Hitbox visualizationsEdit
No sword | Non-Gold sword | Gold sword |
---|---|---|
OverviewEdit
HitboxesEdit
Each hit with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword.
No swordEdit
Wood/Stone swordEdit
Base damage is increased to 3.74% for a Stone sword.
Iron/Gold/Diamond swordEdit
Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.
TimingEdit
The move can be automatically repeated by holding the attack button, and Steve can jump during it. Unlike other aerials, this move lacks traditional landing lag or autocancels; upon landing, Steve instead transitions into his neutral attack or forward tilt, which continue from the latest frame with their own properties, much like air-to-ground transitions for special moves.
Hitboxes (Not Gold, Gold) | 4-6, 3-5 |
---|---|
Interruptible (Not Gold, Gold) | 17, 15 |
Animation length (Not Gold, Gold) | 17, 15 |
Not Gold | |||||||||||||||||
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Gold |
Lag time |
Hitbox |
Interruptible |
TriviaEdit
- Steve has a landing lag value of 6 frames coded for his neutral aerial in his character files, which is never used due to its unique properties.