Villager (SSBU)/Neutral attack/Hit 1
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview[edit]
Update History[edit]
- It has a higher hitstun modifier (2 → 7).
- It has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
- It uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
Hitboxes[edit]
The scripts only specify hitstun modifiers for the ID 0 and 2 hitboxes, but they apply to all hitboxes due to a glitch.
Timing[edit]
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise.
Hitboxes | 3-4 | |
---|---|---|
Jab 2 continuability | Held on hit or tapped | 6-22 |
Held without hitting | 8 | |
Finisher transition | 7 | |
Interruptible | 22 | |
Animation length | 29 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|