From SmashWiki, the Super Smash Bros. wiki
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Hero's Spin.
Hitbox visualization showing Mii Swordfighter's up special 3, Hero's Spin, when grounded.
Hitbox visualization showing Mii Swordfighter's up special 3, Hero's Spin, when aerial.
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Overview
Update history
9.0.0
- Aerial Hero's Spin's third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.
Hitboxes
Grounded
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Clean hit
|
0 |
0 |
0 |
14.0% |
0 |
|
Standard |
90 |
60 |
0 |
|
4.0 |
haver |
1.0 |
1.0 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
13.0% |
0 |
|
Standard |
90 |
60 |
0 |
|
3.0 |
haver |
1.0 |
6.3 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
10.0% |
0 |
|
Standard |
90 |
60 |
0 |
|
4.0 |
haver |
1.0 |
9.1 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Mid hit
|
0 |
0 |
0 |
12.0% |
0 |
|
Standard |
80 |
60 |
0 |
|
4.0 |
haver |
1.0 |
1.0 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
11.0% |
0 |
|
Standard |
80 |
60 |
0 |
|
3.0 |
haver |
1.0 |
6.3 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
80 |
60 |
0 |
|
4.0 |
haver |
1.0 |
9.1 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
9.0% |
0 |
|
Standard |
75 |
60 |
0 |
|
4.0 |
haver |
1.0 |
1.0 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
9.0% |
0 |
|
Standard |
75 |
60 |
0 |
|
3.0 |
haver |
1.0 |
6.3 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
7.0% |
0 |
|
Standard |
75 |
60 |
0 |
|
4.0 |
haver |
1.0 |
9.1 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Latest hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
70 |
60 |
0 |
|
4.0 |
haver |
1.0 |
1.0 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
70 |
60 |
0 |
|
3.0 |
haver |
1.0 |
6.3 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
5.0% |
0 |
|
Standard |
70 |
60 |
0 |
|
4.0 |
haver |
1.0 |
9.1 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
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Aerial
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Front hit 1
|
0 |
0 |
0 |
3.0% |
0 |
|
Forward |
0 |
100 |
115 |
|
6.0 |
top |
0.0 |
9.0 to 6.0 |
7.0 to 14.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 1
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
6.0 |
top |
0.0 |
10.0 |
-14.0 to -9.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 2
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
90 |
|
6.5 |
top |
0.0 |
8.0 to 7.0 |
9.0 to 14.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 2
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
90 |
|
6.5 |
top |
0.0 |
5.0 to 6.0 |
-15.0 to -11.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 3
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
75 |
|
6.0 |
top |
0.0 |
8.0 to 6.0 |
9.0 to 14.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 3
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
90 |
|
6.5 |
top |
0.0 |
8.0 |
-13.0 to -10.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 4
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
95 |
60 |
|
6.3 |
top |
0.0 |
9.0 |
9.0 to 15.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 4
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
100 |
|
6.0 |
top |
0.0 |
9.0 |
-14.0 to -10.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (early)
|
0 |
0 |
0 |
5.0% |
0 |
|
Forward |
30 |
200 |
0 |
|
8.2 |
top |
0.0 |
14.0 to 18.0 |
4.0 to 11.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (late)
|
0 |
0 |
0 |
5.0% |
0 |
|
Forward |
30 |
200 |
0 |
|
8.2 |
top |
0.0 |
15.0 to 19.0 |
3.0 to 7.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
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Timing
Grounded
Charges between
|
4-5
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Hitboxes (clean, mid, late, latest)
|
8-9, 10-14, 15-24, 25-40
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Hitboxes (from release)
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4-5, 6-10, 11-20, 21-36
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Interruptible (from release)
|
79 (75)
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Animation length (from release)
|
86 (82)
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Aerial
The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34.
Front hits 1-4
|
8, 16, 22, 31
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Back hits
|
11, 19, 26, 38
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Final hit (early, late)
|
47, 48
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Animation length
|
85
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Mii Swordfighter's moveset
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