From SmashWiki, the Super Smash Bros. wiki
Luigi forward tilt hitbox visualizations
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Overview
Luigi performs a sideways hook kick while facing the camera. Like most forward tilts, it has the ability to be angled, which can make it a better anti-air angled up, or hit ledgehangs angled down. In general, however, it is quite unremarkable in almost every area, being most useful as a grounded spacing tool, however even his forward smash provides better range, and forward tilt has a fair amount of endlag, making it a generally poor option to space with unless the opponent possesses low-ranged out-of-shield options. It also possesses no kill power, combo or lock potential, which further makes the move overshadowed by the rest of Luigi's kit. Down tilt is a generally better option to hit the ledge with, and Luigi has other methods of anti-airing as well, not to mention his jab comes out faster, while down and up tilts comes out at the same frame as forward tilt.
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
0 |
0 |
0 |
9.0% |
0 |
 |
Standard |
50 |
75 |
0 |
 |
4.8 |
kneel |
4.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
|
1 |
0 |
0 |
9.0% |
0 |
 |
Standard |
50 |
75 |
0 |
 |
3.8 |
legl |
1.2 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
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Timing
Hitboxes
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5-7
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Interruptible
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33
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Animation length
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38
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