Super Smash Bros. Ultimate

Bowser (SSBU)/Down smash

< Bowser (SSBU)
Revision as of 22:27, February 28, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Bowser's down smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxT...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Bowser's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 16.0% 0   Standard 60 86 0   6.0 handl 2.3 to 5.3 0.0 1.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 15.0% 0   Standard 60 92 0   6.0 handr 2.5 to 4.5 0.0 0.5 1.0× 1.0× 0%               Slash   All All            

Timing

Charges between 4-5
Heavy armor 5-11
Hit 1 12-14
Hit 2 28-30
Interruptible 73
Animation length 85
                                                                                                                                                                         
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible