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Hitbox visualization showing Steve's down tilt.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 6 0.8% 0   Standard 0 100 40   3.2 top 0.0 2.8 2.0 0.7× 1.0× 0%               Fire   All All            
1 0 6 0.8% 0   Standard 0 100 40   3.2 top 0.0 2.8 -2.0 0.7× 1.0× 0%               Fire   All All            
Final hit
0 1 0 6.4% -3.0   Forward 42 116 0   3.5 top 0.0 2.8 2.0 0.5× 1.0× 0%               Fire   All All            
1 1 0 6.4% -3.0   Forward 42 116 0   3.5 top 0.0 2.8 -2.0 0.5× 1.0× 0%               Fire   All All            

TimingEdit

Multihits 12-35 (rehit rate: 8)
Final hit 36-39
Interruptible 53
Animation length 56
                                                                                                               
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Flame parametersEdit

X offset 14u
Gravity 0.05
Falling speed 1