Super Smash Bros. Ultimate

Villager (SSBU)/Forward tilt

Hitbox visualization showing Villager's forward tilt.

OverviewEdit

Villager swings a paw umbrella dealing 9%. It has a decent disjoint to keep short-range opponents away and is safe on shield against most characters, especially when spaced. It has hitboxes above and below it making it a decent 2 frame punish or to punish jumps out of shield or from ledge. It is decent at catching chases and whiffs due to its 8 frame startup, but it has only 4 frames of a hitbox and 23 frames of end lag making it punishable if missed. Its low knockback and 45 degree angle make it a poor KO option and allows the opponent to recover high, being disadvantageous for Villager as he can more easily edge guard horizontal or low recoveries (forward aerial and back aerial for horizontal and forward smash or Timber for low).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Forward 80 50 0   4.5 haver 0.0 9.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 9.0% 0   Forward 80 50 0   2.5 haver -5.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Forward 80 50 0   2.5 haver 5.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 9.0% 0   Forward 80 50 0   2.0 haver 0.0 4.0 to 1.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 8-11
Interruptible 34
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible