Terry (SSBU)/Command input/Command input 2

Terry Buster Wolf hitbox visualizations
Hitgrab TerryBusterWolf.gif
Throw TerryBusterWolfSuccess.gif

OverviewEdit

Terry charges at the opponent before letting rip an energy-infused punch. Being a Super Special Move, Buster Wolf can only be executed if Terry has sustained 100% damage, or if he's reached 30% of his HP in Stamina Mode. It can only be executed through a somewhat difficult command input, specifically ↓ ↘ → ↓ ↘ → + Attack / Special, though an input of ↓ → ↓ → will suffice. Like most command specials, the move is fairly easy to drop cancel, making it easy to use on platforms.

Buster Wolf is among the most damaging moves in the game, KOing opponents very early. Buster Wolf is just as fast as Burning Knuckle on startup, and considering how far Terry will lunge, this makes it somewhat difficult to react to. This lunge also makes it a near-guaranteed confirm out of forward tilt pre-tumble[1], and can even KO near the edge. The speed makes it possible to confirm out of jab 2 as well, though it requires a down tilt beforehand[2]. While it can be difficult to get into situations where Buster Wolf can be confirmed, in any instance where it's possible, the reward for getting it is normally a stock.

Buster Wolf has 8% damage-based armor on frames 1-15, and intangibility on the arm from frames 10-23, the latter of which makes the grab itself disjointed. Throughout the throw, Terry is intangible. The armor is of particular note, as it's just enough to block most ledge attacks, as well as some projectiles. It also makes the move usable — albeit extremely risky — out of neutral getup at the ledge to muscle past some ledgetraps. This, humorously, makes Buster Wolf a niche defensive option, though the penalty for failure is often too great to justify usage.

Despite appearances, Buster Wolf is technically a hitbox that triggers a grab, like Fishing Rod. This makes it blockable by shields, and while it can cross up, it's still -45 on shield at worst. Furthermore, on hit, some characters can fall out of the throw itself if the startup doesn't connect properly, usually against airborne opponents, which is incredibly unsafe on hit. This makes Buster Wolf a high-risk, high-reward move in almost any instance, especially with the fact Terry will be at 100% at minimum when he uses it. Accounting for this is crucial to succeeding with Buster Wolf.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitgrab
0 0 0 5.0% 0   Standard 30 100 100   6.0 top 0.0 8.0 8.0 to 7.0 0.0× 1.0× 0%               Terry Punch   All All            
1 0 0 5.0% 0   Standard 30 100 100   6.0 top 0.0 8.0 8.0 to 7.0 0.0× 1.0× 0%               Terry Punch   All All            

ThrowEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 20.0%   Forward 73 63 0 0.8×       Bomb
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Throw burst
0 0 0 15.0% 0   Standard 90 63 0   8.0 top 0.0 8.0 5.0 to 15.0 0.0× 1.0× 0%               Terry Punch   All All            
1 0 0 12.0% 0   Standard 90 48 0   3.0 top 0.0 2.0 to 25.0 -5.0 to 17.0 0.0× 1.0× 0%               Terry Punch   All All            
2 0 0 12.0% 0   Standard 90 48 0   3.0 top 0.0 2.0 to 20.0 -5.0 to 25.0 0.0× 1.0× 0%               Terry Punch   All All            
3 0 0 12.0% 0   Standard 90 48 0   3.0 top 0.0 2.0 to 12.0 -5.0 to 30.0 0.0× 1.0× 0%               Terry Punch   All All            
4 0 0 12.0% 0   Standard 90 48 0   3.0 top 0.0 2.0 to 2.0 -5.0 to 33.0 0.0× 1.0× 0%               Terry Punch   All All            

TimingEdit

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The editor who added this tag elaborates: Frame Strip, FAF/AL
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Hitgrab 14-23
Throw 46-?
Interruptible 66
Animation length ?
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible

TriviaEdit

  • Buster Wolf can be cancelled into Triple Wolf, and, if frame perfect, the throw itself can also be cancelled into it.

ReferencesEdit