Kirby (SSB4)/Down aerial
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Overview
A drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents, and a dangerous edge-guarding move on recovering opponents. Low ending lag makes it relatively safe to use off-stage. It can also be lead in to a foot stool jump. This move can combo into a vast majority of Kirby's arsenal at almost any percent.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 1% (Hits 1-5), 2% (Hit 6), 2% (Landing) | 270 | 20 | 110 | — | ? | Normal | ? |
Landing lag
Animation length | 17 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|