Steve forward throw hurtbox and hitbox visualization | ||||
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OverviewEdit
Throw and Hitbox DataEdit
The piston is considered a separate object from Steve. As a result, he does not experience hitlag from hitting bystanders with it (but still does from hitting the thrown opponent), and its damage is not affected by him being giant or tiny.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
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Throw | |||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 78 | 59 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-14 |
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Piston generated | 6 |
Piston hitbox | 13-14 |
Throw release | 14 |
Interruptible | 50 |
Animation length | 57 |
Piston | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Steve | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Hitbox |
Vulnerable |
Invincible |
Prop event |
Throw point |
Interruptible |