Super Smash Bros. Ultimate

Sonic (SSBU)/Dash attack

Hitbox visualization showing Sonic's dash attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

A flying kick similar to Fox's. It is a reliable follow-up from a down throw. While its very minimal start-up lag can allow it to pressure unwary opponents, it is very punishable because of its considerable ending lag.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 6.0% 1   Standard 88 80 0   4.8 kneel 5.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 1   Standard 88 80 0   3.8 kneel 0.5 0.0 0.5 1.0× 1.0× 0%               Kick   All All            


Late hit
0 0 0 4.0% 1   Standard 93 80 0   3.6 kneel 5.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 1   Standard 93 80 0   2.8 kneel 0.5 0.0 0.5 1.0× 1.0× 0%               Kick   All All            

Timing

Clean hit 5-8
Late hit 9-20
Interruptible 50
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible