Super Smash Bros. Ultimate

Bowser (SSBU)/Down throw

< Bowser (SSBU)
Revision as of 12:18, January 9, 2021 by Invisible Star (talk | contribs) (Added description.)
Bowser down throw hurtbox and hitbox visualization
BowserDThrowSSBU.gif

Overview

Bowser places the opponent on the ground and body slabs them with high damage, making it one of the strongest throws in the game. With high base knockback, low knockback scaling and high ending lag helps Bowser to prevent getting any follow-ups. Although he gets easily punishable after the throw.

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0   Standard 0 100 0   9.6 waist -0.5 3.2 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 0 100 0   9.6 head 0.0 3.2 0.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 4.0%   Forward 90 80 0 0.0×       None

Timing

Invincibility 1-37
Hitbox 35-45
Throw Release 37
Interruptible 85
Animation length 91
                                                                                                                                                                                     
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible