Ganondorf (SSB4)/Down throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview
Ganondorf slams the opponent down. This move is usually considered to be Ganondorf's best throw option, since the vertical knockback allows for guaranteed folloups with dash attack or Wizard's Foot against certain characters at lower percentages. It is tied for the highest base knockback among Ganondorf's throws, but the lowest in terms of knockback scaling.
Update History
- Hitlag decreased.
Throw Data
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | Forwards | 70 | 50 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 18.18 | 19.09 | 19.24 | 19.54 | 19.84 | 19.99 | 20.14 | 20.29 | 20.59 | 20.74 | 21.34 | 21.49 | 21.65 | 21.95 | 22.1 | 22.25 | 22.4 | 22.55 | 22.7 | 22.85 | 23 | 23.3 | 23.45 | 23.6 | 23.9 | 24.05 | 24.2 | 24.96 | 25.41 | 25.86 | 26.31 | 27.52 |
Animation length | 30.68 | 32.24 | 32.5 | 33.02 | 33.54 | 33.8 | 34.06 | 34.32 | 34.84 | 35.1 | 36.14 | 36.4 | 36.66 | 37.18 | 37.44 | 37.7 | 37.96 | 38.22 | 38.48 | 38.74 | 39 | 39.52 | 39.78 | 40.04 | 40.56 | 40.82 | 41.08 | 42.38 | 43.16 | 43.94 | 44.72 | 46.8 |
Interruptible | 31.46 | 33.06 | 33.33 | 33.86 | 34.4 | 34.66 | 34.93 | 35.2 | 35.73 | 36 | 37.06 | 37.33 | 37.6 | 38.13 | 38.4 | 38.67 | 38.93 | 39.2 | 39.47 | 39.73 | 40 | 40.53 | 40.8 | 41.07 | 41.6 | 41.87 | 42.13 | 43.47 | 44.27 | 45.07 | 45.87 | 48.01 |
Min (Jigglypuff) | |||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | |||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|