From SmashWiki, the Super Smash Bros. wiki
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Hero's Spin.
Hitbox visualization showing Mii Swordfighter's up special 3, Hero's Spin, when grounded.
Hitbox visualization showing Mii Swordfighter's up special 3, Hero's Spin, when aerial.
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Overview[edit]
Update history[edit]
9.0.0
- Aerial Hero's Spin's third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.
- Grounded
- Grounded Hero's Spin has more startup (frame 7 → 8) and ending lag (FAF 77 → 79).
- Its mid and outer hitboxes deal less damage (14/11.2 → 13/10).
- It has different knockback values (60 (base)/88 (scaling) → 90/60), being weaker overall.
- The second and third stages (after the clean hit) of the attack launch at a lower angle (43˚ → 361˚).
- Charging the move doesn't increase the move's power as much (1.6x → 1.4x).
- Aerial
- Aerial Hero's Spin's first 4 hits use different launch angles, and connect less consistently if Mii Swordfighter is not moving forward.
- It gives less height (54.54u → 47.36u), and Mii Swordfighter cannot pull back as much, making it worse for recovering, and riskier to use offstage.
- The first hit deals 1% less damage, with the final hit dealing 1% more damage instead. This noticeably increases its knockback, making it better for KOing.
Hitboxes[edit]
Grounded[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Clean hit
|
0 |
0 |
0 |
14.0% |
0 |
|
Standard |
90 |
60 |
0 |
|
4.0 |
haver |
1.0 |
1.0 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
13.0% |
0 |
|
Standard |
90 |
60 |
0 |
|
3.0 |
haver |
1.0 |
6.3 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
10.0% |
0 |
|
Standard |
90 |
60 |
0 |
|
4.0 |
haver |
1.0 |
9.1 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Mid hit
|
0 |
0 |
0 |
12.0% |
0 |
|
Standard |
80 |
60 |
0 |
|
4.0 |
haver |
1.0 |
1.0 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
11.0% |
0 |
|
Standard |
80 |
60 |
0 |
|
3.0 |
haver |
1.0 |
6.3 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
8.0% |
0 |
|
Standard |
80 |
60 |
0 |
|
4.0 |
haver |
1.0 |
9.1 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
9.0% |
0 |
|
Standard |
75 |
60 |
0 |
|
4.0 |
haver |
1.0 |
1.0 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
9.0% |
0 |
|
Standard |
75 |
60 |
0 |
|
3.0 |
haver |
1.0 |
6.3 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
7.0% |
0 |
|
Standard |
75 |
60 |
0 |
|
4.0 |
haver |
1.0 |
9.1 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Latest hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
70 |
60 |
0 |
|
4.0 |
haver |
1.0 |
1.0 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
70 |
60 |
0 |
|
3.0 |
haver |
1.0 |
6.3 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
5.0% |
0 |
|
Standard |
70 |
60 |
0 |
|
4.0 |
haver |
1.0 |
9.1 |
-2.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Front hit 1
|
0 |
0 |
0 |
3.0% |
0 |
|
Forward |
0 |
100 |
115 |
|
6.0 |
top |
0.0 |
9.0 to 6.0 |
7.0 to 14.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 1
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
6.0 |
top |
0.0 |
10.0 |
-14.0 to -9.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 2
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
90 |
|
6.5 |
top |
0.0 |
8.0 to 7.0 |
9.0 to 14.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 2
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
90 |
|
6.5 |
top |
0.0 |
5.0 to 6.0 |
-15.0 to -11.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 3
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
75 |
|
6.0 |
top |
0.0 |
8.0 to 6.0 |
9.0 to 14.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 3
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
90 |
|
6.5 |
top |
0.0 |
8.0 |
-13.0 to -10.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 4
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
95 |
60 |
|
6.3 |
top |
0.0 |
9.0 |
9.0 to 15.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 4
|
1 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
100 |
|
6.0 |
top |
0.0 |
9.0 |
-14.0 to -10.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (early)
|
0 |
0 |
0 |
5.0% |
0 |
|
Forward |
30 |
200 |
0 |
|
8.2 |
top |
0.0 |
14.0 to 18.0 |
4.0 to 11.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (late)
|
0 |
0 |
0 |
5.0% |
0 |
|
Forward |
30 |
200 |
0 |
|
8.2 |
top |
0.0 |
15.0 to 19.0 |
3.0 to 7.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
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Grounded[edit]
Charges between
|
4-5
|
Hitboxes (clean, mid, late, latest)
|
8-9, 10-14, 15-24, 25-40
|
Hitboxes (from release)
|
4-5, 6-10, 11-20, 21-36
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Interruptible (from release)
|
79 (75)
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Animation length (from release)
|
86 (82)
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The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34.
Front hits 1-4
|
8, 16, 22, 31
|
Back hits
|
11, 19, 26, 38
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Final hit (early, late)
|
47, 48
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Animation length
|
85
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Mii Swordfighter's moveset
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