Super Smash Bros. Ultimate

Mii Swordfighter (SSBU)/Down special/Custom 1

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Hitbox visualization showing Mii Swordfighter's down special 2, Reversal Slash.
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Overview[edit]

Changes from Mario's Cape[edit]

  • Change Reversal Slash has a completely different animation from Cape, where Swordfighter spins around and produces a spinning rainbow with its sword, that spins opponents and reflects projectiles.
  • Nerf Reversal Slash has more startup (frame 12 → 16), with a shorter hitbox duration (3 frames → 2). Its total duration was also increased (FAF 36 → 37).
  • Buff It starts reflecting sooner and reflects for longer (frame 9-20 → frame 8-24). It's searchbox for projectiles also activates earlier and lasts longer (frame 6-8 → 4-7).
  • Nerf It deals less damage (7 → 6) and shield damage (4 → 0).
  • Buff The hitboxes are bigger (7.5u/5u → 9u/6u), and the outer hitbox is placed further out (z offset: 9.7 → 13), increasing the move's range.
  • Nerf The move stalls less in the air (gravity: 0.031 → 0.04), and doesn't stall at all on successive uses.
  • Buff The reflection box is bigger (6.5u → 7u).
  • Change It is positioned lower (y offset: 6.5 → 6), and further out (z offset: 8 → 11).
  • Buff Reflected projectiles are stronger (damage multiplier: 1.5 → 1.8), faster (speed multiplier: 1 → 1.5) and last longer (lifespan multiplier: 0.75 → 1).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0 AngleIcon110.png Forward 0 100 80 HitboxTableIcon(False).png 9.0 top 0.0 6.7 13.0 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Reverse (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon110.png Forward 0 100 80 HitboxTableIcon(False).png 6.0 top 0.0 6.7 5.0 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Reverse (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

While the move's reflector normally comes out on frame 8, it has a preemptive projectile detector starting on frame 4. If a projectile comes in contact with this detector, the move skips to frame 8 on the next frame, effectively cutting up to three frames of startup.

Hitboxes 16-17
Projectile detector 4-7
Reflection 8-24
Interruptible 37
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Search).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Reflection
Reflect
Interruptibility
Interruptible
FrameIcon(Search).png
Searchbox