Super Smash Bros. 4

Kirby (SSB4)/Up special/Custom 2

< Kirby (SSB4)‎ | Up special
Revision as of 07:06, October 30, 2021 by SuperSqank (talk | contribs) (Created page with "{{ArticleIcons|ssb4=y}} {{disambig2|the hitbox visualization in ''Super Smash Bros. 4''|the move itself|Upper Cutter}} ==Overview== {{competitive expertise}} ==Hitboxes=...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Upper Cutter.

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 10% 0   Standard 45 100 0 8.0 0 0.0 5.0 12.0 1.0x 1.0x 0%               Slash   63              
Mid hit
0 0 0 10% 0   Standard 45 100 0 8.0 0 0.0 7.5 12.0 1.0x 1.0x 0%               Slash   63              
Late hit
0 0 0 10% 0   Standard 45 100 0 8.0 0 0.0 7.5 10.0 1.0x 1.0x 0%               Slash   63              

Timing

Attack

Clean hit 6-7
Mid hit 8-15
Late hit 16-17
Animation length 22
                                                 

Landing lag

Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change