Super Smash Bros. Ultimate

Bowser (SSBU)/Down special

< Bowser (SSBU)
Revision as of 23:44, November 5, 2021 by Juju1995 (talk | contribs) (→‎Grounded: Added hitstun table.)
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Hitbox visualization showing Bowser's grounded down special, Bowser Bomb
Hitbox visualization showing Bowser's aerial down special, Bowser Bomb
Hitbox visualization showing Bowser's down special landing, Bowser Bomb

Overview

Hitboxes

Grounded

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Start
0 0 0 4.0% 0   Standard 0 100 60   4.0 top 0.0 1.0 to 9.0 17.0 1.0× 0.5× 0%               Kick   All All             +8 frames
1 0 0 4.0% 0   Standard 0 100 60   2.0 top 0.0 0.5 to 9.5 22.5 1.0× 0.5× 0%               Kick   All All             +8 frames
2 0 0 4.0% 0   Standard 0 100 60   4.0 top 0.0 2.5 to 7.5 13.0 1.0× 0.5× 0%               Kick   All All             +8 frames
Fall
0 0 0 20.0% 5   Standard 13 65 0   8.3 top 0.0 5.2 0.0 1.0× 0.5× 0%               Kick   All All            

Aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean
0 0 0 20.0% 5   Standard 13 65 0   8.6 top 0.0 5.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 20.0% 5   Standard 45 75 0   8.3 top 0.0 5.2 0.0 1.0× 1.0× 0%               Kick   All All            

Landing

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 11.0% 5   Standard 60 72 60   8.0 top 0.0 1.5 -5.5 to 5.5 1.0× 1.0× 0%               Kick   All All            

Timing