Hitbox visualization showing Bowser's down tilt.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 0   Standard 0 100 50   4.0 colonellm 0.0 0.0 1.0 1.0× 1.0× 30%               Kick   All All            
1 0 0 7.0% 0   Standard 0 100 50   4.5 armr -1.0 0.0 0.0 1.0× 1.0× 30%               Kick   All All            
2 0 0 7.0% 0   Standard 0 100 30   5.0 armr 6.0 0.0 0.0 1.0× 1.0× 30%               Kick   All All            
Hit 2
0 0 0 8.0% 0   Standard 20 111 0   4.5 colonells 0.0 0.0 -1.0 1.0× 1.0× 30%               Kick   All All            
1 0 0 8.0% 0   Standard 20 111 0   5.0 arml -1.0 0.0 0.0 1.0× 1.0× 30%               Kick   All All            
2 0 0 8.0% 0   Standard 20 111 0   5.6 arml 6.0 0.0 0.0 1.0× 1.0× 30%               Kick   All All            

Timing

Heavy armor 7-9
First arm intangible 10-12
Hit 1 10-12
Second arm intangible 15-17
Hit 2 15-17
Interruptible 46
Animation length 45
Hitboxes                                                                                           
Body                                                                                           
First arm                                                                                           
Second arm                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Armour
 
Interruptible