Peach (SSBM)
Peach | |
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Princess Peach | |
Universe | Mario |
Appears in | SSBM SSBB |
Availability | Starter |
Tier | High (5) |
- This article is about Peach's appearance in Super Smash Bros. Melee. For other uses, see Princess Peach.
Announced at E3 2001, Super Smash Bros. Melee was Peach (ピーチ, Pīchi)'s first appearance as a combatant in the Super Smash Bros. series. Peach is a character with a very distinct playstyle; if one plans on using her well, one must thus prepare to practice often with her character-specific techniques, most notably the Float cancel and her Vegetable (Turnip) attack. Both make her formidable and unique and both are also necessary for high-level play. Currently she is 5th in High Tier.
Peach is available at the start of the game as one of the game's 14 default characters.
Attributes
One of the most well-known features of Peach is likely the fact that she has incredible recovery. With fast air speed, a long second jump, the ability to float, the ability to use Peach Bomber to cover horizontal distance, and the ability to use Peach Parasol to cover vertical distance, Peach can recover from just about anywhere off of the stage. Peach also has a great air game because she has little lag for aerials with float cancels, and she is capable of double-jump canceling, allowing for very quick ground aerials. Peach's projectile, turnips, is excellent for camping, lead ins, and edgeguarding. Peach can defend herself from opponents' projectiles using Toad as a pop-up, similar to Mario's cape. Peach is also able to chain grab fast-fallers with her up throw from around 40% damage to 100% damage.
However, Peach has very slow dash speed. She dies vertically at relatively low percents due to her being floaty and somewhat light. Her wavedash is among the shortest in the game. When it comes to KOing, Peach's forward throw is powerful. Her down smash is also powerful and has great priority, speed, range, and sheild wrecking abilities, but Peach still lacks a move that KOs at low percentages (e.g. a meteor smash), which forces her to rack up damage and edgeguard for kills.
Moveset
Ground Attacks
Normal
- Neutral Attack- Slaps the opponent twice, though the first hit is usually used to start comboes. 1-3% first hit, 1-2% second hit.
- Dash Attack- Lunges forward and splits her hands apart. 3-12%
- F-Tilt- Does an 180 degree kick. 3-13%
- U-Tilt- Bashes her crown upwards. 6-12%
- D-Tilt- Sweeps the ground with her arm and hand. It meteor smashes if the opponent hits her forearm and not her hand. Use the meteor smash over the ledge against aerial or recovering opponents. 6-12%
Smash Attacks
- Forward Smash: "Peach Swing", swings the following in order;
- Frying Pan 17-23%
- Tennis Racket 12-16%
- Golf Club 13-17%
- Up Smash- Quick upwards slap. 8-25%
- Down Smash- Spins around to the ground, multiple hits. 6-95%
Aerial Attacks
- Aerial A- Twirls in the air. 4-14%
- Aerial Forward A- Bashes her crown in front of her for huge knockback. 8-15%
- Aerial Back A- Bashes her hip backwards for good knockback. 5-14%
- Aerial Up A- A quick kick at an upwards angle. 7-14%
- Aerial Down A- Multiple hits. 1-11%
Other attacks
- Ledge attack- Launches herself off the ledge to a short distance on the stage, rear first. 6% damage
- 100% ledge attack- Somewhat slowly gets up and swirls her foot in a 360° motion in front of herself, similar to Mario's down smash, only much weaker and less range. 10% damage
- Floor attack- Swirls herself around in a similar fashion to Mario's down smash. 6% damage
Grab and Throws
- Pummel- Stomps opponent with foot. 1-3%
- Forward Throw- Throws her foe in front of her for big knockback 1-10%
- Back Throw:- Puts opponent behind her and hits them with her hip.6-11%
- Up Throw- Punches foe in the gut, forcing them up. 4-9%
- Down Throw- Puts opponent down and sits on them. 3-7%
Turnips (Vegetable)
- Normal 6%
- Circle Eyes 6%
- Line Eyes 6%
- Carrot Eyes 6%
- Eyebrow Eyes 6%
- Wink 10%
- Dot Eyes 16%
- Stitch Face ("Gaddish") 34%
- Peach can also pull out a Bob-omb, Beam Sword or Mr. Saturn, although the odds of doing so are 1:300.
Special Moves
Matchups
Avg. | |||||||||||||||||||||||||||
VS. Melee strategies
Recovery
Peach's recovery is very versatile due to the fact that she can manipulate her movement in many ways. When normally hit off-stage, she will still have a double jump, a triple jump (Up B and air dodge), and her float. You'll want to either go over your opponent (usually with a double jump and float) or sweet spot the ledge with her Up B, just be aware that you can be edgehogged before you attempt to sweet spot the ledge. The Peach Parasol has amazing range, and its disjointed hitbox can easily edgehog many opponents, unlike Marth who will usually not do damage with a sweetspotted Up B. If you do not use the Up B, you can air dodge; if so, you can use this aerial evasion to cancel your second jump. If you do use the Up B, you are still not out of options because you can open and close the parasol in order to avoid being hit.
Wall Bombing
Wall Bombing is more difficult than it may readily appear. You can't be too close to the stage to initiate the Wall Bomb and the Peach Bomber must be Smashed each time or you will simply be unable to reach the stage. To initiate the follow-up Wall Bomb, you must start it immediately after you recover from the previous Peach Bomber. Using this tactic is very risky in tournament play and should be only used as a last resort. Though it is possible to perform on any stage with a thick base, you will usually only see this technique employed on Final Destination.
Peach is one of the few characters that can do any sort of lengthy stalling; you can stall with her float, her Up B, her Neutral B, or by using her Side B (Peach Bomber) to hit the wall of the stage. With the Peach Bomber, you can actually move up a wall or stall indefinitely; this tactic (Wall Bombing to stall) is banned in tournament play.
Advanced Techniques
- Chainthrowing - Peach, like most characters in the game, can chainthrow fastfallers. She can do it by Up-Throwing them between 23-30% and 80-90% and then re-grabbing them. (Note: The lower percents apply to Fox/Falco, while Chainthrowing Captain Falcon requires him to be closer to 30%) Beyond 80-something% for Fox and Captain Falcon and closer to 90% for Falco, the opponent can DI, wiggle, and/or Shine out of the chain.
- Downthrow into ... - If an opponent DI's upward, expecting a Forward Throw, you can chain grab them with your Down-Throw, you can even chain more floaty characters with it. Peach can also has many more options out of her down throw, she can F-Tilt them, Dash Attack them (regardless of DI), Neutral Air them, or even Up Smash them. Characters with little stun can DI, wiggle, and Neutral Air out of this, though, but usually, you can just trade hits with them, with attack of your own. It is however, dangerous to Down Throw characters like Luigi, who have very strong, high priority Neutral Airs.
- If you Dash Attack a fast-falling character at around 40-60%, you can follow his or her DI--if there is any--with a grab, which can be followed up into a chaingrab.
- When an opponent is grabbed by another character, you can make his or her victim suffer the torturous damage of an entire Down Smash by spacing it so that every single hit of the Down Smash hits the victim but not the person grabbing him or her.
- Peach's double-jump allows her to Double-Jump Cancel, sacrificing her second jump but immediately moving toward the ground by first jumping (or at least being airborne), starting an aerial and immediately jumping again. This subsequently allows her to:
- Double-Jump Land - Because Peach's double-jump makes her dip downward slightly before moving upward, she can DJC and DJL. To DJL, hit jump and then, during the 4-or-5 start-up frames (depending upon whether it was a Short Hop or a full jump), hit jump again. Peach will do a little jerk as if jumping; the sound effect of her double-jump will play and she will immediately go into her landing animation. By doing this repeatedly, Peach will do a series of funny rapid jerks, thus allowing you to mindgame your opponent.
- When people are recovering from a small distance away slightly below the edge, you can, while hanging onto the ledge, hit Back to drop and perform a falling Back Air. Once it is over, double-jump immediately into an Up B to grab the ledge again. Anyone hit by the Back Air will be unable to recover--unless, of course, the opponent is Samus, Jigglypuff, or Link/Young Link on a stage with a low surface into which they can Hookshot.
Vidjo-dropping and Vidjo-canceling
It had been known for years that Peach could drop a turnip while floating, maintain her float, throw a turnip as soon as a floated aerial ended, and stop floating but it was not until late 2005 that American Peach Vidjogamer discovered how this was done. For this, Australian Peach Quetzalcoatl named it the Vidjo-cancel and relayed the information to, among others, Swedish Peach Yuna, who coined the term "Vidjo-drop" and explored the use of both.
In order to understand the Vidjo-drop and the Vidjo-cancel, one must have an understanding of Interruptable As Soon As Frames. While floating, perform an aerial and then hit either Z during the IASA frames of said aerial to do a Vidjo-drop or A (direction options) for a Vidjo-cancel.
Vidjo-dropping will allow the user to do things such as Down-Airing into a Kamikaze Vidjo-drop bomb-drop or turnip-drop into another aerial; likewise, performing a Vidjo-cancel will allow the user to do things such as Neutral-Airing into a turnip throw or Down-Airing into a turnip throw. (The latter is especially useful if the vegetable in question is a grandfather/stitchface turnip). You can also Down Air while barely hitting the opponent, perform a Vidjo-drop bomb-drop and immediately airdodge to avoid the ensuing explosion (though this technique is easily countered by airdodging by people who often airdodge after a Down Air from Peach in the hopes that she mistimes the follow-up or that they can simply shield it if they are on the ground).
The Vidjo-drop and Vidjo-cancel do have their limitations, however. Because of the (nonexistent) amount of stun in Peach's attacks, a Down Air into a Vidjo-cancel or even a Vidjo-drop can be shielded as long as the person hit by the Down Air is not launched off the ground by it--which, unfortunately, requires high percentages. Vidjo-dropping will also allow characters with little stun (all of the floaty characters) to Neutral Air out of stun or just airdodge.
Costume Gallery
Trivia
- If someone pauses the game and rotates the camera when Peach's dress is open, bloomers in the color of her current outfit can be seen.
- When Peach uses the Parasol item, her Up B animation still remains the same, but with the parasol item in her hand instead.
External Links and Credits
IGN, for the Break the Targets pictures
Nintendorks' Page on Peach (and the picture at the top)
Sskeeto for Home Run Contest strategies
Nintendude1189 for 10 Man Melee Strategy
Fighters in Super Smash Bros. Melee | |
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Veterans | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Newcomers | Bowser · Dr. Mario · Falco · Ganondorf · Ice Climbers · Marth · Mewtwo · Mr. Game & Watch · Peach · Pichu · Roy · Young Link · Zelda (Sheik) |