Super Smash Bros. Ultimate

Bowser (SSBU)/Final Smash

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< Bowser (SSBU)
Revision as of 13:34, January 21, 2022 by Juju1995 (talk | contribs) (Added Giga Bowser Punch's hitbox data.)
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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Giga Bowser Punch.
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The editor who added this tag suggests: Need hitbox visuals.
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Overview

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Update history

Super Smash Bros. Ultimate 2.0.0

  • Buff It now launches crouching opponents the same as standing opponents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 40.0% 0 Sakurai angle Standard 80 40 0 HitboxTableIcon(False).png 11.0 rot 0.0 6.0 66.0 1.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Heavy SpecialsDirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

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The editor who added this tag elaborates: Need frame data.
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