Super Smash Bros. Ultimate

Banjo & Kazooie (SSBU)/Floor attack (trip)

< Banjo & Kazooie (SSBU)
Revision as of 17:27, July 21, 2020 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Banjo & Kazooie's getup attack when tripped. {{competitive expertise}} ==...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Banjo & Kazooie's getup attack when tripped.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 -10.0 to -3.5 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 9.5 to 3.5 1.0× 1.0× 0%               Punch   All All            

Timing

Intangibility 1-7
Hit 1 19-20
Hit 2 31-32
Interruptible 50
Animation length 61
                                                                                                                         
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible