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List of updates (SSBU)/3.1.0 changelog
From SmashWiki, the Super Smash Bros. wiki
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This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.
Universal
Increased the minimum amount of time between wall jumps made in the same direction.
Fixed characters appearing on screen that resulted them taking damage before the countdown ends.
Fixed the electric hitstun glitch in Training Mode.
Donkey Kong
Giant Punch's super armor lasts longer after unleashing the fully charged move.
Samus
Made it easier to hit multiple times with up smash attack.
Dark Samus
Made it easier to hit multiple times with up smash attack.
Fox
Adjusted the second hit of jab to make it easier to hit multiple times when continuing with a flurry attack.
Pikachu
Standing grab has more range.
Luigi
Adjusted the second hit of jab to make it easier to connect into the third hit.
Made it easier to hit opponents with grab aerial when used just before landing.
Fixed a glitch where the invincibility of Luigi Cyclone would last for the entire duration of the move when used on the ground and rising into the air with certain timing.
Ness
Increased attack range of the second hit of jab and moved it forward.
This makes it easier to hit multiple times when continuing with Neutral Attack 3.
Captain Falcon
Extended launch distance of side tilt.
Increased attack speed of up tilt.
Increased the high-damage range of forward air.
Increased knockback of back air.
Increased attack speed of Raptor Boost when getting close to an opponent.
Increased the durability of Raptor Boost's super armor.
Extended the hitstun of Raptor Boost.
Extended the time Falcon Kick's hit detection lasts on the ground and in the air.
Jigglypuff
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased range of the second hit of jab.
Peach
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased knockback of the golf club version of side smash.
Decreased knockback of forward air.
Decreased knockback of back throw.
Increased vulnerability after hitting with Peach Bomber.
Made it easier to hit multiple times with Peach Parasol.
Increased vulnerability of Vegetable.
Daisy
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased knockback of the golf club version of Side Smash.
Decreased knockback of forward air.
Decreased knockback of back throw.
Increased vulnerability after hitting with Daisy Bomber.
Made it easier to hit multiple times with Daisy Parasol.
Increased vulnerability of Vegetable.
Ice Climbers
Ice Climbers now recover midair jumps the same way as other fighters.
Nana will no longer jump when pressing the jump button right after a grab.
Pichu
Pichu has a larger hurtbox.
Pichu's full shield is bigger.
Forward tilt deals less knockback.
Forward smash has more ending lag (FAF 50 → 54).
All electrical moves except pummel cause more recoil damage. While this allows it to build up rage faster, it mostly worsens its already poor survivability and makes it easier to be KOed.
Forward tilt: 0.7% → 1%
Forward smash: 1.5% → 2%
Down smash: 0.8% → 1.3%
Forward aerial: 1% → 1.5%
Back aerial: 1% → 1.5%
Down aerial: 1.5% → 2%
Forward throw: 0.5% → 0.8%
Thunder Jolt: 0.4% → 0.7%
Skull Bash: 1.5% → 1.8%
Agility: 2% → 2.3%
Thunder: 3% → 3.5%
Lucina
Forward Smash has less knockback scaling (77 → 73).
Forward Aerial has less knockback scaling (81 → 77). This improves its combo potential, but weakens its KO potential.
Ganondorf
Made it easier to hit with down smash multiple times.
Roy
Made it easier to hit with up smash multiple times.
Chrom
Made it easier to hit with up smash multiple times.
Mr. Game & Watch
Made it easier to hit with up tilt multiple times.
Pit
Made it easier to hit with up smash multiple times.
Dark Pit
Made it easier to hit with up smash multiple times.
Reduced vulnerability when hitting an opponent with Electroshock Arm in midair.
Zero Suit Samus
Made it easier to hit with Plasma Whip multiple times.
Extended the travel distance of Flip Jump when inputting left or right with the stick.
Snake
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.
Ivysaur
Made it easier to hit with Bullet Seed multiple times.
Charizard
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased forward movement distance of the second hit of jab and made it easier to hit multiple times when continuing with the third hit.
Diddy Kong
Increased range of the second hit of jab and made it easier to hit multiple times when continuing from the first hit.
Adjusted launch angle of dash attack.
Made it easier to hit multiple times with up smash.
Extended launch distance of up smash.
Reduced vulnerability of up air.
Reduced landing vulnerability of up air.
Increased attack speed of down air
Increased power of Peanut Popgun.
Shortened the charge time of Peanut Popgun.
Decreased the fall speed while charging Rocketbarrel Boost.
Increased distance traveled after charging Rocketbarrel Boost.
Increased power of Hyper Rocketbarrel's explosion and jet at the start.
Decreased the power of Hyper Rocketbarrel's tackle.
Made it harder for opponents with lower damage to be launched with Hyper Rocketbarrel's final tackle.
Olimar
Increased hurtbox size.
Reduced the high-damage window of side smash.
Forward smash has more ending lag (FAF 40 → 42).
Up smash has more ending lag (FAF 37 → 39).
Adjusted the flight time when Winged Pikmin is used repeatedly. As a result, the move now travels a significantly reduced distance with consecutive use.
Lucario
Reduced ending lag of all hits of jab.
Increased range of dash attack.
Increased knockback of side tilt.
Increased the sweetspot of side smash.
Up smash connects more reliably.
Increased the range of neutral air to help hit opponents on the ground.
Increased the sweetspot of up air.
Down air's multihits connect more reliably.
Reduced the range Aura Sphere will push opponents while charging.
Increased maximum range of Aura Sphere.
Reduced vulnerability of Aura Sphere.
Fighters can no longer move through Lucario when using Force Palm.
Increased grab range of Force Palm.
R.O.B.
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased range of jab's second hit.
Toon Link
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Wolf
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Increased range on the second of hit of jab and adjusted it to make it easier to hit multiple times when continuing with the third hit.
Moved the hitbox of the final hit of jab forward and adjusted it to make it easier to hit multiple times when continuing from the second hit.
The front hit of down smash deals less knockback.
Blaster has more endlag.
Fire Wolf's final hit has a smaller hitbox.
Adjusted the launch angle of Fire Wolf.
Fire Wolf's multihits now connect more reliably.
Reflector becomes invincible sooner.
Reflector's hitbox has less startup lag.
Reflector reflects projectiles sooner.
Villager
Up smash's multihits now connect more reliably.
Wii Fit Trainer
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Rosalina & Luma
Luma has less endlag after using dash attack.
Forward smash deals more knockback when used in tangent with Luma.
Forward air's multihits now connect more reliably.
Forward air has less endlag.
Rosalina can now grab ledges more quickly after using forward air.
Grab has less startup lag.
Increased fastfall speed after using Launch Star.
Luma has less endlag after using Gravitational Pull.
Luma now takes less damage before being KO'd.
Luma now respawns faster after being KO'd when there are 1 to 3 opponents.
Little Mac
First hit of jab has less endlag.
Adjusted the first hit of jab to make it easier to hit multiple times when continuing with the second hit.
Second hit of jab has less endlag.
Second hit of jab has more range.
Final hit of jab has more range.
Forward tilt's multihits connect more reliably when used against an airborne opponent.
Down tilt has more range.
Super armor on up smash lasts longer.
Straight Lunge has less endlag when used uncharged while on the ground.
KO Uppercut has less endlag when used on the ground.
Jolt Haymaker has more range when the hitbox is used directly after commencing the move.
Slip Counter has less endlag.
Duck Hunt
Up aerial's multihits connect more reliably.
hide Super Smash Bros. Ultimate updates | |
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |