Overview
A scissor kick. Its very large auto-cancel window makes it deceptively safe and easy to avoid even its fairly low landing lag. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, it is a viable KOing option near the upper blast line, especially as a follow-up from Spring Jump. Both hits don't always connect very reliably however. Despite this, the move still possesses good combo potential should the second hit land.
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Hit 1 | 5-7 |
Hit 2 | 14-15 |
Ending autocancel | 16- |
Interruptible | 40 |
Animation length | ? |
Landing lag
Animation length | 13 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |