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Terry (SSBU)/Neutral attack/Hit 3
Overview[edit]
A side kick. This move is rarely seen unless a Terry player misinputs, as Rising Tackle and Power Dunk are optimal options out of the 2nd hit of neutral attack.
This move deals a large amount of damage for a simple neutral attack, making Terry's jab combo one of the most damaging in the game. It also has a long-lasting hitbox, with 4 active frames. However, it cannot be cancelled into special moves, making it generally not worth going for.
Humorously, this move can hit many opponents on the ledge[1]. As a result of this, this attack has utility when ledgetrapping or aiming to 2-frame for its decently long-lasting hitbox. However, it lacks practicality due to the requirement to use the previous parts of the move to do it. Given that opponents will ledge attack upon seeing a poorly spaced neutral attack to avoid the trap, this feature rarely sees use.
Hitboxes[edit]
Timing[edit]
If followed up from frames 9-19 of Terry's second jab, the move can be canceled into a Final Smash for the remainder of its duration after hitting an opponent.
Hitbox | 7-10 |
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Final Smash cancel window (from jab 2) | 7-33 |
Interruptible | 34 |
Animation length | 46 |
Hitboxes | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Continuable |
![]() Interruptible |
Trivia[edit]
- This move is tied with King K. Rool for the highest damage neutral attack hit 3 in the game.
References[edit]
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