Super Smash Bros. Ultimate

Steve (SSBU)/Back aerial

< Steve (SSBU)
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Steve back aerial hitbox visualizations.
Not Gold Pickaxe Not Gold Sword
SteveBAirPickaxeWoodStoneIronDiamond.gif SteveBAirSwordWoodStoneIronDiamond.gif
Gold Pickaxe Gold Sword
SteveBAirPickaxeGold.gif SteveBAirSwordGold.gif
Broken Pickaxe Broken Sword
SteveBAirPunch.gif SteveBAirSwordPunch.gif

Overview

Hitboxes

Broken Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 9.2% 0   Standard 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
1 0 0 9.2% 0   Standard 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
Late
0 0 0 10.4% 0   Standard 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
1 0 0 10.4% 0   Standard 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            

Wood Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 11.5% 0   Standard 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 11.5% 0   Standard 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 11.5% 0   Standard 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 11.5% 0   Standard 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
Late
0 0 0 13.0% 0   Standard 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 13.0% 0   Standard 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 13.0% 0   Standard 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 13.0% 0   Standard 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            

Stone Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 12.65% 0   Standard 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.65% 0   Standard 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 12.65% 0   Standard 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.65% 0   Standard 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
Late
0 0 0 14.3% 0   Standard 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.3% 0   Standard 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 14.3% 0   Standard 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.3% 0   Standard 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            

Iron Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 13.8% 0   Standard 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 13.8% 0   Standard 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 13.8% 0   Standard 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 13.8% 0   Standard 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
Late
0 0 0 15.6% 0   Standard 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 15.6% 0   Standard 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 15.6% 0   Standard 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 15.6% 0   Standard 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            

Gold Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 11.5% 0   Standard 56 99 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 11.5% 0   Standard 56 99 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 11.5% 0   Standard 51 99 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 11.5% 0   Standard 51 99 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
Late
0 0 0 13.0% 0   Standard 52 ?? 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 13.0% 0   Standard 52 ?? 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 13.0% 0   Standard 52 ?? 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 13.0% 0   Standard 52 ?? 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            

Diamond Pickaxe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 15.525% 0   Standard 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 15.525% 0   Standard 56 85 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 15.525% 0   Standard 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 15.525% 0   Standard 51 85 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
Late
0 0 0 17.55% 0   Standard 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 17.55% 0   Standard 52 79 0   4.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 17.55% 0   Standard 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 17.55% 0   Standard 52 79 0   5.4 haver 0.0 4.4 0.0 1.5× 2.0× 0%               Kick   All All            

Broken Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early
0 0 0 2.72% 0   Standard 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             -10 frames 0.25x
4 0 0 2.72% 0   Standard 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             -10 frames 0.25x

Wood/Stone Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early
0 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             -5 frames 0.25x
1 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 3.6 0.0 1.0× 1.0× 0%               Punch   All All             -5 frames 0.25x
2 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 7.2 0.0 1.0× 1.0× 0%               Punch   All All             -5 frames 0.25x
3 0 0 3.4% 0   Standard 27 134 0   2.3 top 0.0 6.8 -5.4 to -10.2 1.0× 1.0× 0%               Punch   All All             -5 frames 0.25x
4 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             -3 frames 0.25x
5 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 3.6 0.0 1.0× 1.0× 0%               Punch   All All             -3 frames 0.25x
6 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 7.2 0.0 1.0× 1.0× 0%               Punch   All All             -3 frames 0.25x
7 0 0 3.4% 0   Standard 20 134 0   2.3 top 0.0 6.8 -5.4 to -10.2 1.0× 1.0× 0%               Punch   All All             -3 frames 0.25x

Iron/Gold/Diamond Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early
0 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All             -5 frames 0.25x
1 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 3.6 0.0 1.0× 1.0× 0%               Slash   All All             -5 frames 0.25x
2 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 7.2 0.0 1.0× 1.0× 0%               Slash   All All             -5 frames 0.25x
3 0 0 3.4% 0   Standard 27 134 0   2.3 top 0.0 6.8 -5.4 to -10.2 1.0× 1.0× 0%               Slash   All All             -5 frames 0.25x
4 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All             -3 frames 0.25x
5 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 3.6 0.0 1.0× 1.0× 0%               Slash   All All             -3 frames 0.25x
6 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 7.2 0.0 1.0× 1.0× 0%               Slash   All All             -3 frames 0.25x
7 0 0 3.4% 0   Standard 20 134 0   2.3 top 0.0 6.8 -5.4 to -10.2 1.0× 1.0× 0%               Slash   All All             -3 frames 0.25x

Timing

Not Gold/Broken Pickaxe

Initial autocancel 1-4
Early hit 12-13
Late hit 14-16
Ending autocancel 22-
Interruptible 48
Animation length 47
                                                                                             
                                                                                             

Gold Pickaxe

Initial autocancel 1-4
Early hit 12-13
Late hit 14-16
Ending autocancel 21-
Interruptible 42
Animation length 41
                                                                                 
                                                                                 

Landing lag (Pickaxe only)

Interruptible 13
Animation length 34
                                                                   

Not Gold/Broken Sword

Hitboxes 4-6
Interruptible 17
Animation length 17
                                 

Gold Sword

Hitboxes 3-5
Interruptible 15
Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible