Duck Hunt (SSBU)/Down throw
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Duck Hunt down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | ![]() |
Forward | 70 | 50 | 0 | 0.0× | ![]() |
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Timing
On frame 23, the move inflicts 7 frames of hitlag to both Duck Hunt and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-24 |
---|---|
Collateral hit | 23 |
Throw Release | 24 |
Interruptible | 50 |
Animation length | 66 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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