Villager (SSBU)/Neutral attack/Hit 2
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Overview
Update History
- Neutral attack has received several changes to connect more reliably:
- Both hits have higher hitstun modifiers (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).
- The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
- The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
- The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).
Hitboxes
Timing
Jab 2 also serves as part of Villager's rapid jab. Its frame data is unclear and thus omitted.
Hitboxes | 3-4 |
---|---|
Earliest continuable | 6 |
Interruptible | 24 |
Animation length | 29 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|