended the invincibility time at the start of the move.
Neutral aerial 2.0.0
  •   Ledge grab window: frame 73 (after animation length) → 69
Shortened the amount of time you cannot grab edges after using the move.
Up aerial 4.0.0
  •   FAF: 34 → 32 (*)
Reduced vulnerability.
Down aerial 2.0.0
  •   Effect: Normal → Electric
    •   Hitlag: 1× → 0.66×
Added electrical damage.
Grabs 8.0.0
  •   Pivot grab frames 15-16 Z position: 0.5u → 3.5u
unlisted
Pummel 2.0.0
  •   Effect: Normal → Electric
    •   Hitlag: 2.1× → 1.4×
Added electrical damage.
PK Fire 4.0.0
  •   Landing lag: 22 frames → 19
Reduced vulnerability when landing after using the move.

Lucina

Action Version Changes Official description
Forward smash 3.1.0
  •   KBS: 77 → 73 (K%)
Shortened the launch distance.
Forward aerial 3.1.0
  •   KBS: 81 → 77 (K%)
Shortened the launch distance.
Grabs 3.0.0
  •   Dash grab's grounded grabbox has more range (size: 2.6u → 3u; Y offset: 7u → 7.25u)
Increased grab range.
Down throw 12.0.0
  •   Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted

Luigi

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    •   Jab 1 hitboxes 0-1 BKB: 30 → 25
    •   Jab 2 hitbox 1 knockback: 32b/25s → 25/20
  •   Jab 3 Z offset: 8.2u → 9.2u
  •   Jab 1 hitlag: 1.8× → 2×
  •   Jab 2 hitbox 1 hitlag: 1.2× → 1.23×
Neutral Attack 2: Made it easier to hit multiple times when continuing with Neutral Attack 3.
unlisted
Dash attack 10.1.0
  • Changes to connect better:
    •   Hits 1-4 BKB: 51/74 → 24/48
    •   Hit 4 angle: 0° → 15°/10°
    •   Hit 4 uses set weight
  •   Hit 5 uses set weight
Made it easier to hit multiple times.
unlisted
11.0.0
  •   Hit 5 no longer uses set weight
unlisted
Up smash 2.0.0
  •   KBS: 98 → 102 (K%)
Extended launch distance.
Up aerial 1.1.0
  •   FAF: 30 → 27
N/A
Down aerial 2.0.0
  •   Clean hit no longer affects grounded opponents
Opponents on the ground will no longer suffer a meteor effect.
Zair 1.2.0
  •   Disappears if dropped inside a platform instead of getting stuck
N/A
3.1.0
  •   Plunger position adjusted to reach slightly farther
Adjusted the attack range when used just before landing. It is now be easier to hit opponents in front of you.
Grabs 2.0.0
  •   Grabbox duration: frames 14-19/17-22 (standing/pivot) → 14-20/17-23
unlisted
Down throw 8.0.0
  •   Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted
Fireball 3.0.0
  •   Shield damage: 0 → -3/-2.5 (clean/late)
Reduced the power against shields.
Green Missile 2.0.0
  •   FAF: 97/81 (grounded/aerial) → 95/80 (*) (*)
Reduced vulnerability.
Luigi Cyclone 2.0.0
  •   Hit 5 knockback: 80b/130s → 85/140 (grounded), 80/120 → 85/130 (aerial) (K%)
Extended launch distance.
3.1.0
  •   Can no longer grant invincibility for its entire duration with specific ground-to-air timing
When using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move.

Mario

Action Version Changes Official description
Dash attack 2.0.0
  •   Angle: 60°/58° (clean/late) → 50°/48°
Adjusted launch angle.
Fireball 3.0.0
  •   Shield damage: 0 → -2.5/-2 (clean/late)
Reduced the power against shields.
Mario Finale 2.0.0
  •   FS Meter knockback: 0.9× → 0.91×
FS Meter: Extended launch distance.
3.0.0
  •   Slowdown magnitude: 10× → 20×
  •   Slowdown duration: 60 frames → 75
At the start of the move, nearby opponents will be slowed more and slowed longer.
8.0.0
  •   Damage per hit: 2%/2.5%/3% (clean/mid/late) → 2.5%/3%/3.5%
  •   Y offset: 0u → -3u-3u
Increased power.
Increased attack range.

Marth

Action Version Changes Official description
Dash attack 12.0.0
  •   Hitbox 0 Z offset: 2u → 0.5u
  •   Sweetspot damage: 12% → 13%
  •   Sweetspot knockback: 95b/55s → 93/58 (K%)
Increased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
Up tilt 12.0.0
  •   Hitboxes 0 and 4 Z offset: 2u → 0.7u
  •   Sweetspots damage: 9% → 10% (K%)
Increased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
Down tilt 12.0.0
  •   Z offset: 16.7u/8.2u → 15.7u/8.2u-7.2u
Made it easier to hit in the high-damage window.
Down smash 8.0.0
  •   Sweetspot knockback: 50b → 57 (hit 1), 88s → 92 (hit 2) (K%)
Extended launch distance when hitting in the high-damage range.
Forward aerial 8.0.0
  •   Hitbox 0 Z offset: 3.5u → 2.5u (sweetspot covers a larger area)
Made it easier to hit the high-damage range.
Back aerial 8.0.0
  •   Hitbox 0 Z offset: 3.7u → 1.7u (sweetspot covers a larger area)
Made it easier to hit the high-damage range.
Up aerial 8.0.0
  •   Hitbox 0 Z offset: 2u → 0.5u (sweetspot covers a larger area)
Made it easier to hit the high-damage range.
Grabs 3.0.0
  •   Dash grab's grounded grabbox has more range (size: 2.6u → 3u; Y offset: 7u → 7.25u)
Increased grab range.
Down throw 12.0.0
  •   Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted

Mega Man

Action Version Changes Official description
Jab 3.0.0
  •   Shield damage: 1/0 (Mega Buster/pellet) → 0/-1
Reduced the power against shields.
Forward tilt 2.0.0
  •   Jump can no longer be canceled into special moves
Special moves will not be activated when jumping and using Mega Buster.
3.0.0
  •   Shield damage: 0 → -1
Reduced the power against shields.
Dash attack 13.0.1
  •   Reduced lag (frame 8 → 7; FAF 61 → 60) (*)
  •   Hit 8 BKB: 60 → 70 (K%)
Extended launch distance for the final attack.
Increased attack speed.
Up smash 3.0.0
  •   Hit 7 BKB: 30 → 34 (K%)
Extended launch distance.
Down smash 13.0.1
  •   Clean and mid hit size: 5.5u/5.5u → 6.2u/6.2u
    •   Y/Z offsets: 5u/8.5u → 4.2u/7.7u
Extended the damage range downward.
Neutral aerial 3.0.0
  •   Shield damage: 1/0 (Mega Buster/pellet) → -0.5/-1
Reduced the power against shields.
Metal Blade 3.0.0
  •   Shield damage per hit: 0 → -2.5/-1.5 (initial throw/item throw)
Reduced the power against shields.
Crash Bomber 13.0.1
  •   Hits 1-4 damage: 1% → 1.5% (total: 8% → 10%)
Increased power.
Leaf Shield 3.0.0
  •   Increased lag (frame 7 → 9; transition to throw: 34 → 36) (*)
  •   No longer allows item throws while active
Reduced attack speed.
Increased vulnerability.
Throwing-type items can no longer be thrown while using Leaf Shield.

Meta Knight

Action Version Changes Official description
Dash attack 1.1.0
  •   FAF: 32 → 33
N/A
Up smash 13.0.1
  •   Hits 1-2 hitbox 0 (highest) size: 4.5u → 5.5u
  •   Hits 1-2 trip chance: 0% → -100%
  •   Hit 3 hitbox 2 (highest) size: 6u → 7u
Increased attack range.
Adjusted so opponents won’t fall over when hit with the first or second hit.
Neutral aerial 8.0.0
  •   Hitbox size: 4u/4u/7u → 4.5u/4.5u/7.5u (clean), 3.8u/3.8u/3.8u/5u → 4u/4u/4u/6u (late)
  •   Y offset: 7.2u → 5.5u (clean hitbox 2), 4u/7.2u/0u → 5.2u/7.7u/5.5u (late)
  •   Late hitbox 3 bone: waist → top (covers a more consistent area)
Increased attack range.
Forward aerial 8.0.0
  •   FAF: 46 → 40
  •   Autocancel: frame 44 → 39
  • Changes to connect better:
    •   Hits 1-2 use set weight
    •   Hits 1-2 hitboxes 2-3 knockback: 60b/0f → 0/65
    •   Hits 1-2 hitbox 2 angle: 60° → 70°
Reduced vulnerability.
Made it easier to hit multiple times.
13.0.1
  •   Hits 1-2 damage: 1.5% → 2% (total: 6% → 7%)
Increased power.
Back aerial 8.0.0
  • Changes to connect better:
    •   Hits 1-2 use set weight
    •   Hits 1-2 hitboxes 2-3 knockback: 50b/0f/90s → 0/55/100
Made it easier to hit multiple times.
13.0.1
  •   Hits 1-2 damage: 1.5% → 2% (total: 7% → 8%)
Increased power.
Up throw 8.0.0
  •   Can no longer release the target below ledges (FT_LEAVE_NEAR_OTTOTTO script added)
unlisted
13.0.1
  •   Throw KBS: 70 → 76 (K%)
Extended launch distance.
Mach Tornado 8.0.0
  •   Clean hit duration: frames 12-20/12-21 → 12-23/12-25
Increased the amount of time hit detection lasts for the high-damage range.
Shuttle Loop 8.0.0
  • Changes to connect better:
    •   Hit 1 angle: 86° → 84°
    •   Hit 1 FKB: 80 → 68
  •   Hit 2 hitbox 0 bone: handr → haver (more favorable position overall)
  •   Hit 2 hitbox 0 has increased range (size: 5.5u → 7.7u; offsets: 2u/0u/9u-4u → 0u-(-2u)/3.5u-10u/-2u)
Made it easier to hit multiple times.
Adjusted launch angle of the first attack.
Increased attack range of the second attack.

Mewtwo

Action Version Changes Official description
Stats 3.0.0
  •   Weight: 77 → 79
Increased the fighter’s weight.
Hurtboxes 4.0.0
  •   Funni tail hurtbox is shorter
Reduced the area of the tail that can take damage.
Shield 7.0.0
  •   Altered shield posture to mitigate shield stabbing
Changed posture while shielding to reduce vulnerability to a shield stab.
Jab 3.0.0
  •   Jab 1 has reduced lag (frame 6 → 5; FAF 23 → 22) (*)
    •   Transition to rapid jab: frame 8 → 7 (tapped), 12 → 11 (held)
Neutral Attack 1: Increased attack speed.
Forward tilt 2.0.0
  •   Forces forward knockback
This move will now always launch forward.
3.0.0
  •   Damage: 10%/9%/8% → 11%/10%/9%
    •   KBS: 80 → 75 (K%)
Increased attack power and maintained launch distance.
13.0.1
  •   Damage: 11%/10%/9% → 12%/11%/10% (K%)
Increased power.
Extended launch distance.
Up tilt 3.0.0
  •   Damage: 6%/5%/4.5% → 7%/6%/5.5% (clean), 5%/4%/3% → 6%/5%/4% (late)
  •   Clean hitbox 2 angle: 361° → 110°
    •   KBS: 114/114/80/80 → 105/105/71/71 (clean), 114 → 105 (late) (K%)
Increased attack power and maintained launch distance.
Adjusted launch angle when hit by the tip of the tail.
Down tilt 7.0.0
  •   Frame 6 hitboxes 0-1 use "top" bone instead of following Mewtwo's tail (fixes Z-axis issues)
unlisted
Dash attack 2.0.0
  •   Shieldstun: 1.875× → 1.3×
Shortened the downtime from shielding.
Forward smash 3.0.0
  •   Sweetspot size: 5.6u → 6.3u
Increased attack range.
Up smash 4.0.0
  •   Hit 4 duration: frames 22-23 → 22-25
  •   Hit 4 KBS: 107 → 111 (K%)
Increased the amount of time hit detection lasts.
Extended launch distance.
Down smash 4.0.0
  •   FAF: 44 → 41
Reduced vulnerability.
Back aerial 8.0.0
  •   Middlespot/sourspot damage: 11%/9% → 12%/11% (K%)
  •   Sweetspot KBS: 97 → 101 (K%)
Extended launch distance.
Increased power of the tip and middle attack-range areas of the tail.
Up aerial 3.0.0
  •   Damage: 11%/10%/9% → 12%/11%/10%
  •   KBS: 97 → 86 (K%)
Increased attack power and maintained launch distance.
8.0.0
  •   KBS: 86 → 98/92/92 (K%)
Extended launch distance.
Pummel 8.0.0
  •   Increased range (size: 7u → 7.5u; Z offset: 7u → 7.5u)
unlisted
Forward throw 13.0.1
  •   Shadow Ball damage: 2% → 2.4% (total: 13% → 15%)
Increased power.
Back throw 4.0.0
  •   Damage: 10% → 11% (K%)
Increased power.
Down throw 8.0.0
  •   FAF: 46 → 42 (*)
Reduced vulnerability.
Edge roll 3.0.0
  •   Intangibility: frames 1-21 → 1-27
Extended invincibility time.
Edge attack 3.0.0
  •   Z offset: 19u-5.5u → 19u-3.5u
Increased attack range.
Shadow Ball 3.0.0
  •   Fully charged Shadow Ball KBS: 67 → 71 (K%)
  •   Shield damage: 0/3 (uncharged/fully charged) → -0.6/-4
Extended launch distance.
Reduced the power against shields.
8.0.0
  •   Shot startup: frame 6 → 4 (including initiation: 18 → 16) (*)
  •   Shot FAF: 32 → 28 (including initiation: 44 → 40) (*)
  •   Uncharged Shadow Ball damage: 2.5% → 4%
Increased power when not charged.
Increased attack speed.
Reduced vulnerability.
Confusion 4.0.0
  •   Reduced lag (frame 12 → 10; FAF 45 → 43) (*)
    •   Reflector startup: frame 12 → 10
Increased attack speed.
Increased the speed to reflect projectiles.
Teleport 2.0.0
  •   Ledge grab range increased (nearly double)
Made it easier to grab edges.
8.0.0
  •   Landing lag: 30 frames → 20
Reduced vulnerability after landing and finishing the move.
Disable 1.1.0
  •   FAF: 48 → 53
N/A

Mii Brawler

Action Version Changes Official description
Stats 3.1.0
  •   Fall speed reverted to Smash 4 (normal: 1.92 → 1.7; fast fall: 3.072 → 2.72)
    •   Footstool tumble lag: 30 frames → 34
    •   Air dodge FAF: 41 → 45 (neutral), 70/86/59 (side/up/down) → 77/92/65
unlisted
4.0.0
  •   Fall speed changes from 3.1.0 reverted
Reverted falling speed to match version 3.0.0.
Jab 2.0.0
  •   Rapid jab has increased range (size: 3.5u → 4u; Z offset: 9u-15.5u → 8u-15.5u)
  •   Rapid jab SDI: ? → 0.4×
Flurry Attack: Increased attack range and shortened the opponent's hitstun shuffle distance.
3.1.0
  •   Jab 2 has an additional hitbox with a different angle (361° → 180°; connects better)
  •   Rapid jab finisher has an additional hitbox with more horizontal range
Neutral Attack 2: Made it easier to hit multiple times when continuing with a flurry attack.
Flurry Attack: Increased attack range.
Up smash 2.0.0
  •   Hitbox duration: frames 8-11/12-14 (clean/late) → 8-12/13-14
    •   Leg intangibility: frames 8-11 → 8-12
Extended the high-damage window and reduced the low-damage window.
Neutral aerial 2.0.0
  •   Landing lag: 8 frames → 6
Reduced vulnerability when landing after using the move.
Back aerial 2.0.0
  •   Landing lag: 14 frames → 11
Reduced vulnerability when landing after using the move.
Up aerial 2.0.0
  •   Damage: 8% → 9% (K%)
Increased power.
Flashing Mach Punch 2.0.0
  •   Hits 1-21 damage: 0.3% → 0.4% (total: 15.8% → 17.9%)
Increased power.
3.1.0
  • Changes to connect better:
    •   Hits 1-4 hitbox 1 FKB: 70 → 50
    •   Hit 5 has gained a 3% hitbox like hits 1-4
    •   Hits 6-20 have an additional hitbox with more inward range
Made it easier to hit multiple times.
4.0.0
  •   Reduced lag (frame 15 → 10; FAF 60 → 55) (*)
  • Changes to connect better:
    •   Hits 3-5 hitbox 0 FKB: 10 → 20
    •   Hits 6-20 FKB: 40 → 50
    •   Hits 3-4 hitbox 0 angle: 366° → 90°
  •   Hit 22 KBS: 103 → 109 (K%)
Increased attack speed.
Extended launch distance.
unlisted
12.0.0
  • Changes to connect better:
    •   Hits 1-2 hitbox 0 size: 2u → 3u
    •   Hit 1 offsets: 6.5u-9.5u → 7.5u-8.5u (Y, hitbox 0), 15.5u/9.5u-14.5u/9.5u-14.5u/10.5u-12.5u → 16.5u/9.5u-15.5u/9.5u-16.5u/10.5u-14.5u
    •   Hit 5 hitbox 1 size: 4u → 6u
    •   Hit 5 offsets: 15u → 17u (Z, hitbox 0), 4.5u-10.3u → 6.5u-8.3u (Y, hitbox 1)
Increased the attack range in the front.
Exploding Side Kick 2.0.0
  •   FAF: 90/92 (normal/reversed) → 80/82 (*)
Reduced vulnerability.
Onslaught 1.1.0
  •   Period before knockback multiplier regeneration: 3 seconds → 4
N/A
2.0.0
  •   Horizontal speed multiplier on startup: 0.7× → 0.75×
Extended distance and increased speed.
12.0.0
  •   Damage: 1.5%/5% (hits 1-6/8) → 2%/7% (total: 15.5% → 20.5%)
    •   Hit 8 KBS (grounded/aerial): 170/165 → 144/135 (K%)
Increased power.
Extended launch distance.
Suplex 3.0.0
  •   Various Sacrificial KO glitches fixed
unlisted
7.0.0
  •   Jostle area: [3, 3] to [6, 3] → [4.5, 4.5] to [6, 6]
  •   Windbox has an additional hitbox for grounded opponents with more range
  •   Grabbox 0 has increased range (size: 3u → 5u; Y/Z offsets: 4.5u-8u/5.5u → 6u/3.5u-2u)
Made it easier to grab opponents.
Soaring Axe Kick 2.0.0
  •   Increased ledge grab range (by how much?)
Made it easier to grab edges.
Thrust Uppercut 4.0.0
  •   Hit 6 KBS: 58 → 71 (K%)
Extended launch distance.
Head-On Assault 2.0.0
  •   Falling portion has swapped hitbox priority (stronger hitbox hits shields)
Greatly increased damage to opponents' shields.
12.0.0
  •   Falling portion ground-only hitbox shield damage: 0 → 5
  •   Falling portion ground-only hitbox KBS: 48 → 51 (K%)
  •   Landing clean hit has a new aerial-only hitbox with increased size (4u → 4.5u) and knockback (120b/48s → 122/56) (K%)
Increased power against shields.
Extended launch distance.
Feint Jump 2.0.0
  •   Kick knockback: 35b/100s → 65/90 (K%)
Extended launch distance of kick performed with extra input.
Counter Throw 5.0.0
  •   Can no longer grab invincible or intangible opponents
unlisted
6.0.0
  •   Grabbox Z offset: 9u-1u → 9u-7.5u (can no longer grab from behind)
unlisted
Omega Blitz 1.1.0
  •   Added camera offsets ([-5, 0])
N/A

Mii Gunner

Action Version Changes Official description
Forward smash 11.0.0
  •   Z offset: 36u-12u → 36u-10u (hits 1-6 hitbox 1), 40u-16u → 40u-12u (hit 7)
Increased attack range.
Up smash 3.1.0
  • Changes to connect better:
    •   Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)
    •   Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (autolink position: [8, 22, 6] → [8, 23, 6])
    •   Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (autolink positions added)
    •   Hit 2 uses 3 hitboxes instead of 4
    •   Hit 3 uses 2 hitboxes instead of 4
  •   Hits 1-4 cannot trigger Finish Zoom
Made it easier to hit multiple times.
4.0.0
  • Changes to connect better:
    •   Hit 1 hitbox 0 angle: 86° → 96°
    •   Hit 2 hitbox 2 autolink positions: [-2, 24, 6] → [-3, 30, 10]
    •   Hit 3 hitbox 1 autolink positions: [-12, 13, 5] → [-8, 16, 5]
    •   Hit 4 hitboxes 2-3 use autolink positions (set_vec_target_pos)
    •   Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)
Made it easier to hit multiple times.
Shortened launch distance when the full combo doesn't connect.
Forward aerial 2.0.0
  •   Autocancel: frame 49 → 44 (matches FAF)
Shortened the landing time after using the move.
Up throw 10.1.0
  • Changes to connect better:
    •   Throw angle: 90° → 91°
    •   Throw knockback: 76b/2f/54s → 75/2/53
    •   Shots hitbox size: 4u → 5.6u
Adjusted launch angle.
Increased attack range for the shot fired after the throw.
Charge Blast 3.0.0
  •   Shield damage: 0 → -2/-6.5 (uncharged/fully charged)
Reduced the power against shields.
Laser Blaze 2.0.0
  •   Grounded X offset for shots: 0 → 1
unlisted
12.0.0
  •   Input window for shots during loop: frames 1-12 → 1-22
Increased the amount of time for additional button inputs to continuously use attacks.
Grenade Launch 3.0.0
  •   Shield damage: 0 → -0.7/-3.3 (hits 1-4/5)
Reduced the power against shields.
Flame Pillar 3.0.0
  •   Shield damage: 0 → -1/-1.1/-1.4 (hits 1/2-5/6)
Reduced the power against shields.
Gunner Missile 3.0.0
  •   Shield damage: -1/-4.5 (Homing/Super) → -4.3/-9.5 (Super)
Reduced the power against shields.
Lunar Launch 1.1.0
  •   Height multiplier: 4.7× → 6.2×
    •   Gravity during the move: 0.126 → 0.214
N/A
12.0.0
  •   Startup: frame 12 → 10 (*)
    •   Ledge grab window: frame 15 → 13
Increased attack speed.
Cannon Jump Kick 12.0.0
  •   Intangibility: frame 6 → frames 5-7
Extended the invincibility time.
Arm Rocket 1.1.0
  •   Initial travel speed: 2.7 → 2.9
  •   Deviation during flight: 4.5° → 5° (speed per frame), 30° → 45° (maximum)
  •   Frames before decelerating: 5 → 12
  •   Deceleration: 0.3 → 0.08
  •   Landing lag: 18 frames → 14
  •   Range for initial travel angle: 150° → 140° (minimum: 15° → 20°)
N/A
Bomb Drop 1.1.0
  •   Period before explosion on hit: 5 frames → 4
  •   Period before explosion after getting hit back: 10 frames → 11
  •   Speed when hit back: 0.07 → 0.075 (base), 0.04 → 0.055 (additional)
N/A
3.0.0
  •   Shield damage: 6 → 1/-0.5 (hit 1/2)
Reduced the power against shields.
Absorbing Vortex 12.0.0
  •   Release FAF: 10 → 7 (including initiation: 28 → 25)
Reduced vulnerability.

Mii Swordfighter

Action Version Changes Official description
Gale Strike 1.1.0
  •   Initial travel speed: 0.55 → 0.65
  •   Lifetime: 100 frames → 52
N/A
3.0.0
  •   Shield damage: 0 → -6.5/-5.5/-5/-4.5 (clean/mid/late/latest)
Reduced the power against shields.
Shuriken of Light 1.1.0
  •   Lifetime: 30 frames → 38
N/A
3.0.0
  •   Shield damage: 0 → -1/-1.5/-2.5/-3 (earliest/early/clean/late)
Reduced the power against shields.
Blurring Blade 4.0.0
  • Changes to connect better:
    •   Grounded version hits 1-4 have an additional hitbox with a different angle (92° → 180°)
    •   Aerial version hits 1-4 angle: 45° → 90°/285° (hits 1-2/3-4)
    •   Aerial version hits 1-2 FKB: 10 → 1
    •   Aerial version hit 5 has an additional hitbox
Made it easier to hit multiple times.
Airborne Assault 12.0.0
  •   Damage: 12% → 14%
    •   KBS: 90 → 85 (K%)
Increased power.
Extended launch distance.
Chakram 1.1.0
  •   Smash throw lifetime: 45 frames → 23
N/A
3.0.0
  •   Shield damage: 0 → -0.5/-4 (tilt, per hit/smash)
Reduced the power against shields.
Stone Scabbard 12.0.0
  •   Landing hit damage: 5% → 8% (total: 12% → 15%)
    •   Landing hit KBS: 110 → 93 (K%)
Increased power of the last hit.
Extended launch distance of the last hit.
Hero's Spin (aerial) 9.0.0
  • Changes to connect better:
    •   Hits 5/7 angle: 85°/75° → 75°/65°
    •   Hit 9 size: 7.5u → 8.2u
Made it easier to hit multiple times.
Blade Counter 12.0.0
  •   Counter intangibility: frames 5-6 → 4-6
  •   Counter window: frames 6-25 → 5-25
  •   Attack FAF: 41 → 39 (*)
Increased invincibility speed.
Increased speed for the counter detection.
Reduced vulnerability when the attack hits.
Power Thrust 12.0.0
  •   Reduced lag (frame 14/16 (grounded/aerial) → 12/14; FAF 62/68/61 → 60/66/59) (*)
Increased attack speed.

Min Min

Action Version Changes Official description
Added in version 8.0.0
Dodges 11.0.0
  •   Neutral air dodge FAF: 40 → 51
Matched the vulnerability with other fighters when performing an air dodge.
Jab 12.0.0
  •   Rapid jab has more range (size: 3.8u/5.5u → 3.8u/5.6u; Y offset: 5.5u-11.5u → 5.4u-11.6u)
unlisted
Punch 13.0.1
  •   Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)
  •   Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)
  •   Ramram shield damage: 0 → -2.5/-4 (tilt/smash)
Reduced the power against shields for each punch.
Forward smash 11.0.0
  •   Charge hold time: 120 frames → 30
  •   Dragon Plus ARM laser BKB: 70 → 65 (K%)
Shortened the amount of time you can charge a smash attack.
Reduced the launch distance for the dragon's lasers while using the Dragon ARM.
13.0.1
  •   Dragon laser lifetime: 11 frames → 10
Reduced the duration of the Dragon's beam.
Up smash 12.0.0
  •   Increased lag (frame 7 → 8; FAF 53 → 54) (*)
    •   Reflector startup: frame 6 → 7
  •   Sweetspot KBS: 80 → 77/76/75 (clean/mid/late) (K%)
Decreased attack speed.
Decreased the speed of the reflect detection.
Shortened launch distance.
Neutral aerial 13.0.1
  •   Landing lag: 10 frames → 12
Increased the vulnerability when landing.
Floor recovery 13.0.1
  •   Lock duration (facing up/down): 46/48 frames → 39 (matches the rest of the cast)
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
ARM Hook 12.0.0
  •   Tether recovery window: frame 5 → 7
Decreased the speed of the edge-grab range detection.

Mr. Game & Watch

Action Version Changes Official description
Shield 12.0.0
  •   No longer snaps back to the center if tilted straight forward
unlisted
Up tilt 3.1.0
  • Changes to connect better:
    •   Hit 1 angle: 155°/155°/138°/138° → 170°/170°/145°/145°
    •   Hit 1 knockback: 51/48/77/75b/0f/20s → 0b/60/60/80/80f/100s
Made it easier to hit multiple times.
Forward smash 1.1.0
  •   Model altered to no longer have a feather
N/A
Forward aerial 2.0.0
  •   Bomb explosion size: ? → 10u
Increased attack range.
Up aerial 2.0.0
  •   Location reassignment glitch removed
unlisted
Down aerial 2.0.0
  •   Autocancel: frame 52 (after animation length) → 50 (matches FAF)
Shortened the landing time after using the move.
Pummel 8.0.0
  •   Hitbox size: 5u → 6u
unlisted
Oil Panic 2.0.0
  •   Bucket sliding removed
unlisted
Octopus 3.0.0
  •   Grab frames: 30 + percent * 2.4 → 30 + percent * 3
Increased the amount of time opponents are trapped.

Mythra

Action Version Changes Official description
Added in version 11.0.0
Dodges 12.0.0
  •   Directional air dodge intangibility: frames 6-24 → 6-21
Moving Air Dodge: Shortened invincibility time.
Jab 12.0.0
  •   Jab 2 hitstun modifier: 8 → 8/8/12 (flag changed to "revised")
Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
Forward smash 12.0.0
  •   Charge portion jostle area modified (3 to 6)
Reduced the detection for pushing opponents while charging.
13.0.1
  •   KBS: 65 → 62 (K%)
Shortened launch distance.
Floor recovery 13.0.1
  •   Lock duration facing down: 38 → 39 (matches the rest of the cast) *
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
Lightning Buster 12.0.0
  •   Fully charged hit 5 and aerial uncharged hit 4 no longer use set weight
The launch distance of the last hit now changes depending on the opponent's weight.

Ness

Action Version Changes Official description
Dodges 1.1.0
  •   Directional air dodge distance: 20 → 25
N/A
Jab 3.1.0
  • Changes to connect better:
    •   Jab 1 forces middle flinching animations
    •   Jab 2 hitbox 2 has increased range (size: 2.6u → 3u; Z offset: 11.5u → 13.1u)
    •   Jab 3 hitbox 1 Z offset: 10u → 11.5u
Neutral Attack 2: Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3.
unlisted
Dash attack 9.0.0
  •   Hit 3 damage: 4% → 6% (total: 10% → 12%)
    •   Hit 3 knockback: 80b/133s → 85/113 (K%)
Increased power of the third attack and extended launch distance.
Up tilt 9.0.0
  •   Damage: 7%/5% → 9%/7%
    •   Knockback: 42b/140s → 46/113 (K%)
Maintained the launch distance and increased power.
Up smash 3.0.0
  •   Charge hold time: 60 frames → 30
  •   Yo-yo rotation during looping hitbox: 10 → 17.25
Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
Down smash 3.0.0
  •   Charge hold time: 60 frames → 30
  •   Yo-yo rotation during looping hitbox: 10 → 17.25
Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
Up aerial 2.0.0
  •   Autocancel: frame 46 (after animation length) → 34 (matches FAF)
Shortened the landing time after using the move.
Down aerial 2.0.0
  •   Damage: 12%/10% (clean/late) → 14%/12%
    •   KBS: 84/86 (clean/late) → 74 (K%)
Increased attack power and maintained launch distance.
9.0.0
  •   Reduced lag (frame 20 → 18; FAF 55 → 53) (*)
    •   Ending autocancel: frame 41 → 39
    •   Initial autocancel: frames 1-19 → 1-17
Increased attack speed.
Up throw 9.0.0
  •   Damage: 10% → 12% (K%)
Increased power.
PK Flash 1.1.0
  •   Maximum charge time: 89 frames → 91
  •   Factor for additional damage by charge: 80 → 92 (maximum damage: 25% → 27%) (K%)
  •   Maximum size multiplier: 1.43× → 1.7×
N/A
3.0.0
  •   Size multiplier: 0.9×-1.7× → 1.05×-1.8×
Increased the attack range.
9.0.0
  •   Reduced lag (frame 44 → 40; FAF 66 → 62) (*)
Increased attack speed.

Olimar

Action Version Changes Official description
Hurtboxes 3.1.0
  •   Increased sizes [18]
Olimar is now easier to hit.
Pikmin 2.0.0
  •   Attack-increasing spirits no longer apply twice to Pikmin
unlisted
Smash attacks 2.0.0
  •   Charging no longer increases damage
unlisted
3.0.0
  •   Charging properly increases damage
The power will now properly increase when charged.
Forward smash 3.0.0
  •   Shield damage: 0 → -10/-7/-4.2 (Red), -7.2/-5/-3 (Yellow & Blue), -5.3/-4/-2.4 (White), -11.6/-8/-4.8 (Purple)
Reduced the power against shields.
3.1.0
  •   Hitbox duration: 11-14/15-20/21-29 → 11-12/13-19/20-29 (non-Purple), 11-14/15-19/20-24 → 11-12/13-18/19-24 (Purple)
  •   FAF: 40 → 43
Reduced the high-damage window.
Increased vulnerability.
4.0.0
  •   Purple Pikmin travels farther (adds speed on frame 15 instead of 13)
Increased the distance for Purple Pikmin.
Increased the amount of time hit detection lasts for Purple Pikmin.
12.0.0
  •   Hitbox duration: 11-12/13-19/20-29 → 11-13/14-19/20-29 (non-Purple), 11-12/13-18/19-24 → 11-13/14-18/19-24 (Purple)
Increased the amount of time hit detection lasts for the high-damage window.
Up smash 3.1.0
  •   FAF: 37 → 40
Increased vulnerability.
Forward throw 12.0.0
  •   Throw frame: 17 → 18
unlisted
Pikmin Throw 3.0.0
  •   Shield damage: 1 → -2.5 (thrown, Purple), 0 → -1/-2.3 (latched, non-White/White), -4.5/-3.2/-3.2/-2.6/-5.2 (Pocketed, Red/Yellow/Blue/White/Purple)
Reduced the power against shields.
Winged Pikmin 3.1.0
  •   Flight time regeneration applies every 2 frames instead of every frame (takes twice as long)
Adjusted the flight time when the move is used repeatedly.
10.0.0
  •   Pikmin are properly usable for aerial attacks out of the move after a forward smash or Pikmin Throw
After throwing a Pikmin with a side smash attack or side special, if there are other Pikmin nearby when using up special, an air attack using a Pikmin will occur.
End of Day 3.0.0
  •   Vertical camera displacement (most stages): 115 → 110
unlisted
8.0.0
  •   Explosion damage: 12%/12%/10% → 14%/12% (K%)
  •   Explosion size: 25u/25u/60u → 35u/60u
  •   Explosion sweetspot Y offset: -15u-15u → -10u-10u
Increased high-damage attack range when exploding.
Increased power of the explosion.

Pac-Man

Action Version Changes Official description
Up smash 3.1.0
  •   Hit 1 angle: 112° → 135°
Made it easier to hit multiple times.
Forward aerial 2.0.0
  •   Autocancel: frame 43 → 26 (matches FAF)
  •   Ledge grab window: frame 51 (after animation length) → 50
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Down aerial 2.0.0
  •   Autocancel: frame 56 → 50 (matches FAF)
Shortened the landing time after using the move.
Bonus Fruit 1.2.0
  •   Recycling the Key no longer discards it
N/A
2.0.0
  •   Lifetime after hit: 30 frames → 32
Extended the time that Bonus Fruit stays around after it hits.
3.0.0
  •   Shield damage: 0 → -2.1/-3/-3.2/-4.7/-4.5/-6/-1.9/-4 (cherry/strawberry/orange/apple/melon/Galaxian/bell/key)
Reduced the power against shields.
4.0.0
  •   Reversing attacks no longer cause the Bonus Fruit to be dropped
Will no longer drop the Bonus Fruit while charging the neutral special even if flipped left or right with attacks like Mario’s side special.
Pac-Jump 2.0.0
  •   Trampoline minimum vertical displacement: -15 → -14
  •   Added vertical displacement when the trampoline is broken (5.9)
unlisted
Fire Hydrant 3.0.0
  •   Falling hitbox Y offset: 6u → 6u-2u
  •   Shield damage: 0 → -2.3/-3.3 (falling/launched)
Increased the downward attack range of the fire hydrant while its [sic] falling.
Reduced the power against shields.

Palutena

Action Version Changes Official description
Up tilt 7.0.0
  •   Hit 6 damage: 2.5% → 4.5% (total: 9.5% → 11.5%)
    •   Hit 6 knockback: 60b/195s → 75/136 (K%)
Increased power of the last attack.
Extended launch distance for the last attack.
Dash attack 11.0.0
  •   FAF: 38 → 41
Increased vulnerability.
Down smash 7.0.0
  •   Clean hit BKB: 40 → 52 (K%)
Extended launch distance when hit in the high-damage range.
Neutral aerial 2.0.0
  •   Hitlag: 1×/2× (hits 1-6/7) → 0.5×/1.5×
Shortened hitstun time.
7.0.0
  •   Hit 6 hitboxes 2-3 hitstun modifier: 0 → -13
  •   Hit 7 knockback: 30b/180s → 35/155 (K%)
  •   Hit 7 aerial target hitbox size: 11.5u → 9.8u
Shortened launch distance.
Reduced the range of the last attack against opponents in the air.
unlisted
Forward aerial 11.0.0
  •   Landing lag: 7 frames → 9
Increased the vulnerability when landing after using the move.
Grab 11.0.0
  •   Standing grab Z offset: 4u-11.4u/2.2u-13.2u → 4u-9.4u/2.2u-11.2u
Decreased the grab range of the normal grab.
Down throw 7.0.0
  •   KBS: 25 → 30
Extended launch distance.
Autoreticle 3.0.0
  •   Shield damage: 0 → -1.7
Reduced the power against shields.
Explosive Flame 3.0.0
  •   Shield damage: 0 → -0.7/-2.7 (hits 1-6/7)
Reduced the power against shields.
Warp 2.0.0
  •   Increased ledge grab range (by how much?)
Made it easier to grab edges.
3.0.0
  •   Super Warp glitch removed
unlisted
Black Hole Laser 8.0.0
  •   Slowdown duration: 130 frames → 85
  •   Black Hole vacuum size: 50u → 45u
Shortened the amount of time surrounding opponents will be slowed at the start of the move.
Decreased the range the Black Hole can pull in.

Peach

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    •   Jab 1 hitbox 0 Z offset: 6u → 5u
    •   Jab 1 hitbox 1 angle: 361° → 180° (has an extra hitbox for non-fighter targets)
    •   Jab 1 hitbox 1 knockback: 30b/25s → 20b/15s
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Dash attack 1.1.0
  •   Hit 2 KBS: 140 → 130 (K%)
N/A
Forward smash 3.1.0
  •   Golf club KBS: 61/61/63 → 65/65/68 (K%)
Extended launch distance with the golf club.
Forward aerial 3.1.0
  •   KBS: 76/78 → 71/74 (K%)
Shortened the launch distance.
Pummel 8.0.0
  •   Increased range (size: 4.5u → 5.5u; Z offset: 5.8u → 6.8u)
unlisted
Back throw 3.1.0
  •   Throw KBS: 95 → 88 (K%)
Shortened the launch distance.
Toad 3.0.0
  •   Aerial version only reduces fall speed on the first use
When used continuously in the air, fall speed will not decrease after the first use.
4.0.0
  •   Connects better against opponents hitting from behind
When blocking an attack from the rear, Toad’s counterattack will hit opponents easier.
Peach Bomber 3.1.0
  •   FAF on hit: 21 → 27
Increased vulnerability after hitting.
13.0.1
  •   Ledge grab window: frames 16-37 → frame 16 onward (enabled during the ending portion as well, instead of only the attack portion)
Made it easier to grab edges.
Peach Parasol 2.0.0
  •   FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)
Shortened launch distance of repeated attacks.
3.1.0
  •   Hit 5 uses a 368° angle with set weight (connects better)
  •   Hit 5 disables the knockback smoke effect
Made it easier to hit multiple times.
4.0.0
  •   Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)
Shortened launch distance when the full combo doesn't connect.
5.0.0
  •   Hit 1 autolink position: [6, 25, 6] → [6, 25, 12]
Made it easier to hit multiple times.
Vegetable 3.0.0
  •   Shield damage: 0 → -2.5
Reduced the vegetable’s power against shields.
3.1.0
  •   FAF: 37 → 40
Increased vulnerability.
Peach Blossom 3.0.0
  •   Mid and late hits have lower KBS (by how much?)
Reduced the amount of time opponents sleep.

Pichu

Action Version Changes Official description
Hurtboxes 3.0.0
  •   Aerial hitstun and landing animations altered to make Pichu easier to hit
Changed the posture when receiving damage in the air and made it easier to receive damage.
Changed the posture when landing and made it easier to receive damage.
3.1.0
  •   Increased sizes [19]
Pichu is now easier to hit.
Shield 3.1.0
  •   Increased shield size to account for larger hurtboxes
Increased shield size.
Forward tilt 3.1.0
  •   Recoil damage: 0.7% → 1%
  •   KBS: 150 → 130 (K%)
Increased the amount of damage taken when using the move.
Shortened the launch distance.
Forward smash 3.1.0
  •   Recoil damage: 1.5% → 2%
  •   FAF: 50 → 54
Increased the amount of damage taken when using the move.
Increased vulnerability.
10.1.0
  •   Hit 6 hitbox 0 has increased range (size: 5.3u → 5.8u; Y offset: 4.7u → 5.2u)
Increased final attack's range.
11.0.0
  •   Recoil damage: 2% → 1.5%
Decreased the amount of damage taken when using the move.
Down smash 3.1.0
  •   Recoil damage: 0.8% → 1.3%
Increased the amount of damage taken when using the move.
Neutral aerial 11.0.0
  •   Grants ear intangibility during clean hit
Made the ears invincible during the attack's high-damage window.
Forward aerial 3.1.0
  •   Recoil damage: 1% → 1.5%
Increased the amount of damage taken when using the move.
11.0.0
  •   Recoil damage: 1.5% → 1%
Decreased the amount of damage taken when using the move.
Back aerial 3.1.0
  •   Recoil damage: 1% → 1.5%
Increased the amount of damage taken when using the move.
Down aerial 3.1.0
  •   Recoil damage (aerial): 1% → 1.5%
Increased the amount of damage taken when using the move.
Pummel 2.0.0
  •   Hitlag: 1.5× → 1.4× (in 1v1: 15 frames → 14)
Shortened hitstun time.
Forward throw 3.1.0
  •   Recoil damage: 0.5% → 0.8%
Increased the amount of damage taken when using the move.
11.0.0
  •   Recoil damage: 0.8% → 0.5%
Decreased the amount of damage taken when using the move.
Thunder Jolt 3.0.0
  •   Shield damage: 1 → -3/-2.5/-2 (grounded, clean/mid/late), -4.5 (aerial)
Reduced the power against shields.
3.1.0
  •   Recoil damage: 0.4% → 0.7%
Increased the amount of damage taken when using the move.
Skull Bash 3.1.0
  •   Recoil damage: 1.5% → 1.8%
Increased the amount of damage taken when using the move.
11.0.0
  •   Recoil damage: 1.8% → 1.5%
Decreased the amount of damage taken when using the move.
Agility 3.1.0
  •   Recoil damage (first dash): 0.6% → 0.9% (total: 2% → 2.3%)
Increased the amount of damage taken when using the move.
11.0.0
  •   Recoil damage: 0.9%/1.4% → 0.5%/1% (total: 2.3% → 1.5%)
Decreased the amount of damage taken when using the move.
Thunder 3.1.0
  •   Recoil damage (discharge): 3% → 3.5%
Increased the amount of damage taken when using the move.

Pikachu

Action Version Changes Official description
Forward aerial 9.0.0
  •   Hits 1-5 hitboxes 1/3 angles: 310°/290° → 290°/280°
Made it easier to hit multiple times.
Grabs 3.1.0
  •   Standing grab has a modified jostle area (4.5 to 3.5) on frame 4
  •   Standing grab has increased range (size: 3.1u/1.55u → 4u/2u; Y offset: 5u → 5.9u; Z offset: 4u-7.4u/2.45u-8.95u → 4.9u-7.9u/2.9u-9.9u)
Increased grab range.
Pummel 2.0.0
  •   Hitlag: 1.5× → 1.3× (in 1v1: 14 frames → 12)
Shortened hitstun time.
Thunder Jolt 3.0.0
  •   Shield damage: 1 → -2.5/-2/-1.5/-1 (grounded, clean/mid/late), -1.9 (aerial)
Reduced the power against shields.

Piranha Plant

Action Version Changes Official description
Added in version 2.0.0
Shield 7.0.0
  •   Shield drop grants upper lip intangibility on frame 5
Made the lips briefly invincible after deactivating shield.
Jab 3.1.0
  •   Jab 3 hitbox 0 has increased range (size: 5u → 5.5u; Z offset: 11.8u → 12.8u)
  •   Rapid jab hitstun modifier: 3 → 4
Neutral Attack 3: Increased attack range.
Flurry Attack: Increased the amount of time opponents will be in the damage animation when the move hits.
Forward tilt 13.0.1
  •   Ftilt 2 KBS: 110 → 117 (K%)
Extended launch distance for the final attack.
Up tilt 4.0.0
  •   FAF: 32 → 29
Reduced vulnerability.
8.0.0
  •   Reduced lag (frame 8 → 6; FAF 29 → 27) (*)
    •   Reduced range around Piranha Plant due to the duration multiplier used
  •   Angle: 80°/80°/80°/85° → 85°/85°/85°/90° (K%)
Adjusted launch angle.
Increased attack speed.
Down tilt 13.0.1
  •   FAF: 29 → 27
  •   Hitbox duration: frames 9-10 → 9-11
Increased the amount of time hit detection lasts.
Reduced vulnerability.
Dash attack 4.0.0
  •   Angle: 55° → 45° (K%)
Adjusted launch angle.
Down smash 8.0.0
  •   Reduced lag (frame 12 → 10; FAF 46 → 44) (*)
Increased attack speed.
Forward aerial 8.0.0
  •   Reduced lag (frame 10 → 7; FAF 48 → 45) (*)
    •   Autocancel: frame 42 → 39
Increased attack speed.
Back aerial 8.0.0
  •   KBS: 100 → 105 (K%)
Extended launch distance.
Up aerial 8.0.0
  •   Damage: 8% → 10%
    •   KBS: 110 → 104 (K%)
  •   Grants head and stem intangibility during active frames
Increased power.
Extended launch distance.
unlisted
Down aerial 13.0.1
  •   Hitbox duration: frames 9-10/11-14 → 9-11/12-14
Increased the amount of time the meteor effect lasts for the damage window.
Grabs 3.1.0
  •   Y offset: 1449984 → 6.6u
unlisted
Edge attack 3.0.0
  •   Z offset: ? → -3u-12.5u
Increased attack range.
Ptooie 3.0.0
  •   Hitbox size: ? → 5u
Increased attack range for the spiked ball.
Poison Breath 4.0.0
  •   Lifetime: 80-120 frames → 85-140
  •   Spit startup: frame 13 → 11 (counting initiation: 23 → 21)
    •   Spit FAF: 39 → 36 (counting initiation: 49 → 46) (*)
  •   Added 5× cap to damage multiplier via reflection
Capped the attack-power increase when repeatedly reflected.
Increased attack speed.
Increased the amount of time hit detection lasts.
Long-Stem Strike 4.0.0
  •   Charge time: 50 frames → 40
  •   Bite FAF when aimed horizontally: FAF 58/51 → 53/46 (miss/hit, from release)
  •   Shield damage: 0 → 5
  •   Strike cancel glitch fixed
Reduced vulnerability.
Increased the power against shields.
Shortened the charge time until reaching max charge.
unlisted
13.0.1
  •   Reduced lag (frame 20 → 19; FAF 65 → 64) (*)
    •   Pot armor start: frame 18 → 17
Shortened the time to use the move.

Pit

Action Version Changes Official description
Jab 4.0.0
  •   Jab 1 has reduced lag (frame 5 → 4; FAF 27 → 26) (*)
    •   Transition to jab 2: frame 7 → 6 (tapped), 16 → 15 (held, no hit)
Neutral Attack 1: Increased attack speed.
Up tilt 4.0.0
  •   FAF: 35 → 33 (*)
Reduced vulnerability.
Down tilt 8.0.0
  •   Angle: 75° → 83°
  •   KBS: 50 → 46
Adjusted launch angle.
Shortened launch distance.
Up smash 3.1.0
  •   Frame 7 no longer deletes hitbox 4, instead changing its properties to help the move link more reliably:
    • Angle: 105° → 123°
    • Knockback: 40b/33f/100s → 0/140/100
    • Size: 4.5u → 4u (offsets: 24u/7u → 14u/10u)
Made it easier to hit multiple times.
8.0.0
  •   Hit 3 KBS: 102 → 111 (K%)
Extended launch distance of the final attack.
Down smash 4.0.0
  •   Hit 1 sweetspot knockback: 35b/93s → 40/98 (K%)
Extended launch distance when hit with the first attack.
8.0.0
  •   Hit 1 angle: 55° → 48° (K%)
Adjusted launch angle of the first attack.
Back aerial 4.0.0
  •   Landing lag: 11 frames → 8
Reduced vulnerability when landing after using the move.
Up aerial 8.0.0
  •   Startup: frame 12 → 10 (*)
    •   Autocancel: frame 37 → 35
  •   FAF: 50 → 41 (*)
  •   Hit 5 angle: 68° → 80°
  •   Hit 5 KBS: 130 → 143 (K%)
Increased attack speed.
Adjusted launch angle.
Extended launch distance of the last attack.
Reduced vulnerability.
Down aerial 4.0.0
  •   Meteor smash has a new aerial-only hitbox with more BKB (0 → 10) (K%)
Extended launch distance when hitting an opponent in the air with a meteor effect.
Palutena Bow 3.0.0
  •   Shield damage: 0 → -1.6
Reduced the power against shields.
Guardian Orbitars 8.0.0
  •   Minimum hold time: 20 frames → 15
  •   Release FAF: 24 → 19 (from initiation: 50 → 40)
Reduced vulnerability.
Lightning Chariot 2.0.0
  •   Ignores crouch canceling
Crouching opponents will now be launched the same as standing opponents.
3.0.1
  •   No longer crashes the game if aimed beyond the blast zones on certain stages
N/A

Pokémon Trainer

Action Version Changes Official description
Pokémon Change 4.0.0
  •   Refreshes ledge intangibility
The invincibility time for grabbing edges is no longer shortened when performing a Pokémon Change in the air and then grabbing an edge.

Pyra

Action Version Changes Official description
Added in version 11.0.0
Jab 12.0.0
  •   Jab 2 hitstun modifier: 8 → 8/8/12 (flag changed to "revised")
Neutral Attack 2: Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
Forward smash 12.0.0
  •   Charge portion jostle area modified (3 to 6)
Reduced the detection for pushing opponents while charging.
Floor recovery 13.0.1
  •   Lock duration facing down: 38 → 39 (matches the rest of the cast) *
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
Blazing End 13.0.1
  •   FAF (grounded/aerial): 53/48 → 56/51
Increased vulnerability.

R.O.B.

Action Version Changes Official description
Jab 3.1.0
  •   Jab 1 hitbox 2 BKB: 18 → 40
  •   Jab 2 hitbox 2 Z offset: 14u → 14u-15u
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Increased attack range.
4.0.0
  •   Jab 1 hitbox 2 BKB: 40 → 23 (removes Robble)
Neutral Attack 1: Reduced the amount of time opponents will be in the damage animation when hit with the tip’s attack range.
Robo Beam 3.0.0
  •   Beam shield damage: 0 → -2.2/-3.7 (normal/Super)
Reduced the power against shields.
Arm Rotor 2.0.0
  •   Connects better (in what way?)
Made it easier to hit multiple times.
Gyro 3.0.0
  •   Shield damage: 0 → -2/-2.5 (thrown/spinning)
Reduced the power against shields.

Richter

Action Version Changes Official description
Up tilt 9.0.0
  •   Knockback: 60b/75/100s → 88/57/82 (K%)
Extended launch distance when at low damage.
Dash attack 9.0.0
  •   Hits 1-5 damage: 1.7% → 2% (total: 12% → 13.5%)
  •   Hit 6 knockback: 70b/115s → 80/105 (K%)
Increased power.
Extended launch distance when at low damage.
Up smash 9.0.0
  •   Reduced lag (frame 18 → 16; FAF 56 → 54) (*)
  •   Knockback: 61/60b/88/82s → 64/63/91/85 (K%)
Increased attack speed.
Extended launch distance.
Down smash 9.0.0
  •   KBS: 77/82 (hit 1/2) → 82/87 (K%)
Extended launch distance.
Edge attack 3.0.0
  •   Z offset: ? → 12u-0u
Increased attack range.
Cross 3.0.0
  •   Shield damage: 0 → -3/-2.5 (throw/return)
Reduced the power against shields.
Uppercut 9.0.0
  •   Hits 2-6 Y offset: 23u-6u → 26u-6u
Increased attack range.

Ridley

The official patch notes for version 4.0.0 erroneously list that Ridley's dash attack has increased range, in place of the stall-then-fall changes to his down aerial.

Action Version Changes Official description
Shield 7.0.0
  •   Altered shield posture to mitigate shield stabbing
  •   Activation grants wing intangibility on frames 1-4; shield drop grants wing and tail intangibility on frames 1-5
Made one part of the wing briefly invincible after activating or deactivating shield.
Changed posture while shielding to reduce vulnerability to a shield stab.
Dash attack 13.0.1
  •   Damage: 12% → 13.5%
    •   KBS: 70 → 67 (K%)
Increased power.
Extended launch distance.
Up smash 4.0.0
  •   Hitbox duration: frames 12-16 → 12-17
    •   Leg intangibility: frames 12-16 → 12-17
  •   KBS: 76 → 78 (K%)
Increased the amount of time hit detection lasts.
Extended launch distance.
Neutral aerial 2.0.0
  •   Ledge grab window: frame 65 (after animation length) → 64
Shortened the amount of time you cannot grab edges after using the move.
Forward aerial 2.0.0
  •   Ledge grab window: frame 67 (after animation length) → 66
Shortened the amount of time you cannot grab edges after using the move.
Back aerial 4.0.0
  •   Damage: 15% → 16% (K%)
Increased power.
Up aerial 4.0.0
  •   Hitbox priority swapped (sweetspot is easier to land)
  •   Sweetspot size: 4.5u → 5.5u
  •   Sweetspot Y offset: 36u → 35.5u
Increased the high-damage range.
Made easier to hit the high-damage range.
Down aerial 2.0.0
  •   Ledge grab window: frame 81 (after animation length) → 70
Shortened the amount of time you cannot grab edges after using the move.
Plasma Breath 3.0.0
  •   Shield damage: -2 → -3
Reduced the power against shields.
Space Pirate Rush 1.1.0
  •   Horizontal speed out of grab start: 3.7 → 4
  •   Deceleration during grab start: 0.145 → 0.135
  •   Period before landing out of grab start is possible: 19 frames → 17
  •   Distance from bottom blast zone to get KO'd with grabbed opponent: -40 → -20
  •   Gravity during grab start: 0.14 → 0.15
  •   Horizontal speed multiplier after grab misses: 0.65× → 0.6×
N/A
2.0.0
  •   Can no longer instantly KO Sonic in 2D stages
unlisted
4.0.0
  •   Jump throw FAF: 42 → 39
  •   Ledge throw KBS: 83 → 90 (K%)
Reduced vulnerability when jumping after grabbing an opponent.
Extended launch distance when throwing an opponent at the edge.
13.0.0
  •   Hit 1 hitlag upon grabbing opponent: 0.8× → 0.5×
  •   Start of dragging and throw options upon grabbing opponent: frame 16 → 13 (*)
Shortened the time between the slamming/dragging animations and when another jump can be input.
Wing Blitz 1.1.0
  •   Initial travel speed: 3.8 → 4.6/4.2 (forward/back)
  •   Horizontal speed multiplier after wall bump: 0.3× → 0.25×
  •   Horizontal speed multiplier on landing: 0.45× → 0.55×
  •   Deceleration start: frame 6 → 2/4 (forward/back)
  •   Forward charge deceleration: 0.125 → 0.138
  •   Forward charge travel angle: -7° → -5°
N/A
4.0.0
  •   Startup: frame 37/39/40 (up/forward & back/down) → 34/36/37
    •   Ledge grab window: frame 38/40/41 → 35/37/38
  •   Hovering period before charge: 20 frames → 18
  •   Initial travel speed: 4.6/4.2/3.8/4.5 (forward/back/up/down) → 5/4.5/4.2/4.7
  •   Forward charge deceleration: 0.138 → 0.139
  •   Upward charge deceleration start: frame 5 → 4
Increased attack speed.
Increased movement speed.
9.0.0
  •   Landing hitbox no longer affects aerial opponents
The hit detection when charging downward and landing will only affect opponents on the ground.
Skewer 8.0.0
  •   Sweetspot damage: 40% → 45% (total: 50% → 55%)
  •   No longer crumples opponents with grab immunity
Increased power for the tip's attack range.
(Updated 07/02/2020) When a critical hit is landed on an opponent with grab resistance, that opponent will no longer crumple.
Plasma Scream 2.0.0
  •   FS Meter knockback: 0.62× → 0.71×
FS Meter: Increased power.
3.0.0
  •   Cutscene end FAF: 53 → 48 (*)
Once the move ends, Ridley can now move earlier than opponents.

Robin

Action Version Changes Official description
Levin Sword 6.0.0
  •   Recharge by smash-inputted attack: 20 frames → 24
Increased the recharging effect smash attacks have on the Levin Sword.
Jab 13.0.1
  •   Rapid jab damage: 0.7% → 0.9% (shortest jab total: 12.5% → 14.5%)
  •   Rapid jab Z offset: 11u-8u → 12u-8u (loop), 16u → 17u (finisher)
Flurry Attack: Increased attack range.
Increased power.
Flurry Attack to KO: Increased attack range.
Forward tilt 6.0.0
  •   BKB: 50 → 62 (K%)
Extended launch distance.
Neutral aerial 6.0.0
  •   Reduced lag (frame 9 → 7; FAF 50 → 48) (*)
    •   Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40
    •   Initial autocancel: frames 1-3 → 1-2
Increased attack speed.
Thunder 3.0.0
  •   Shield damage: 0 → -2.5/-5.5 (Thunder/Elthunder)
Reduced Thunder/Elthunder’s power against shields.
6.0.0
  •   Charge time (Elthunder/Arcthunder/Thoron): 30/80/140 frames → 25/65/125
Shortened the time it takes to change to a more powerful spell.
Arcfire 3.0.0
  •   Shield damage: 0 → -1/-0.6/-2 (hits 1/2-8/9)
Reduced the power against shields.
6.0.0
  •   Fireball lifetime: 45 frames → 60
Extended the duration of the fireball.
The duration of the pillar of fire is not affected.
Elwind 2.0.0
  •   Ledge grab window from behind: frame 44 → 39
Increased the speed of the backwards edge-grab range detection.

Rosalina & Luma

Action Version Changes Official description
Hurtboxes 4.0.0
  •   Walking, crouching, and shielding altered so Luma is less likely to push grabs out of range
Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following.
Luma 3.0.0
  •   Can no longer be slowed down permanently by Awakening Aether
unlisted
3.1.0
  •   Respawn time: 660 frames → 600 (2 players; 11 seconds → 10), 540 → 420 (3 players; 9s → 7), 420 → 300 (4 players; 7s → 5)
  •   HP: 50 → 40
Reduced Luma’s stamina.
Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents.
5.0.0
  •   Snooze no longer disables Luma's control
Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep.
13.0.1
  •   Launch speed decay: 0.075 → 0.08 (following Rosalina), 0.07 → 0.08 (free)
Shortened the launch distance when Luma is launched.
Jab 2.0.0
  •   Luma advances forward farther with each jab
unlisted
4.0.0
  •   On initiation, Luma moves to Rosalina's front if close and behind her
Neutral Attack 1: Luma will be in front when reversing the attack.
Forward tilt 3.0.0
  •   If reversed, Luma moves to Rosalina's front if close
If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Up tilt 2.0.0
  •   Knockback (Luma): ? → 120b/55s (clean), 90/85b/50s (mid), 80/50 (late)
Extended launch distance for Luma's Up Tilt Attack.
Down tilt 2.0.0
  •   Luma moves farther forward (also fixes ground-bumping oddity)
Extended the distance Luma moves forward.
3.0.0
  •   If reversed, Luma moves to Rosalina's front if close
If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Dash attack 2.0.0
  •   Connects better (in what way?)
Made it easier to hit multiple times.
3.1.0
  •   Luma FAF: 49 → 41 (matches Rosalina)
Reduced Luma’s vulnerability.
Forward smash 3.1.0
  •   Hitbox 1 angle (Luma): 45° → 361°
  •   Hitbox 1 knockback (Luma): 43b/174s → 23/219 (K%)
Extended launch distance when Luma is near.
4.0.0
  •   If reversed, Luma moves to Rosalina's front if close
Luma will be in front when reversing the attack.
Up smash 4.0.0
  •   If reversed, Luma moves to Rosalina's front if close
Luma will be in front when reversing the attack.
Down smash 13.0.0
  •   If reversed, Luma moves to Rosalina's front if close
  •   Luma KBS: 165/168 (hit 1/2) → 170/171 (K%)
Luma will appear in front of Rosalina when using the move and turning around.
Extended launch distance for Luma's attack.
13.0.1
  •   Hitbox size (Rosalina): 3.5u → 4.7u
  •   Y/Z offsets (Rosalina): 3.5u/19u-9u → 4.7u/18u-8u
Extended Rosalina's damage range inward.
Neutral aerial 2.0.0
  •   Clean hit duration (Rosalina): frames 10-19 → 9-19
  •   Hit 1 duration (Luma): frames 8-9 → 7-9
  •   Ledge grab window: frame 69 (after animation length) → 68
Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
Forward aerial (Rosalina) 2.0.0
  •   Ledge grab window: frame 85 (after animation length) → 84
Shortened the amount of time you cannot grab edges after using the move.
3.1.0
  •   FAF: 60 → 55
  •   Ledge grab window: frame 84 → 79
  • Changes to connect better:
    •   Hits 1-4 angles: 36°/260°/260°/90°/86° (frames 11-20 → 36°/115°/115°/100°/86 (frames 11-18), 36°/36°/36°/100°/86° (frames 19-20)
    •   Hits 1-4 BKB: 60/40/40/70/90 (frames 11-20) → 60/36/36/72/90 (frames 11-18), 60/60/60/72/90 (frames 19-20)
Made it easier to hit multiple times.
Reduced vulnerability.
Increased the speed of the edge-grab range detection.
10.1.0
  • Changes to connect better:
    •   Hit 1 FKB on aerial opponents: 90 → 50 (split into 2 hitboxes)
    •   Hits 2-4 hitbox 0 size: 4u → 3.5u (other hitboxes cover a larger area)
    •   Hits 2-4 hitboxes 2-4 FKB: 36/36/72 → 20/20/60
    •   Hits 2-4 hitboxes 2-3 angle: 115° → 366°
    •   Hit 4 hitboxes 2-3 X offset: 1.7u-8u → 1.7u-10u
    •   Hits 2-4 hitboxes 2-3 Y offset: -3.8u-(-6.2u) → -5.8u-(-6.2u)
  •   Hit 5 size: 8u → 9u
Made it easier to hit multiple times.
Decreased the attack range above the skirt's hemline, and made it easier to continue with later attacks.
Increased final attack's range.
Back aerial 2.0.0
  •   RAR causes Luma to turn around
unlisted
Down aerial 2.0.0
  •   Early hit angle (Rosalina): 361° → 270° (matches clean hit)
  •   Early hit knockback (Rosalina): 40b/80s → 20/67 (matches clean hit)
Shortened the amount of time between the start of the move and the meteor effect.
Grabs 3.1.0
  •   Startup: frame 7/10/11 → 6/9/10
    •   FAF not compensated (*) (*) (*)
Increased speed.
Luma Shot 2.0.0
  •   Shot FAF: 40 → 35 (from release: 34 → 29) (*)
  •   Recall FAF: 26/28 (grounded/aerial) → 22/24 (*)
Reduced vulnerability when sending out and calling back Luma.
3.0.0
  •   Shield damage: 0 → -2.5
  •   Travel speed cap of 25.2 added
Reduced the power against shields.
unlisted
Star Bits 3.0.0
  •   Shield damage: 0 → -1.5
Reduced the power against shields.
12.0.0
  •   If reversed, Luma moves to Rosalina's front if close
Made it so Luma will be in front when using the move in reverse.
13.0.0
  •   Luma follows Rosalina during the aerial version
Luma will follow you when using the move in the air.
Launch Star 2.0.0
  •   Increased ledge grab range ([17, 27.5, -8, 13] → [17, 30.5, -14, 13] (launch), [17, 30.5, -11, 13] (end))
Made it easier to grab edges.
3.1.0
  •   Gravity after using the move: 0.042 → 0.051
  •   Fall speed after using the move: 1 → 1.1
Increased fast-fall speed after using the move.
Gravitational Pull 3.1.0
  •   Luma FAF: 43 → 40 (matches Rosalina)
Reduced Luma’s vulnerability.
Grand Star 2.0.0
  •   Grand Star loop hits can no longer be SDIed
Shortened the distance you can shift when the attack is making contact.
3.0.0
  •   Slowdown magnitude: 6× → 15×
  •   Slowdown duration: 60 frames → 70
At the start of the move, nearby opponents will be slowed more and slowed longer.
8.0.0
  •   Grand Star loop rehit rate: 8 → 6
  •   Grand Star final hit KBS: 105 → 108 (K%)
Increased power.
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit.
Extended launch distance for the final attack.

Roy

Action Version Changes Official description
Up smash 3.1.0
  • Changes to connect better:
    •   Hits 1-5 use set weight
    •   SDI: 1× → 0×/0.5× (hit 1), 0.3× (hits 2-5)
    •   Hit 1 angle: 101°/116° → 118°/127°
Made it easier to hit multiple times.
7.0.0
  •   Trip chance: 0% → -100%
unlisted
Down aerial 2.0.0
  •   Autocancel: frame 55 → 52 (matches FAF)
Shortened the landing time after using the move.
Grabs 3.0.0
  •   Dash grab's grounded grabbox has more range (size: 2.6u → 3u; Y offset: 7u → 7.25u)
Increased grab range.
Blazer 3.0.0
  •   Hits 2-4 FKB: 120 → 85 (connects better)
Made it easier to hit multiple times.

Ryu

Action Version Changes Official description
Stats 1.1.0
  •   Parameters related to 1v1 facing altered
N/A
Shield 4.0.0
  •   Turns around when attacking after a perfect shield
The attack after a perfect shield will be unleashed after facing the opponent.
Jab 2.0.0
  •   Tapped jab 1 angle: 180°? → 180°/361°
Opponents hit in the air will be launched, making it easier to hit them with the next hit.
3.1.0
  • Tapped:
    •   Jabs 1-2 special cancel window: frames 1-7 → 1-11/1-12 (jab 1/2)
  • Held, close range:
    •   Knockback: 70b/70s → 25/15 (K%)
    •   Angle: 85° → 80°
(Light, 1 & 2): Increased the amount of time you can cancel with a special move.
(Strong, Close Range): Adjusted launch angle and distance.
Forward tilt 3.1.0
  • Tapped, close range:
    •   Special cancel window: frames 8-14 → 8-24
  • Tapped, long range:
    •   Hitbox 0 Z offset: 9u-5u → 6.5u-5u (hitbox 1 covers a larger area)
(Weak, Close Range): Increased the amount of time you can cancel with a special move.
(Weak, Long Range): Increased attack range for the tip.
13.0.1
  • Held:
    •   Reduced lag (frame 16 → 14; FAF 38 → 36) (*)
(Strong): Increased attack speed.
Up tilt 3.1.0
  • Tapped:
    •   Aerial-only hitbox angle: 66° → 75°
(Strong): Adjusted launch angle when hitting an airborne opponent.
Down tilt 2.0.0
  •   Can no longer be jump-canceled
Can no longer jump immediately after using the move.
3.1.0
  • Tapped:
    •   Hitstun modifier: 0 → 1
  • Held:
    •   Knockback: 70b/23s → 73/16
(Weak): Increased the amount of time opponents will be in the damage animation when the move hits.
(Strong): Shortened launch distance.
7.0.0
  • Held:
    •   BKB: 73 → 66
    •   Angle: 64° → 55°
(Heavy): Adjusted launch angle.
unlisted
Down smash 7.0.0
  •   Can be special-canceled on frames 1-13
  •   Final Smash cancel window: frames 5-6 → 5-13
  •   Shield damage: 0 → -8/-6
Now possible on hit to cancel the attack animation into a special move.
Reduced the power against shields.
unlisted
Forward aerial 2.0.0
  •   Autocancel: frame 41 → 38 (matches FAF)
Shortened the landing time after using the move.
Up aerial 3.1.0
  •   Hitbox duration: frame 6/10 → frames 6-7/9-11
    •   Arm intangibility: frames 6-10 → 6-11
  •   Hitbox size: 4.5u/5.5u (hit 1/2) → 5u/6u
  •   Offsets: 15u-17u/5.5u → 15u-16.5u/5.1u (Y/Z, hit 1), 17u-19u → 17u-18.5u (Y, hit 2)
Increased the amount of time hit detection lasts.
Increased attack range.
unlisted
Edge attack 3.0.0
  •   Hitlag: 1.5× → 1.1×
Shortened hitstun time.
Hadoken 3.1.0
  •   Reduced lag (frame 13 → 12; FAF 58 → 57) (*)
  •   Travel speed: 0.9/1.2/1.5 (light/medium/heavy) → 0.8/1.3/1.8
  •   Light version lifetime: 75/68 frames (normal/Shakunetsu) → 82/77
  •   Heavy version lifetime: 60/55 frames (normal/Shakunetsu) → 50/46
  • Normal Hadoken:
    •   Base damage: 6%/6.5%/7% (light/medium/heavy) → 7%/7.5%/8%
    •   Ground-only hitbox BKB: 65/55 (clean/late) → 68/58
    •   Has an additional hitbox for grounded opponents
  • Shakunetsu Hadoken:
    •   Hit 5 damage: 5% → 7.3% (total: 9.4% → 11.7%)
Decreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken.
Increased attack speed and power of Hadoken and Shakunetsu Hadoken.
Increased the range Hadoken will hit opponents on the ground.
7.0.0
  •   Normal Hadoken shieldstun: 1× → 1.2×/1.13×/1.06×
  •   Shakunetsu Hadoken hits 1-4 angle: 0° → 366°
Increased the opponent’s downtime when shielding against Hadoken.
Made it easier for Shakunetsu Hadoken to hit multiple times.
12.0.0
  • Changes to Shakunetsu Hadoken to connect better:
    •   Hits 1-4 BKB: 11/14/17 (by input) → 42/40/42/40 (by hitbox)
    •   Hits 1-4 have extra ground-only hitboxes with a different angle (366° → 80°)
      •   Hits 2-4 hitbox priority: 0-1 → 2-1-3-0
    •   Hit 1 hitstun modifier: 4 → 10
Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken.
13.0.1
  • Normal Hadoken:
    •   Base damage: 7%/7.5%/8% (light/medium/heavy) → 9%/9.5%/10%
      •   Command input damage multiplier: 1.25× → 1.2× (resulting damage: 8.75%/9.375%/10% → 10.8%/11.4%/12%)
      •   BKB: 68/67 → 67/66 (clean), 58 → 57 (late)
  • Shakunetsu Hadoken:
    •   Hit 5 damage: 7.3% → 9.3% (total: 11.7% → 13.7%)
      •   Hit 5 BKB: 60 → 58
Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks.
Tatsumaki Senpukyaku 3.1.0
  •   Hit 1 size: 3.5u → 4.5u (also in the air, unlike what the official description states)
  •   Hit 1 Y/Z offsets: 10u/5u-4u → 9u/4.5u
Increased the first attack’s range when the move is performed on the ground.
7.0.0
  •   Grounded version grants intangibility to pivoting leg from frame 13 until the ending portion
  •   Grounded version base damage: 9%/10%/11% → 11%/12%/13% (start; travel, front), 8%/9.5%/11% → 10%/11.5%/13% (travel, back) (K%)
  •   Aerial version base damage: 8%/9%/10% → 10%/11%/12% (start; travel, front), 7%/8.5%/10% → 9%/10.5%/12% (travel, back) (K%)
  •   Knockback (start): 87b/80s → 85/70 (K%)
  •   KBS (travel): 75 → 71 (front, heavy), 50/57/65 → 42/49/56 (back, light/medium/heavy) (K%)
Made the pivoting leg invincible while rotating when used on the ground.
Increased power.
Extended launch distance when hit in the high-damage range.
13.0.1
  •   Grounded ending FAF: 31 → 27 (total: 59/91 (light/medium & heavy) → 55/87
Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground.
Focus Attack 3.0.0
  •   Sliding glitch removed
unlisted

Samus

Action Version Changes Official description
Dash attack 7.0.0
  •   Early hit damage: 7% → 10% (matches clean hit) (K%)
Increased the power of the beginning of the attack.
Up smash 3.1.0
  • Changes to connect better:
    •   Hit 1 autolink position: [5, 25, 8] → [4, 22, 4]
    •   Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (autolink positions added)
    •   Hits 2-4 hitbox 2 BKB: 20 → 0
    •   Farthest portion of hits 2-4 uses 2 hitboxes instead of 3
  •   Hits 1-4 cannot trigger Finish Zoom
Made it easier to hit multiple times.
4.0.0
  •   Hits 2-4 autolink X position: 4 → 10
  •   Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with set_vec_target_pos)
Shortened launch distance when the full combo doesn't connect.
7.0.0
  •   Hit 5 KBS: 150 → 162 (K%)
Extended launch distance.
Down smash 7.0.0
  •   KBS: 58 → 70/68 (hit 1/2) (K%)
Extended launch distance.
Zair 3.0.0
  •   Frames to fully retract Grapple Beam with no tether recovery: 30 → 32
unlisted
7.0.0
  •   Damage: 1.5%/3% (hit 1/2) → 2.5%/4% (total: 4.5% → 6.5%)
  •   Hit 2 duration: frames 16-17 → 16-19
Increased power of midair grab.
Increased the amount of time hit detection lasts for midair grab.
Up throw 7.0.0
  •   Throw KBS: 72 → 80 (K%)
Extended launch distance.
Charge Shot 3.0.0
  •   Shield damage: 0/3 (uncharged/fully charged) → -2.5/-7
Reduced the power against shields.
Missile 2.0.0
  •   Aerial Super Missile FAF: 60 → 62 (matches Dark Samus) (*)
  •   Homing Missiles properly follow Pokémon Trainer's new Pokémon after switching
unlisted
Screw Attack 9.0.0
  •   Grounded version provides slightly less height than intended
unlisted
9.0.2
  •   Grounded version once again provides its intended height
N/A
Bomb 2.0.0
  •   Grounded version FAF: 49 → 48 (*)
Reduced vulnerability.
3.0.0
  •   Can no longer push Samus into a blast zone if hit by the Bomb at the same time she grabs an opponent
unlisted

Sephiroth

Action Version Changes Official description
Added in version 10.0.0
Blade Dash / Octaslash 11.0.0
  •   Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)
  •   Octaslash X position for autolink angle: 12 → 5
unlisted
Scintilla 11.0.0
  •   Hit 4 size: 9u/16u-22u → 11u/18u-24u
Made it easier to hit multiple times.

Sheik

Action Version Changes Official description
Jab 3.0.0
  •   Rapid jab finisher FAF: 42 → 36
Flurry Attack Finish: Reduced vulnerability.
Up tilt 9.0.0
  •   Hit 1 hitstun modifier: 0 → 2
Made it easier to hit multiple times.
Down tilt 3.0.0
  •   Hitbox 1 has reduced range (size: 3.5u → 3.2u; X/Y offsets: 4u/-0.3u → 3u/-0.6u; hitbox 2 covers a larger area)
Made it easier to hit with the tip of the attack.
Forward smash 8.0.0
  • Changes to connect better:
    •   Hit 1 FKB: 62/47/45 → 47/47/30
    •   Hit 1 hitbox 0 angle: 26° → 35°
  •   Hit 2 has increased range (size: 3.5u/4u → 4.8u/4.6u; X/Y offsets: -1.3u/0u/5.2u/0u → -1.6u/1u/5.6u/-0.1u)
Made it easier to hit multiple times.
Increased attack range of the second attack.
Up smash 2.0.0
  •   Hit 1 has increased range (size: 6u → 6.1u; X offset: 2.8u → 2.9u)
Increased the first attack’s range.
Down smash 2.0.0
  •   Hit 1 has an extra hitbox for aerial opponents with a different angle (140° → 200°)
Made it easier to hit multiple times.
7.0.0
  •   Reduced lag (frame 11 → 8; FAF 52 → 49) (*)
  • Changes to connect better:
    •   Hit 1 hitbox 0 X/Y offsets: 8u/7u → 5.2u-8u/0u-7u
    •   Hit 1 hitbox 2 angle: 140° → 165°
Increased attack speed.
Made it easier to hit multiple times.
Forward aerial 2.0.0
  •   Ledge grab window: frame 88 (after animation length) → 59
Shortened the amount of time you cannot grab edges after using the move.
3.0.0
  •   Increased range on frame 7 (Y/Z offsets: 0u → -0.5u/1u (hitbox 0), -1u/1.5u (hitbox 1))
Increased the attack range.
Up aerial 2.0.0
  •   Autocancel: frame 47 → 44 (matches FAF)
Shortened the landing time after using the move.
Grabs 7.0.0
  •   Standing grab Z offset: 4u-7.9u/2.45u-9.45u → 4u-9.4u/2.45u-10.95u
Increased grab range of stationary grab.
Needle Storm 3.0.0
  •   Charge time speed multiplier: 1× → 1.2× (96 frames → 80)
Shortened the charge time.
7.0.0
  •   Landing lag: 16 frames → 12
Reduced vulnerability when landing after using the move in the air.
Burst Grenade 2.0.0
  •   Release FAF (grounded/aerial): 40/50 → 38/48 (including initiation: 78/88 → 76/86)
Reduced vulnerability.
7.0.0
  •   Release FAF: 38/48 → 32/42 (including initiation: 76/86 → 70/80) (*)
  •   Grenade explosion lifetime: 2 frames → 4
  •   Grenade explosion can no longer clang
Reduced vulnerability after using the move on the ground and in the air.
Increased the amount of time hit detection lasts for the explosion.
The explosion will no longer get negated.
Vanish 7.0.0
  •   Explosion KBS: 102 → 112 (K%)
Extended launch distance for the explosion.
Sheikah Dance 1.1.0
  •   Dash duration: 11 frames → 12
N/A

Shulk

Action Version Changes Official description
Jab 3.1.0
  •   Jab 2 hitboxes 1-2 Y offsets: 10u/11u → 10u-9.2u/11u-9.5u
Neutral Attack 2: Increased attack range.
Up smash 3.1.0
  • Changes to connect better (ground-only hitboxes):
    •   Hit 1 angle: 108° → 112°
    •   Hit 1 FKB: 105 → 92
Adjusted launch angle and made it easier to hit multiple times.
9.0.0
  •   Hit 1 hitstun modifier: 0 → 3
Made it easier to hit multiple times.
Forward aerial 2.0.0
  •   Autocancel: frame 45 → 42 (matches FAF)
  •   Ledge grab window: frame 71 (after animation length) → 66
Shortened the landing time and the amount of time you cannot grab edges after using the move.
Up aerial 2.0.0
  •   Ledge grab window: frame 80 (after animation length) → 79
Shortened the amount of time you cannot grab edges after using the move.
Floor attacks 3.0.0
  •   Front floor attack Z offset: 16.5u-5u → 21u-5u
  •   Back floor attack Z offset: 14.5u-5u/-14u-(-4u) (hit 1/2) → 19.5u-5u/-18u-(-5u)
  •   Trip attack Z offset: 18u-5.5u/-18u-(-5u) (hit 1/2) → 21u-5.5u/-21.5u-(-5u)
Increased attack range.
Edge attack 3.0.0
  •   Z offset: 12.5u-1u → 18.5u-1u
Increased attack range.
Monado Arts 2.0.0
  •   Infinite Monado Arts glitch removed
unlisted
9.0.0
  •   Shield Art knockback taken multiplier: 0.5× → 0.6×
Extended the distance that Shulk can be launched while Monado Arts (Shield) is active.
Back Slash 4.0.0
  •   Can no longer be used off a revival platform immediately if Shulk is KO'd while choosing a Monado Art
unlisted
Vision 8.0.0
  •   Aerial counterattack intangibility: frames 9-40 → 1-40
unlisted
9.0.0
  •   Counterattack KBS: 70/80 (normal/forward) → 80/90 (K%)
Extended launch distance.

Simon

Action Version Changes Official description
Up tilt 9.0.0
  •   Knockback: 60b/75/100s → 88/57/82 (K%)
Extended launch distance when at low damage.
Dash attack 9.0.0
  •   Hits 1-5 damage: 1.7% → 2% (total: 12% → 13.5%)
  •   Hit 6 knockback: 70b/115s → 80/105 (K%)
Increased power.
Extended launch distance when at low damage.
Up smash 9.0.0
  •   Reduced lag (frame 18 → 16; FAF 56 → 54) (*)
  •   Knockback: 61/60b/88/82s → 64/63/91/85 (K%)
Increased attack speed.
Extended launch distance.
Down smash 9.0.0
  •   KBS: 77/82 (hit 1/2) → 82/87 (K%)
Extended launch distance.
Edge attack 3.0.0
  •   Z offset: ? → 12u-0u
Increased attack range.
Cross 3.0.0
  •   Shield damage: 0 → -3/-2.5 (throw/return)
Reduced the power against shields.
Uppercut 9.0.0
  •   Hits 2-6 Y offset: 23u-6u → 26u-6u
Increased attack range.

Snake

Action Version Changes Official description
Shield 7.0.0
  •   Activation grants head intangibility on frame 1
Made the head briefly invincible after activating shield.
Jab 3.1.0
  • Changes to connect better:
    •   Jab 1 hitbox 2 BKB: 20 → 26
    •   Jab 2 adds 1.5 horizontal speed on frame 3, then deducts 1.5 on frame 4
    •   Jab 2 hitbox 2 has increased range (size: 2.8u → 3.5u; Z offset: 10u → 10.5u)
    •   Jab 2 has 3 extra hitboxes for additional Z-axis coverage
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
Up tilt 2.0.0
  •   Hitbox duration: frames 6-7/8-13 → 6-8/9-13
Extended the high-damage window.
Up smash 3.0.0
  •   FAF: 51 → 55
Increased vulnerability.
Back aerial 3.0.0
  •   Clean hit knockback increased (by how much?)
Extended launch distance when hit in the high-damage range.
Up throw 4.0.0
  •   Hit 1 is no longer unblockable
unlisted
Hand Grenade 3.0.0
  •   Shield damage: 0 → -1/-4.5 (impact/explosion)
Reduced the power against shields.
Remote Missile 3.0.0
  •   Detection hitbox size when falling: 2.5u → 2u
Reduced the attack range of airborne missiles.
Cypher 3.0.0
  •   Climbing a ladder after using the move can no longer cause helplessness
unlisted
C4 1.1.0
  •   Chance of C4 stuck to a character falling off when hitting them: damage / 64 → damage / 96
N/A
6.0.0
  •   Finish Zoom no longer prolongs the detonation hitbox for a C4 stuck to a character
unlisted

Sonic

Action Version Changes Official description
Forward tilt 2.0.0
  •   Hit 1 knockback: 60b/70s → 80/3 (connects better)
Made it easier to hit multiple times.
Up tilt 9.0.0
  •   FAF: 40 → 36 (*)
Reduced vulnerability.
Dash attack 9.0.0
  •   FAF: 50 → 46
  •   Damage: 6%/4% (clean/late) → 8%/6%
    •   Knockback: 88b/80s → 91/63 (clean), 93/80 → 96/60 (late) (K%)
    •   Shieldstun: 1×/1.57× (clean/late) → 0.75×/1.05×
Maintained the launch distance and increased power.
Reduced vulnerability.
unlisted
Up smash 7.0.0
  •   Hits 2-7 hitboxes 2-3 trip chance: 0% → -100%
unlisted
9.0.0
  •   Reduced lag (frame 18 → 14; FAF 66 → 62) (*)
  •   Intangibility: frames 18-20 → 14-18
  •   Jostle area modified (3.2 to 4) on frame 13
  • Changes to connect more reliably:
    •   Hit 1 hitbox 1 angle: 95° → 110°
    •   Hit 1 hitbox 1 FKB: 70 → 120
Increased attack speed.
Increased the amount of time invincibility lasts before and after becoming round.
Made it easier to hit multiple times.
Forward aerial 2.0.0
  •   Hits 1-5 hitlag: 1× → 0.7×
Shortened hitstun time.
Back aerial 2.0.0
  •   Landing lag: 18 frames → 15
Reduced vulnerability when landing.
Up aerial 9.0.0
  •   Hit 2 has an extra hitbox with more range below Sonic
Made it easier to hit multiple times.
Spring Jump 3.0.0
  •   Climbing a ladder after using the move can no longer cause helplessness
unlisted
Super Sonic 2.0.0
  •   FS Meter knockback: 0.62× → 0.71×
FS Meter: Extended launch distance.
3.0.0
  •   Increased range (by how much?)
  •   FS Meter knockback: 0.71× → 1×
FS Meter: Increased attack range.
Extended launch distance.
8.0.0
  •   Slowdown duration: 30 frames → 60
  •   Initial hit size: 19u → 22u
Made the opponent's movements slower during the initial slowdown period.
Increased attack range when initiating attack.

Sora

Action Version Changes Official description
Floor recovery 13.0.1
  •   Lock duration facing down: 43 → 39 (matches the rest of the cast)
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.

Squirtle

Interestingly enough, the only character to not have received any changes, other than the near-universal shield size increase in 7.0.0.

Steve

Action Version Changes Official description
Added in version 9.0.0
Up smash 13.0.1
  •   Hits 2-7 hitbox 0 FKB: 40 → 20 (weakens Block-cancel setups)
Reduced the duration of an opponent's animation when they are struck by different parts of this attack.
Down smash 11.0.0
  •   Z offset: 4u-(4u)/9.5u-(-5u) → 4u-(4.5u)/9.5u-(-5.5u)
Increased attack range.
Down aerial 9.0.2
  •   Tap jump works properly for jumping off the anvil
N/A
Create Block 9.0.1
  •   The following characters can no longer fall through the stage when breaking Blocks: Dark Samus, King Dedede, King K. Rool, Link, Meta Knight, Samus
N/A
Minecart 9.0.1
  •   Can no longer leave characters stuck
  •   Can properly hit opponents when reflected off a wall
  •   A trapped character can no longer teleport back to the position where they were caught
N/A
12.0.0
  •   Can no longer send trapped opponents through stages
Adjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape.
Elytra 12.0.0
  •   No longer gives Steve extra jumps if hit with a certain timing during startup
unlisted
Victory poses 9.0.1
  •   He got circumsised
N/A

Terry

Action Version Changes Official description
Added in version 6.0.0
Buster Wolf 6.1.0
  •   Freeze glitch with Ice Climbers fixed
A rare issue has been fixed when Terry's Super Special Move "Buster Wolf" connects with an opposing fighter, causing both Terry and that fighter to become unable to move from their positions.
Triple Wolf 8.0.0
  •   Release knockback: 40b/155s → 58/144 (K%)
Extended launch distance.

Toon Link

Action Version Changes Official description
Jab 3.1.0
  •   Jab 1 hitbox 1 Z offset: 11u → 10u (hitbox 2 covers a larger area)
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Dash attack 7.0.0
  •   FAF: 31 → 29 (*)
Reduced vulnerability.
Down smash 7.0.0
  •   KBS: 83/79 (hit 1/2) → 90/85 (K%)
Extended launch distance.
Forward aerial 2.0.0
  •   Autocancel: frame 51 → 39 (matches FAF)
Shortened the landing time after using the move.
Back aerial 2.0.0
  •   Ledge grab window: frame 68 (after animation length) → 60
Shortened the amount of time you cannot grab edges after using the move.
7.0.0
  •   Hitbox duration: frames 7-9 → 6-9
Increased attack speed.
Down aerial 7.0.0
  •   Late hit damage: 12% → 14%
    •   Late hit KBS: 100 → 98 (K%)
Increased the power of the attack in the low-damage range.
Extended launch distance when hit in the low-damage range.
Zair 7.0.0
  •   Hitbox duration: frames 11-18 → 11-20
Increased the amount of time hit detection lasts for midair grab.
Boomerang 3.0.0
  •   Shield damage: 0 → -4/-2.5/-1.5 (clean/late/return)
Reduced the power against shields.
3.1.0
  •   Teleportation glitch fixed
unlisted
Spin Attack (aerial) 10.1.0
  • Changes to connect better:
    •   Hit 1 has an extra hitbox with more FKB (83 → 107)
    •   Hits 1/3/5/7 force knockback forward
    •   Hits 2/4/6/8 force knockback backward (towards Toon Link)
    •   Hits 5/7 hitbox 0 FKB: 77/74 → 66/60
    •   Hits 5/7 angle: 367° → 84°
  •   Hit 9 forces knockback forward
Made it easier to hit multiple times when using the move in the air.
Bomb 1.2.0
  •   Invisible Bomb glitch fixed
N/A
Triforce Slash 2.0.0
  •   Added speed value when the move traps an opponent but fails to execute
unlisted

Villager

Action Version Changes Official description
Jab 8.0.0
  • Changes to connect better:
    •   Jabs 1-2 hitstun modifier: 2 → 7/11
    •   Jabs 1-2 have an additional farthest hitbox for increased Z-axis coverage (X offset: 0u → -1u-1u)
    •   Jabs 1-2 hitboxes 1-3 Y offset: 5.5u → 5.5u-4.5u/5.5u-4u; jab 1 hitbox 0 Z offset: 6.5u → 6.5u-7.5u
    •   Jab 1 hitboxes 1-2 size: 2.5u → 3u
    •   Jab 1 forces middle flinching animations; jab 2 forces low flinching animations
    •   Jab 2 hitbox 1 KBS: 15 → 10
Made it easier to hit multiple times.
Up tilt 8.0.0
  •   Grants head and arm intangibility between hits
  •   Hit 1 hitstun modifier: 0 → 2
Made it easier to hit multiple times.
Made the arm and head invincible while attacking.
Up smash 3.1.0
  •   Hit 1 hitbox 1 angle: 105° → 120°
Made it easier to hit multiple times.
4.0.0
  • Changes to connect better:
    •   Hits 1-6 SDI: 1× → 0.1×/0× (hits 1/2-6)
    •   Hits 1-6 knockback: 125/140f → 80 (hit 1), 20/20/10/10b → 55/55/40/40 (hits 2-6)
      •   Hit 1 can no longer unbury opponents
    •   Hit 1 hitbox 1 angle: 120° → 115°
    •   Hit 1 hitbox 0 Z offset: 0.5u → 0.5u-2.5u
  •   Hits 1-6 disable the knockback smoke effect
Made it easier to hit multiple times.
5.0.0
  •   Hit 1 FKB: 80 → 120 (can once again unbury opponents)
Buried opponents will now be shot up and hit multiple times.
8.0.0
  •   Damage: 1%/4% (hits 2-5/6) → 1.5%/4.6% (total: 11% → 13.6%) (K%)
Increased power for fireworks.
Extended launch distance.
Forward aerial 1.2.0
  •   Slingshot crash glitch created
N/A
2.0.0
  •   Slingshot crash glitch fixed
unlisted
3.0.0
  •   Shield damage: 0 → -3.5/-2/-1 (clean/mid/late)
Reduced the power against shields.
Back aerial 1.2.0
  •   Slingshot crash glitch created
N/A
2.0.0
  •   Slingshot crash glitch fixed
unlisted
3.0.0
  •   Shield damage: 0 → -4.5/-2.5/-1.5 (clean/mid/late)
Reduced the power against shields.
Up aerial 8.0.0
  •   BKB: 30 → 40 (K%)
Extended launch distance.
Down aerial 8.0.0
  •   Reduced lag (frame 14 → 11; FAF 46 → 43) (*)
    •   Autocancel: frame 39 → 36
Increased attack speed.
Lloid Rocket 3.0.0
  •   Shield damage: 0 → -3.5/-2.5 (impact, clean/late), -6 (explosion)
  •   Can no longer cause leaning glitch on slopes
Reduced the power against shields.
unlisted
8.0.0
  •   Lloid Jacket glitch fixed
unlisted
Timber 8.0.0
  •   FAF (seeding/watering): 43/54 → 39/50 (*)
  •   Axe BKB: 30 → 36 (K%)
  •   Axe shield damage: 6 → 9
  •   Axe has extra hitboxes on frame 8 (fixes Z-axis issues)
Reduced vulnerability when planting a seed.
Reduced vulnerability when watering.
Extended launch distance when attacking with an axe.
Increased power against shields when attacking with an axe.
unlisted
Dream Home 1.2.0
  •   Grants intangibility after the last hit
N/A

Wario

Action Version Changes Official description
Jab 13.0.1
  •   FAF: 30/34 (jab 1/2) → 28/30
  •   Damage: 4%/5% → 5%/7% (total: 9% → 12%)
    •   Jab 2 KBS: 100 → 82 (K%)
Neutral Attack 1: Increased power.
Reduced vulnerability.
Neutral Attack 2: Increased attack power while maintaining launch distance.
Reduced vulnerability.
Up tilt 11.0.0
  •   Late hit duration: frames 11-19 → 11-15
Decreased the amount of time the hit detection lasts.
Down aerial 2.0.0
  •   Ledge grab window: frame 76 (after animation length) → 72
Shortened the amount of time you cannot grab edges after using the move.
Forward throw 8.0.0
  •   Hit 1 X/Y offsets: 1u/-1u → 0u/-3u
unlisted
Chomp 3.0.0
  •   Item/projectile swallow box has increased range (size: 4.5u → 6u; offsets: -2u/2u/1.5u → -2.75u/2.75u/2.25u; doesn't apply to Kirby's Copy Ability)
  •   The Staff item can be properly eaten
Made it easier to eat projectiles.
unlisted
Wario Bike 3.0.0
  •   Visual indicator added when the Bike is available again, like in Smash 4
  •   Grounded state glitch fixed
unlisted
Corkscrew 9.0.0
  •   Hits 2-5 hitbox 0 removed (move can deal more damage overall)
  • Changes to connect better:
    •   Hits 2-5 angle: 105°/115°/105°/115° → 115°/115°/145°/145°
    •   Hits 2-5 FKB: 110 → 130
  •   Hit 6 hitbox 1 size: 5u → 8u
Made it easier to hit multiple times.
Wario Waft 11.0.0
  •   Stage 4 super armor: frames 5-10 → 4-13
  •   Stage 3 startup: frame 5 → 8
    •   Stage 3 FAF: 50 → 55 (*)
  •   Stage 4 has increased lag (frame 9 → 12; FAF 60 → 63) (*)
Decreased attack speed for the third level charge.
Decreased attack speed of the max charge.
unlisted

Wii Fit Trainer

Action Version Changes Official description
Jab 3.0.0
  •   Jab 3 bury hitboxes have increased range (by how much?)
Neutral Attack 3: Increased bury range.
3.1.0
  •   Jab 1 hitbox 6 angle: 361° → 180° (has an extra hitbox for non-fighter targets)
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Down tilt 8.0.0
  •   Angle: 55° → 40° (K%)
Adjusted launch angle.
Dash attack 1.1.0
  •   FAF: 43 → 39
N/A
Up smash 8.0.0
  •   Reduced lag (frame 14 → 11; FAF 58 → 55) (*)
    •   Intangibility: frames 12-15 → 9-12
Increased attack speed.
Down smash 8.0.0
  •   FAF: 51 → 47
Reduced vulnerability.
Forward aerial 8.0.0
  •   FAF: 39 → 36 (*)
    •   Autocancel: frame 25 → 23
  •   Landing lag: 9 frames → 7
Reduced vulnerability.
Reduced vulnerability when landing after using the move.
Sun Salutation 3.0.0
  •   Shield damage: 0 → -2.5/-5.3 (uncharged/fully charged)
Reduced the power against shields.
8.0.0
  •   Fully charged ball knockback: 30b/63s → 38/64 (K%)
Extended launch distance.
Header 1.1.0
  •   Soccer ball's initial travel speed when headed: 2.8 → 3.5
N/A
3.0.0
  •   Soccer ball shield damage: 0 → -2.5
  •   Soccer ball starting vertical speed: 1.5 → 1.6
  •   Added offsets from terrain for the soccer ball's spawn
  •   Soccer ball's stage collision interactions are more consistent
Reduced the power against shields.
Changed the location of the ball spawn when touching terrain.
unlisted
11.0.0
  •   No longer gets temporarily disabled if used in midair and followed by Sun Salutation or Deep Breathing before landing
  •   The attack no longer has landing lag (causes hard landing)
unlisted
11.0.1
  •   The attack once again has landing lag
Vulnerability when landing after using the Wii Fit Trainer's side special Header had decreased unintentionally, so this has been adjusted.
Deep Breathing 3.0.0
  •   Boost duration: 552 to 360 frames → 732 to 432 (9.2 to 6 seconds → 12.2 to 7.2)
Increased the amount of time the effect lasts when successful.
Wii Fit 8.0.0
  •   Final silhouette has increased range (size: 20u/3u/10.3u/9u → 23u/6u/10u; Y offset (hitbox 0): 15u-27u → 27u; Z offset: -12u-(-27u)/45u-0u → -10u-(-25u)/43u-0u)
  •   Final silhouette KBS: 123 → 128 (K%)
Increased attack range for the large silhouette at the end.
Extended launch distance for the large silhouette at the end.

Wolf

Action Version Changes Official description
Jab 3.1.0
  • Changes to connect better:
    •   Jab 1 hitboxes 1-3 Z offsets: 8u/11u/11u → 6.5u/11u-10u/11u-10u
    •   Jab 1 hitboxes 2-3 KBS: 15 → 20
    •   Jab 2 hitbox 2 Z offset: 11u → 12u
  •   Jab 3 hitbox 2 Z offset: 9.5u → 11u
Neutral Attack 1: Made it easier to hit multiple times when continuing with Neutral Attack 2.
Neutral Attack 2: Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3.
Neutral Attack 3: Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2.
Down smash 3.0.0
  •   Hit 1 sweetspot knockback: 50b/90s → 56/82 (K%)
Shortened the launch distance of the forward attack.
3.1.0
  •   Hit 1 sweetspot knockback: 56b/82s → 37/93 (K%)
Shortened the launch distance of the forward attack.
Back throw 10.0.0
  •   resume_catch_absolute_damage script added on throw (no idea what it does)
N/A
Blaster 3.0.0
  •   Laser shield damage: 0 → -3/-4/-3.5 (early/clean/late)
Reduced the power against shields.
3.1.0
  •   FAF: 50 → 53
Increased vulnerability.
Wolf Flash 3.0.0
  •   Using a directional air dodge before the move no longer reduces its landing lag
unlisted
Fire Wolf 3.1.0
  • Changes to connect better:
    •   Hit 1 knockback: 40b/25s → 50/10
    •   Hits 2-4 BKB: 60/98/60/88 → 60/35/60/40 (hits 2-3), 70/88/70/78 → 70/35/70/40 (hit 4)
  •   Aerial hit 5 has reduced range (size: 9u/9u → 6u/6u; X offset (hitbox 1): -2u → -3u)
Reduced the range of the last attack.
Adjusted launch angle and made it easier to hit multiple times.
Reflector 3.1.0
  •   Reduced lag (frame 7 → 6; minimum FAF from start: 32 → 31) (*)
    •   Intangibility: frames 6-9 → 5-8
    •   Reflector startup: frame 10 → 9
Wolf becomes invincible sooner.
Increased attack speed.
Increased detection speed to reflect projectiles.

Yoshi

Action Version Changes Official description
Shield 7.0.0
  •   Activation grants head intangibility on frames 1-4
Made the head and both legs briefly invincible after activating shield.
Forward smash 4.0.0
  •   Has a modified jostle area while charging ([6 to 8, 4 to 3])
Reduced the range opponents will be pushed while charging.
Forward aerial 2.0.0
  •   Ledge grab window: frame 71 (after animation length) → 68
Shortened the amount of time you cannot grab edges after using the move.
Grabs 2.0.0
  •   Yoshi properly receives grab immunity after a grab release
unlisted
5.0.0
  •   Can be buffered out of a roll
Made it so that you can grab using input buffering after dodging, like other fighters.
Egg Throw 3.0.0
  •   Shield damage: 0 → -3
Reduced the power against shields.

Young Link

Action Version Changes Official description
Jab 7.0.0
  •   Jab 1 has reduced lag (frame 6 → 4; FAF 20 → 18) (*)
    •   Transition to jab 2: frame 8 → 6 (tapped), 14 → 12 (held, no hit)
Neutral Attack 1: Increased attack speed.
Up smash 7.0.0
  •   Hit 3 KBS: 100 → 108 (K%)
Extended launch distance.
12.0.0
  • Changes to connect better:
    •   Hits 1-2 FKB: 38/30/33/53 → 33/23/23/48
    •   Hit 2 X offset: 0u/0u/5.2u/5.2u → 1u/1u/6.5u/6.5u
Made it easier to hit multiple times.
Up aerial 7.0.0
  •   KBS: 77 → 82 (K%)
Extended launch distance.
Zair 7.0.0
  •   Reduced lag (frame 11 → 9; FAF 74 → 72) (*)
  •   Angle: 38° → 60°
  •   Hitstun modifier: 0 → 4
Increased attack speed for midair grab.
Adjusted launch angle for midair grab.
Increased the amount of time opponents will be in the damage animation.
Forward throw 7.0.0
  •   Throw knockback: 45b/165s → 48/184 (K%)
Extended launch distance.
Fire Arrow 3.0.0
  •   Shield damage: 0 → -2.5
Reduced the power against shields.
Boomerang 3.0.0
  •   Shield damage: 0 → -5.5/-3.5/-1 (clean/late/return)
Reduced the power against shields.
3.1.0
  •   Teleportation glitch fixed
unlisted
Spin Attack (aerial) 10.1.0
  • Changes to connect better:
    •   Hits 1 and 7 have an additional hitbox
    •   FKB: 107 → 110/76 (hit 1), 107 → 70 (hit 5), 72 → 60/62 (hit 7)
    •   Angle: 367° → 80° (hit 1), 367° → 65° (hit 5), 70° → 74°/98° (hit 7)
Made it easier to hit multiple times when using the move in the air.
Bomb 1.2.0
  •   Invisible Bomb glitch fixed
N/A
Triforce Slash 2.0.0
  •   Added speed value when the move traps an opponent but fails to execute
unlisted

Zelda

Action Version Changes Official description
Jab 13.0.0
  •   Jab 1 FAF: 25 → 24
  •   Rapid jab damage per hit: 0.2% → 0.4% (shortest jab total: 9.6% → 11.2%)
Neutral Attack 1: Reduced vulnerability.
Flurry Attack: Increased power.
Forward tilt 7.0.0
  •   Damage: 10%/12% → 11.5%/15%
    •   KBS: 70 → 68/69 (K%)
Increased power.
Extended launch distance.
Forward smash 10.1.0
  • Changes to connect better:
    •   Trip chance: 0% → -100%
    •   Hits 1-4 angle: 25°/165° → 366°
    •   Hits 1-4 FKB: 40/50 → 60
  •   Hit 5 hitbox 0 size: 5.5u → 5.7u
Made it easier to hit multiple times.
Increased final attack's range.
Up smash 13.0.0
  •   Hit 7 KBS: 214 → 222 (K%)
Extended launch distance.
Down smash 13.0.0
  •   KBS: 86/96 (hit 1/2) → 89/100 (K%)
Extended launch distance.
Neutral aerial 7.0.0
  •   Landing lag: 15 frames → 12
  •   Hits 1-4 angle: 70°/92°/270°/70°/92°/270° → 70°/132°/230°/70°/152°/210°
Reduced vulnerability when landing after using the move.
Made it easier to hit multiple times.
Up aerial 7.0.0
  •   KBS: 70 → 73 (K%)
  •   Hitbox size: 8u → 9u
  •   Gained a late hit on frames 17-19
Increased attack range.
Increased the amount of time hit detection lasts.
Decreased power for the latter half of the time hit detection lasts.
Extended launch distance when hit in the high-damage range.
Down aerial 13.0.0
  •   Clean hit size: 3.2u/3u → 4.2u/4u
Increased the high-damage range.
Din's Fire 7.0.0
  •   Explosion duration: 4 frames → 6
  •   Sweetspot size: 2.6u → 3.5u
Increased the high-damage range.
Increased the amount of time hit detection lasts.
Phantom Slash 3.0.0
  •   Shield damage: 0 → -1/-1.5/-2/-2.5/-3 (per stage)
Reduced the power against shields.
7.0.0
  •   Added damage per charge level: 0.9% → 1.3%
    • Stage 1: 4.7% → 5.9% (2% base)
    • Stage 2: 6.6% → 8.2% (3% base)
    • Stage 3A: 8.5% → 10.5% (4% base)
    • Stage 3B: 9.4% → 11.8% (4% base)
    • Stage 4A: 11.3% → 14.1% (5% base)
    • Stage 4B: 12.2% → 15.4% (5% base)
    • Stage 5: 14.1% → 17.7% (6% base)
    •   KBS: 60/75 (stage 4/5) → 57/68 (K%)
Increased power.
Extended launch distance.
9.0.2
  •   Phantom displacement removed
N/A

Zero Suit Samus

Action Version Changes Official description
Forward smash 2.0.0
  •   Hit 2 sourspot KBS: 109 → 97 (K%)
Shortened the launch distance when the attack hits the middle of an opponent's body.
Neutral aerial 2.0.0
  •   Aerial attack shieldstun multiplier properly applies to the move
unlisted
11.0.0
  •   Landing lag: 6 frames → 8
Increased the vulnerability when landing after using the move.
Forward aerial 2.0.0
  •   Ledge grab window: frame 73 (after animation length) → 71
Shortened the amount of time you cannot grab edges after using the move.
Up aerial 2.0.0
  •   Ledge grab window: frame 75 (after animation length) → 59
Shortened the amount of time you cannot grab edges after using the move.
Plasma Whip 3.1.0
  • Changes to connect better:
    •   Hits 1-2 hitbox 0 angle: 30° → 20°/17°
    •   Hits 3-4 angle: 17° → 15°
    •   Hit 3 FKB: 50 → 65
    •   Z offset: 30u-28u → 30u-26u (hit 4), 36u → 36u-33u (hit 5, held)
Made it easier to hit multiple times.
Boost Kick 11.0.0
  •   Startup: frame 4 → 6 (*)
    •   Ledge grab window: frame 16/47 (front/back) → 18/49
Decreased attack speed.
Flip Jump 2.0.0
  •   Bury hitbox knockback: 60b/100s → 25/145
Shortened the amount of time undamaged opponents are buried.
3.0.0
  •   Air speed multiplier during jump: 0.7× → 0.5×
unlisted
3.1.0
  •   Air speed multiplier during jump: 0.5× → 0.7×
Extended the travel distance when inputting left or right with the stick.
6.0.0
  •   Landing before the footstool detection ceases can no longer cause it to be active during landing lag
unlisted
7.0.0
  •   Bury hitbox knockback: 25b/145s → 10/90
Shortened the time opponents are buried when stomped on.
Zero Laser 8.0.0
  •   Final hit duration: frames 2-14 → 2-17
Increased the amount of time hit detection lasts for the final attack.