Hitbox visualization showing Steve's down smash.
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OverviewEdit

Update HistoryEdit

  11.0.0

  •   Down smash has increased range towards Steve, removing a blind spot in the move.

HitboxesEdit

Both lava splashes use the same hitboxes. Steve does not turn around during the move, but the second lava splash is considered to be facing the opposite way for the purpose of its angle type.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-2
0 0 2 0.6% 0   Standard 0 100 55   4.5 top 0.0 2.5 0.0 0.0× 1.0× -100%               Fire   All All            
2 0 2 0.6% 0   Standard 0 100 55   3.5 top 0.0 2.5 0.0 0.0× 1.0× -100%               Fire   All All            
Hit 3
0 1 0 14.0% 0   Forward 59 62 0   3.5 top 0.0 3.0 4.0 to -4.5 1.0× 1.0× -100%               Fire   All All            
1 1 0 14.0% 0   Forward 59 62 0   2.5 top 0.0 1.5 9.5 to -5.5 1.0× 1.0× -100%               Fire   All All            
2 1 0 14.0% 0   Forward 59 62 0   2.5 top 0.0 3.0 4.0 to -4.5 1.0× 1.0× -100%               Fire   All All            
3 1 0 14.0% 0   Forward 59 62 0   1.5 top 0.0 1.5 9.5 to -5.5 1.0× 1.0× -100%               Fire   All All            

TimingEdit

Charges between 2-3
Front hits 1-2 8-11 (rehit rate: 2)
Front hit 3 12-17
Back hits 1-2 26-29 (rehit rate: 2)
Back hit 3 30-35
Interruptible 52
Animation length 61
                                                                                                                         
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Lava parametersEdit

X/Y offsets [9, -0.01] (front)
[-9, -0.01] (back)
Size multiplier 0.8
Gravity 0.05
Falling speed 1