Super Smash Bros. Ultimate

List of updates (SSBU)/1.1.0 changelog

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< List of updates (SSBU)
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This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.

Universal

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change The AI for various characters has been adjusted.
  • Bug fix The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.

Link

  • Change The animation for crouching when holding an item has been adjusted.

Kirby

  • Buff Up aerial has less ending lag (FAF 40 → 38).
  • Change The animation for Final Cutter has been adjusted.

Luigi

  • Buff Up aerial has less ending lag (FAF 30 → 27).

Peach

  • Nerf Dash attack has reduced knockback scaling (140 → 130).

Daisy

  • Nerf Dash attack has reduced knockback scaling (140 → 130).
  • Change The animation for Toad has been adjusted.

Bowser

  • Change Flying Slam's custom acceleration stats for both Bowser and the opponent were slightly altered, replacing the Smash 4 stats that were still in use.
    • Buff Bowser's base acceleration per frame during the tug-o-war has increased (0.21 → 0.2235).
    • Buff Bowser's reduction per % of the base acceleration during the tug-o-war has decreased (0.00075 → 0.0005).
    • Buff Opponent's lowest guaranteed acceleration per frame during the tug-o-war has decreased (0.03 → 0.024).
    • Nerf Opponent's base acceleration per frame during the tug-o-war has increased (0.19 → 0.22).
    • Nerf Opponent's reduction per % of the base acceleration during the tug-o-war has decreased (0.00075 → 0.0007).

Dr. Mario

  • Buff The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).
  • Buff Super Sheet's reflector has more range (6.5u → 7.7u).

Marth

  • Change The animation for swinging with a battering item has been adjusted.

Lucina

  • Change The animation for swinging with a battering item has been adjusted.

Mewtwo

  • Change Flying Slam's custom acceleration stats for both Bowser and the opponent were slightly altered, replacing the Smash 4 stats that were still in use.
    • Buff Bowser's base acceleration per frame during the tug-o-war has increased (0.21 → 0.2235).
    • Buff Bowser's reduction per % of the base acceleration during the tug-o-war has decreased (0.00075 → 0.0005).
    • Buff Opponent's lowest guaranteed acceleration per frame during the tug-o-war has decreased (0.03 → 0.024).
    • Nerf Opponent's base acceleration per frame during the tug-o-war has increased (0.19 → 0.22).
    • Nerf Opponent's reduction per % of the base acceleration during the tug-o-war has decreased (0.00075 → 0.0007).

Dark Pit

  • Nerf Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.

Meta Knight

  • Nerf Dash attack has more ending lag (FAF 32 → 33).

Sonic

  • Change The animation for crouching when holding an item has been adjusted.
  • Change The animation for swinging with a battering weapon has been adjusted.

Wii Fit Trainer

  • Buff Dash attack has less ending lag (FAF 43 → 39).
  • Buff Header's soccer ball travels more quickly when headed (2.8 → 3.5).

Mii Swordfighter

  • Nerf Gale Strike has significantly less range (sustained frames 100 → 52), now travelling about half as far.
    • Buff However it travels faster (speed 0.55 → 0.65).
  • Nerf Chakram has significantly less range (sustained frames 45 → 23), now travelling about half as far.
  • Buff Shuriken of Light has more range (life: 30 → 38).

Shulk

  • Change The second victory pose's animation has been adjusted.

Bowser Jr.

  • Buff Abandon Ship! has more air dodge frames, but they start later (frames 2-25 → 3-30).
  • Nerf After using Abandon Ship!, Bowser Jr. can no longer air dodge more than once.
  • Buff Shortened the amount of time required to input another jump or air dodge after jumping out of Clown Kart Dash (40 frames → 32).
  • Nerf When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.
  • Buff Bowser Jr. loses less horizontal speed after colliding into a wall with Clown Kart Dash (0.7× → 0.62×).

Bayonetta

  • Buff Witch Time's minimum duration after the penalty for repeated uses is increased (5 frames → 22).
  • Nerf Witch Time's duration scaling is lower (40 → 30).
  • Nerf Witch Time's regeneration per frame is slower (0.04 → 0.03).
  • Bug introduced A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.

Inkling

  • Buff Splat Bomb deals more damage (8%-14% → 9%-15%).
  • Buff Splat Bomb applies more ink (80/140 → 110/170).

Ridley

  • Change Space Pirate Rush has three additional animations.
  • Buff Ridley has more horizontal speed after jumping out of Space Pirate Rush (3 → 4) and decelerates slower (0.145 → 0.135).
    • Change He also sustains more gravity (0.14 → 0.15).
  • Buff Ridley can land sooner after jumping out of Space Pirate Rush (19 frames → 17).
  • Buff Ridley and his opponent are KO'd sooner when passing the bottom blastline during Space Pirate Rush.
  • Change Ridley loses more speed after whiffing a Space Pirate Rush (Horizontal speed multiplier: 0.65× → 0.6×).
  • Wing Blitz
    • Buff Ridley travels faster at the start of the move when charging forward or backwards (3.6 → 4.6/4.2 (forward/backwards)).
    • Buff Ridley loses more speed after bumping into a wall (Horizontal speed multiplier: 0.3× → 0.25×).
    • Buff Ridley loses less speed during landing (Horizontal speed multiplier: 0.45× → 0.55×).
    • Change Ridley starts decelerating sooner (frame 6 → frame 2/4 (forward/backwards)).
    • Change Ridley decelerates more during the forward charge (0.125 → 0.138).
    • Change Ridley flies at a slightly higher angle during the forward charge (-7° → -5°).

Incineroar

  • Change The animations for idling, walking, running, landing, crouching with an item equipped and shielding have been adjusted.
  • Change The animations for side taunt and down taunt when facing the right have been adjusted.

References